mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-12-25 19:09:54 +00:00
2e19d0d7d1
* add buzzerd (untested, WIP) * configured linear actuator and fixed keymap * configuration tweaks and added custom keymap * add custom tapping term for home row mod * added readme * remove ionide folder * added scroll function to trackpoint * keymap reworked * using one shot shift and removed dynamic macros * reworked default keymap * adapted to latest qmk changes * remove caps word from default keymap * use provided coding guidelines * use get_highest_layer in favour of biton32 * fixed formatting * remove unnecessary define statement
63 lines
1.6 KiB
C
63 lines
1.6 KiB
C
// Copyright 2021 Christoph Rehmann (crehmann)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0xB077
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#define DEVICE_VER 0x0001
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#define MANUFACTURER crehmann
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#define PRODUCT Buzzard
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/* key matrix size */
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/* Rows are doubled up */
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#define MATRIX_ROWS 8
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#define MATRIX_COLS 6
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// wiring
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#define MATRIX_ROW_PINS \
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{ F4, F5, F6, F7 }
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#define MATRIX_COL_PINS \
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{ B1, B3, B2, B6, B5, B4}
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL*/
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#define DIODE_DIRECTION COL2ROW
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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/*
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* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
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*/
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#define SOFT_SERIAL_PIN D2
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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#ifdef OLED_ENABLE
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#define OLED_DISPLAY_128X32
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#define SPLIT_OLED_ENABLE
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#endif
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#ifdef PS2_USE_INT
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#define PS2_CLOCK_PIN E6
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#define PS2_DATA_PIN D7
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#define PS2_INT_INIT() do { \
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EICRB |= ((1<<ISC61) | \
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(0<<ISC60)); \
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} while (0)
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#define PS2_INT_ON() do { \
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EIMSK |= (1<<INT6); \
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} while (0)
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#define PS2_INT_OFF() do { \
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EIMSK &= ~(1<<INT6); \
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} while (0)
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#define PS2_INT_VECT INT6_vect
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#define PS2_MOUSE_ROTATE 270 /* Compensate for East-facing device orientation. */
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#endif
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