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https://github.com/qmk/qmk_firmware.git
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101 lines
3.4 KiB
C
101 lines
3.4 KiB
C
/* Copyright 2016 Jack Humbert
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#ifdef TAP_DANCE_ENABLE
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# include <stdbool.h>
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# include <inttypes.h>
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typedef struct {
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uint16_t interrupting_keycode;
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uint8_t count;
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uint8_t weak_mods;
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# ifndef NO_ACTION_ONESHOT
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uint8_t oneshot_mods;
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# endif
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bool pressed : 1;
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bool finished : 1;
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bool interrupted : 1;
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} tap_dance_state_t;
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typedef void (*tap_dance_user_fn_t)(tap_dance_state_t *state, void *user_data);
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typedef struct {
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tap_dance_state_t state;
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struct {
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tap_dance_user_fn_t on_each_tap;
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tap_dance_user_fn_t on_dance_finished;
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tap_dance_user_fn_t on_reset;
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} fn;
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void *user_data;
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} tap_dance_action_t;
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typedef struct {
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uint16_t kc1;
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uint16_t kc2;
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} tap_dance_pair_t;
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typedef struct {
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uint16_t kc;
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uint8_t layer;
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void (*layer_function)(uint8_t);
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} tap_dance_dual_role_t;
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# define ACTION_TAP_DANCE_DOUBLE(kc1, kc2) \
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{ .fn = {tap_dance_pair_on_each_tap, tap_dance_pair_finished, tap_dance_pair_reset}, .user_data = (void *)&((tap_dance_pair_t){kc1, kc2}), }
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# define ACTION_TAP_DANCE_LAYER_MOVE(kc, layer) \
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{ .fn = {tap_dance_dual_role_on_each_tap, tap_dance_dual_role_finished, tap_dance_dual_role_reset}, .user_data = (void *)&((tap_dance_dual_role_t){kc, layer, layer_move}), }
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# define ACTION_TAP_DANCE_LAYER_TOGGLE(kc, layer) \
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{ .fn = {NULL, tap_dance_dual_role_finished, tap_dance_dual_role_reset}, .user_data = (void *)&((tap_dance_dual_role_t){kc, layer, layer_invert}), }
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# define ACTION_TAP_DANCE_FN(user_fn) \
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{ .fn = {NULL, user_fn, NULL}, .user_data = NULL, }
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# define ACTION_TAP_DANCE_FN_ADVANCED(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset) \
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{ .fn = {user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset}, .user_data = NULL, }
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# define TD(n) (QK_TAP_DANCE | TD_INDEX(n))
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# define TD_INDEX(code) ((code)&0xFF)
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# define TAP_DANCE_KEYCODE(state) TD(((tap_dance_action_t *)state) - tap_dance_actions)
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extern tap_dance_action_t tap_dance_actions[];
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void reset_tap_dance(tap_dance_state_t *state);
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/* To be used internally */
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bool preprocess_tap_dance(uint16_t keycode, keyrecord_t *record);
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bool process_tap_dance(uint16_t keycode, keyrecord_t *record);
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void tap_dance_task(void);
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void tap_dance_pair_on_each_tap(tap_dance_state_t *state, void *user_data);
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void tap_dance_pair_finished(tap_dance_state_t *state, void *user_data);
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void tap_dance_pair_reset(tap_dance_state_t *state, void *user_data);
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void tap_dance_dual_role_on_each_tap(tap_dance_state_t *state, void *user_data);
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void tap_dance_dual_role_finished(tap_dance_state_t *state, void *user_data);
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void tap_dance_dual_role_reset(tap_dance_state_t *state, void *user_data);
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#else
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# define TD(n) KC_NO
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#endif
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