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https://github.com/qmk/qmk_firmware.git
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166 lines
5.3 KiB
C
166 lines
5.3 KiB
C
// Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "drashna.h"
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#include "rgb_stuff.h"
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#include "eeprom.h"
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bool has_initialized;
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void rgblight_sethsv_default_helper(uint8_t index) {
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rgblight_sethsv_at(rgblight_get_hue(), rgblight_get_sat(), rgblight_get_val(), index);
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}
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void rgblight_set_hsv_and_mode(uint8_t hue, uint8_t sat, uint8_t val, uint8_t mode) {
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if (val > RGBLIGHT_LIMIT_VAL) {
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val = RGBLIGHT_LIMIT_VAL;
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}
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rgblight_sethsv_noeeprom(hue, sat, val);
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// wait_us(175); // Add a slight delay between color and mode to ensure it's processed correctly
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rgblight_mode_noeeprom(mode);
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}
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bool process_record_user_rgb_light(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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#if defined(RGBLIGHT_STARTUP_ANIMATION)
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static bool is_enabled;
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static bool is_rgblight_startup;
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static HSV old_hsv;
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static uint8_t old_mode;
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deferred_token rgb_startup_token;
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uint32_t rgb_startup_animation(uint32_t triger_time, void *cb_arg) {
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if (is_rgblight_startup && is_keyboard_master()) {
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static uint8_t counter = 0;
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counter++;
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rgblight_sethsv_noeeprom((counter + old_hsv.h) % 255, 255, 255);
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if (counter >= 255) {
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is_rgblight_startup = false;
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if (userspace_config.rgb_layer_change) {
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layer_state_set_rgb_light(layer_state);
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} else {
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rgblight_set_hsv_and_mode(old_hsv.h, old_hsv.s, old_hsv.v, old_mode);
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}
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if (!is_enabled) {
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rgblight_disable_noeeprom();
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}
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}
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}
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return is_rgblight_startup ? 10 : 0;
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}
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#endif
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bool is_rgblight_startup_running(void) {
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#if defined(RGBLIGHT_STARTUP_ANIMATION)
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return is_rgblight_startup && is_keyboard_master();
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#else
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return false;
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#endif
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}
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void keyboard_post_init_rgb_light(void) {
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#if defined(RGBLIGHT_STARTUP_ANIMATION)
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is_enabled = rgblight_is_enabled();
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if (userspace_config.rgb_layer_change) {
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layer_state_set_rgb_light(layer_state);
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}
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old_hsv = rgblight_get_hsv();
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old_mode = rgblight_get_mode();
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rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
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is_rgblight_startup = true;
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rgb_startup_token = defer_exec(300, rgb_startup_animation, NULL);
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#endif
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if (userspace_config.rgb_layer_change) {
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layer_state_set_rgb_light(layer_state);
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}
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}
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layer_state_t layer_state_set_rgb_light(layer_state_t state) {
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#ifdef RGBLIGHT_ENABLE
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if (userspace_config.rgb_layer_change) {
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switch (get_highest_layer(state & ~((layer_state_t)1 << _MOUSE))) {
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case _MEDIA:
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rgblight_set_hsv_and_mode(HSV_CHARTREUSE, RGBLIGHT_MODE_KNIGHT + 1);
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break;
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case _GAMEPAD:
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rgblight_set_hsv_and_mode(HSV_ORANGE, RGBLIGHT_MODE_SNAKE + 2);
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break;
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case _DIABLO:
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case _DIABLOII:
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rgblight_set_hsv_and_mode(HSV_RED, RGBLIGHT_MODE_BREATHING + 3);
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break;
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case _RAISE:
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rgblight_set_hsv_and_mode(HSV_YELLOW, RGBLIGHT_MODE_BREATHING + 3);
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break;
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case _LOWER:
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rgblight_set_hsv_and_mode(HSV_GREEN, RGBLIGHT_MODE_BREATHING + 3);
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break;
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case _ADJUST:
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rgblight_set_hsv_and_mode(HSV_RED, RGBLIGHT_MODE_KNIGHT + 2);
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break;
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default:
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if (layer_state_cmp(state, _MOUSE)) {
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# if defined(RGBLIGHT_EFFECT_TWINKLE)
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rgblight_set_hsv_and_mode(HSV_CHARTREUSE, RGBLIGHT_MODE_TWINKLE + 5);
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# else
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rgblight_set_hsv_and_mode(HSV_CHARTREUSE, RGBLIGHT_MODE_BREATHING + 3);
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# endif
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} else {
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default_layer_state_set_rgb_light(default_layer_state);
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}
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}
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#endif // RGBLIGHT_ENABLE
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}
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return state;
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}
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layer_state_t default_layer_state_set_rgb_light(layer_state_t state) {
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switch (get_highest_layer(state)) {
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case _DEFAULT_LAYER_1:
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rgblight_set_hsv_and_mode(DEFAULT_LAYER_1_HSV, RGBLIGHT_MODE_STATIC_LIGHT);
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break;
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case _DEFAULT_LAYER_2:
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rgblight_set_hsv_and_mode(DEFAULT_LAYER_2_HSV, RGBLIGHT_MODE_STATIC_LIGHT);
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break;
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case _DEFAULT_LAYER_3:
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rgblight_set_hsv_and_mode(DEFAULT_LAYER_3_HSV, RGBLIGHT_MODE_STATIC_LIGHT);
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break;
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case _DEFAULT_LAYER_4:
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rgblight_set_hsv_and_mode(DEFAULT_LAYER_4_HSV, RGBLIGHT_MODE_STATIC_LIGHT);
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break;
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}
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return state;
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}
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#define _RGBM_SINGLE_STATIC(sym) \
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case RGBLIGHT_MODE_##sym: \
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return #sym;
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#define _RGBM_SINGLE_DYNAMIC(sym) \
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case RGBLIGHT_MODE_##sym: \
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return #sym;
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#define _RGBM_MULTI_STATIC(sym) \
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case RGBLIGHT_MODE_##sym: \
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return #sym;
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#define _RGBM_MULTI_DYNAMIC(sym) \
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case RGBLIGHT_MODE_##sym: \
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return #sym;
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#define _RGBM_TMP_STATIC(sym, msym) \
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case RGBLIGHT_MODE_##sym: \
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return #msym;
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#define _RGBM_TMP_DYNAMIC(sym, msym) \
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case RGBLIGHT_MODE_##sym: \
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return #msym;
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const char* rgblight_name(uint8_t effect) {
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switch (effect) {
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#include "rgblight_modes.h"
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case 0:
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return "Off";
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default:
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return "UNKNOWN";
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}
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}
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