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https://github.com/qmk/qmk_firmware.git
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cbabc8dbe6
* Replace Tapping Force Hold feature with Quick Tap Term * Replace keyboard level TAPPING_FORCE_HOLD with QUICK_TAP_TERM 0 * Deprecate force hold in info_config.json * Before and after quick tap term unit tests * Quick tap unit tests iteration * Keymap config.h correction * Remove TAPPING_FORCE_HOLD_PER_KEY macros that were missed * Add two more test cases for quick tap * Replace TAPPING_FORCE_HOLD with QUICK_TAP_TERM in configs #2 * Replace TAPPING_FORCE_HOLD_PER_KEY with QUICK_TAP_TERM_PER_KEY in configs #2 * Add function declaration for get_quick_tap_term Co-authored-by: Stefan Kerkmann <karlk90@pm.me>
151 lines
5.3 KiB
C
151 lines
5.3 KiB
C
/* Copyright 2020 Jonathan Rascher
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Enable NKRO by default. All my devices support this, and it enables me to
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* dispense with the NK_TOGG key, thus saving firmware space by not compiling
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* magic keycode support.
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*/
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#define FORCE_NKRO
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/* Wait between tap_code register and unregister to fix flaky media keys. */
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#undef TAP_CODE_DELAY
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#define TAP_CODE_DELAY 20
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/* Treat mod-tap keys as holds even if the mod-tap key and the key being
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* modified are both released within TAPPING_TERM. This assumes the mod-tap key
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* isn't usually pressed in quick succession with other tapped keys, which is
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* good when the tap keycode is something like KC_ESC rather than a letter.
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*/
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#define PERMISSIVE_HOLD
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/* Turn off key repeat support of the tap keycode for tap-hold keys, enabling
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* holds to work correctly in quick succession after taps.
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*/
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#define QUICK_TAP_TERM 0
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#if defined(OLED_ENABLE)
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/* The built-in OLED timeout wakes the OLED screen every time the buffer is
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* updated, even if no user activity has occurred recently. This prevents the
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* OLED from ever turning off during a continuously running animation. To avoid
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* this, we disable the default timeout and implement our own in
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* oled_task_user.
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*/
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# undef OLED_TIMEOUT
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# define OLED_DISABLE_TIMEOUT
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# if defined(SPLIT_KEYBOARD)
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/* Sync OLED on/off state between halves of split keyboards. */
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# define SPLIT_OLED_ENABLE
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# endif
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#endif
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#if defined(RGB_MATRIX_ENABLE)
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/* Turn off per-key RGB when the host goes to sleep. */
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# define RGB_DISABLE_WHEN_USB_SUSPENDED
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/* Keep per-key RGB increments consistent across keyboards. */
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# undef RGB_MATRIX_HUE_STEP
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# undef RGB_MATRIX_SAT_STEP
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# undef RGB_MATRIX_VAL_STEP
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# undef RGB_MATRIX_SPD_STEP
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# define RGB_MATRIX_HUE_STEP 8
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# define RGB_MATRIX_SAT_STEP 17
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# define RGB_MATRIX_VAL_STEP 17
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# define RGB_MATRIX_SPD_STEP 17
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/* Enable specific per-key animation modes. */
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# define ENABLE_RGB_MATRIX_ALPHAS_MODS
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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# define ENABLE_RGB_MATRIX_BAND_SAT
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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# define ENABLE_RGB_MATRIX_BAND_VAL
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# define ENABLE_RGB_MATRIX_BREATHING
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# define ENABLE_RGB_MATRIX_CYCLE_ALL
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# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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# define ENABLE_RGB_MATRIX_DUAL_BEACON
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# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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# define ENABLE_RGB_MATRIX_HUE_BREATHING
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# define ENABLE_RGB_MATRIX_HUE_PENDULUM
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# define ENABLE_RGB_MATRIX_HUE_WAVE
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# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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# define ENABLE_RGB_MATRIX_PIXEL_RAIN
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# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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# define ENABLE_RGB_MATRIX_RAINDROPS
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/* Enable additional per-key animation modes that require a copy of the
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* framebuffer (with accompanying storage cost).
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*/
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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#endif
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#if defined(RGBLIGHT_ENABLE)
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/* Turn off RGB underglow when the host goes to sleep. */
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# define RGBLIGHT_SLEEP
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/* Keep RGB underglow level increments consistent across keyboards. */
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# undef RGBLIGHT_HUE_STEP
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# undef RGBLIGHT_SAT_STEP
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# undef RGBLIGHT_VAL_STEP
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# define RGBLIGHT_HUE_STEP 8
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# define RGBLIGHT_SAT_STEP 17
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# define RGBLIGHT_VAL_STEP 17
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/* Enable specific underglow animation modes. (Skip TWINKLE because it seems to
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* be broken on ARM: https://github.com/qmk/qmk_firmware/issues/15345.)
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*/
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# define RGBLIGHT_EFFECT_ALTERNATING
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# define RGBLIGHT_EFFECT_BREATHING
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# define RGBLIGHT_EFFECT_CHRISTMAS
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# define RGBLIGHT_EFFECT_KNIGHT
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# define RGBLIGHT_EFFECT_RAINBOW_MOOD
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# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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# define RGBLIGHT_EFFECT_RGB_TEST
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# define RGBLIGHT_EFFECT_SNAKE
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# define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#endif
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#if defined(BACKLIGHT_ENABLE)
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/* Enable backlight breathing across the board. */
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# define BACKLIGHT_BREATHING
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/* Keep backlight level increments consistent across keyboards. */
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# undef BACKLIGHT_LEVELS
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# define BACKLIGHT_LEVELS 7
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#endif
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/* Turn off unused config options to reduce firmware size. */
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#define LAYER_STATE_8BIT
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#define NO_ACTION_ONESHOT
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#undef LOCKING_RESYNC_ENABLE
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#undef LOCKING_SUPPORT_ENABLE
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