mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-12-16 06:33:23 +00:00
37 lines
1.1 KiB
C
37 lines
1.1 KiB
C
// Copyright 2022 Ulrich Spörlein (@uqs)
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
// vi:et sw=4:
|
|
|
|
#include QMK_KEYBOARD_H
|
|
|
|
enum custom_keycodes {
|
|
DBL_CLK_NO = SAFE_RANGE,
|
|
};
|
|
|
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|
switch (keycode) {
|
|
// This works fine in xev(1) or a browser, but not in the game where I
|
|
// would want it. Maybe need to increase the delay? Also needs to be
|
|
// rewritten to use Deferred Execution.
|
|
case DBL_CLK_NO:
|
|
if (record->event.pressed) {
|
|
tap_code(KC_BTN2);
|
|
wait_ms(150);
|
|
tap_code(KC_BTN2);
|
|
wait_ms(300);
|
|
tap_code(KC_N);
|
|
}
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
// Layout is:
|
|
// left-most, M1, M3, M2, right-most, fwd, back (on side), tiny middle one
|
|
|
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
[0] = LAYOUT(KC_E, KC_BTN1, KC_BTN3, KC_BTN2, KC_LSFT, KC_BTN4, KC_BTN5, DF(1)), // shooters
|
|
[1] = LAYOUT(KC_1, KC_BTN1, KC_Y, KC_BTN2, DBL_CLK_NO, KC_N, KC_Y, DF(0)), // stardew valley, sword on 1
|
|
};
|