mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-12-21 00:53:23 +00:00
155 lines
4.6 KiB
C
155 lines
4.6 KiB
C
/* Copyright 2017 Fred Sundvik
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#if defined(VISUALIZER_ENABLE)
|
|
|
|
#include "animations.h"
|
|
#include "visualizer.h"
|
|
#ifdef LCD_ENABLE
|
|
#include "lcd_keyframes.h"
|
|
#endif
|
|
#ifdef LCD_BACKLIGHT_ENABLE
|
|
#include "lcd_backlight_keyframes.h"
|
|
#endif
|
|
|
|
#ifdef BACKLIGHT_ENABLE
|
|
#include "led_keyframes.h"
|
|
#endif
|
|
|
|
#include "visualizer_keyframes.h"
|
|
|
|
|
|
#if defined(LCD_ENABLE) || defined(LCD_BACKLIGHT_ENABLE) || defined(BACKLIGHT_ENABLE)
|
|
|
|
static bool keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) {
|
|
#ifdef LCD_ENABLE
|
|
lcd_keyframe_enable(animation, state);
|
|
#endif
|
|
#ifdef LCD_BACKLIGHT_ENABLE
|
|
backlight_keyframe_enable(animation, state);
|
|
#endif
|
|
#ifdef BACKLIGHT_ENABLE
|
|
led_keyframe_enable(animation, state);
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
static bool keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) {
|
|
#ifdef LCD_ENABLE
|
|
lcd_keyframe_disable(animation, state);
|
|
#endif
|
|
#ifdef LCD_BACKLIGHT_ENABLE
|
|
backlight_keyframe_disable(animation, state);
|
|
#endif
|
|
#ifdef BACKLIGHT_ENABLE
|
|
led_keyframe_disable(animation, state);
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
static bool keyframe_fade_in(keyframe_animation_t* animation, visualizer_state_t* state) {
|
|
bool ret = false;
|
|
#ifdef LCD_BACKLIGHT_ENABLE
|
|
ret |= backlight_keyframe_animate_color(animation, state);
|
|
#endif
|
|
#ifdef BACKLIGHT_ENABLE
|
|
ret |= led_keyframe_fade_in_all(animation, state);
|
|
#endif
|
|
return ret;
|
|
}
|
|
|
|
static bool keyframe_fade_out(keyframe_animation_t* animation, visualizer_state_t* state) {
|
|
bool ret = false;
|
|
#ifdef LCD_BACKLIGHT_ENABLE
|
|
ret |= backlight_keyframe_animate_color(animation, state);
|
|
#endif
|
|
#ifdef BACKLIGHT_ENABLE
|
|
ret |= led_keyframe_fade_out_all(animation, state);
|
|
#endif
|
|
return ret;
|
|
}
|
|
|
|
|
|
// Don't worry, if the startup animation is long, you can use the keyboard like normal
|
|
// during that time
|
|
keyframe_animation_t default_startup_animation = {
|
|
.num_frames = 3,
|
|
.loop = false,
|
|
.frame_lengths = {0, 0, gfxMillisecondsToTicks(5000)},
|
|
.frame_functions = {
|
|
keyframe_enable,
|
|
lcd_keyframe_draw_logo,
|
|
keyframe_fade_in,
|
|
},
|
|
};
|
|
|
|
keyframe_animation_t default_suspend_animation = {
|
|
.num_frames = 3,
|
|
.loop = false,
|
|
.frame_lengths = {0, gfxMillisecondsToTicks(1000), 0},
|
|
.frame_functions = {
|
|
lcd_keyframe_display_layer_text,
|
|
keyframe_fade_out,
|
|
keyframe_disable,
|
|
},
|
|
};
|
|
#endif
|
|
|
|
#if defined(BACKLIGHT_ENABLE)
|
|
#define CROSSFADE_TIME 1000
|
|
#define GRADIENT_TIME 3000
|
|
|
|
keyframe_animation_t led_test_animation = {
|
|
.num_frames = 14,
|
|
.loop = true,
|
|
.frame_lengths = {
|
|
gfxMillisecondsToTicks(1000), // fade in
|
|
gfxMillisecondsToTicks(1000), // no op (leds on)
|
|
gfxMillisecondsToTicks(1000), // fade out
|
|
gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
|
|
gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
|
|
gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
|
|
gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
|
|
0, // mirror leds
|
|
gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
|
|
gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
|
|
gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
|
|
gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
|
|
0, // normal leds
|
|
gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
|
|
|
|
},
|
|
.frame_functions = {
|
|
led_keyframe_fade_in_all,
|
|
keyframe_no_operation,
|
|
led_keyframe_fade_out_all,
|
|
led_keyframe_crossfade,
|
|
led_keyframe_left_to_right_gradient,
|
|
led_keyframe_crossfade,
|
|
led_keyframe_top_to_bottom_gradient,
|
|
led_keyframe_mirror_orientation,
|
|
led_keyframe_crossfade,
|
|
led_keyframe_left_to_right_gradient,
|
|
led_keyframe_crossfade,
|
|
led_keyframe_top_to_bottom_gradient,
|
|
led_keyframe_normal_orientation,
|
|
led_keyframe_crossfade,
|
|
},
|
|
};
|
|
#endif
|
|
|
|
#endif
|