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94 lines
4.9 KiB
C
94 lines
4.9 KiB
C
/* Copyright 2020-2021 Viktor Eikman
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include <keymap_colemak.h>
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#include <sendstring_colemak.h>
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enum layer_names {
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_QWERTY, // OS-side Colemak. Default.
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_COLEMAK, // Keyboard-side Colemak. Portability, emergency.
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_GAMING, // Navigation clusters (only) change hands.
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_NUMERIC // Numbers, function keys, special characters, mouse.
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};
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enum taps {
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PNX, // Play/pause; next track.
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};
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tap_dance_action_t tap_dance_actions[] = {
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[PNX] = ACTION_TAP_DANCE_DOUBLE(KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK),
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};
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// Shorthand:
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#define LAYER_N MO(_NUMERIC)
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#define LAYER_C TG(_COLEMAK)
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#define LAYER_G TG(_GAMING)
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#define PASTE LSFT(KC_INS) // Terminal-compatible paste.
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#define SLQ RALT(KC_9) // Single left-side quotation mark (in Colemak).
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#define SRQ RALT(KC_0)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT_64key(
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SC_LSPO, KC_MINS, KC_EQL, KC_VOLD, KC_VOLU, SC_RSPC,
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SC_LCPO, KC_LGUI, KC_LNG1, KC_ENT, KC_MUTE, TD(PNX), LAYER_N, SC_RCPC,
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SC_LAPO, KC_SPC, SLQ, SRQ, KC_ESC, SC_RAPC,
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CM_W, CM_F, CM_P, CM_G, CM_J, CM_L, CM_U, CM_Y,
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KC_TAB, CM_Q, CM_R, CM_S, CM_T, CM_D, CM_H, CM_N, CM_E, CM_I, CM_SCLN, KC_BSLS,
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KC_BSPC, CM_A, CM_X, CM_C, CM_V, CM_B, CM_K, CM_M, KC_COMM, KC_DOT, CM_O, KC_QUOT,
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KC_DEL, CM_Z, KC_HOME, KC_PGUP, KC_END, KC_LEFT, KC_UP, KC_RGHT, KC_SLSH, KC_GRV,
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KC_PGDN, KC_DOWN
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),
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[_COLEMAK] = LAYOUT_64key(
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_______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______,
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KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y,
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_______, KC_Q, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_SCLN, _______,
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_______, KC_A, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, _______, _______, KC_O, _______,
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_______, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______
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),
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[_GAMING] = LAYOUT_64key(
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_______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, KC_LEFT, KC_UP, KC_RGHT, KC_HOME, KC_PGUP, KC_END, _______, _______,
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KC_DOWN, KC_PGDN
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),
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[_NUMERIC] = LAYOUT_64key(
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_______, _______, _______, KC_ACL1, KC_ACL2, _______,
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_______, _______, LAYER_C, _______, KC_ACL0, _______, _______, _______,
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_______, _______, _______, KC_SLEP, _______, _______,
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KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9,
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KC_F12, KC_F1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_F10, KC_F11,
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_______, KC_1, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_APP, KC_0, PASTE,
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KC_INS, KC_EXLM, KC_BTN1, KC_BTN3, KC_BTN2, KC_MS_L, KC_MS_U, KC_MS_R, KC_PSCR, QK_BOOT,
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LAYER_G, KC_MS_D
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)
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};
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