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https://github.com/qmk/qmk_firmware.git
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83 lines
2.3 KiB
C
83 lines
2.3 KiB
C
/* Copyright 2020 Stephen J. Bush
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#ifdef TAP_DANCE_ENABLE
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# include QMK_KEYBOARD_H
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/*
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* TAP DANCE
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* https://docs.qmk.fm/#/feature_tap_dance
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*/
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// Define a type for as many tap dance states as you need
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typedef enum {
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TD_NONE = 0,
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TD_UNKNOWN,
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TD_1X_TAP,
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TD_1X_HOLD,
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TD_2X_TAP,
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TD_3X_TAP,
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TD_4X_TAP,
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} td_state_t;
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// Our custom tap dance key; add any other tap dance keys to this enum
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enum {
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TD_LAYERS = 0, // NOTE: Start at 0 as this is also an array index
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};
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# define TD_LAYR TD(TD_LAYERS)
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typedef struct {
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bool is_press_action;
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td_state_t state;
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} td_tap_t;
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// Declare the functions to be used with your tap dance key(s)
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/* @brief Determine the current tap dance state
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* @param A tap dance state struct.
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* @return A struct.
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*/
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td_state_t cur_dance(tap_dance_state_t *state);
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// Functions associated with individual tap dances
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/* @brief Associate tap actions with layers.
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*
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* NOTE: Weak attribute. Can (and should) be defined in keymap.c
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*
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* @param state Pointer to a tap dance state object.
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* @param user_data Pointer to user data.
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* @return None.
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*/
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void td_layer_finished(tap_dance_state_t *state, void *user_data);
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/* @brief Reset tap dance actions.
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*
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* NOTE: Weak attribute. Can (and should) be defined in keymap.c
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*
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* @param state Pointer to a tap dance state object.
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* @param user_data Pointer to user data.
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* @return None.
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*/
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void td_layer_reset(tap_dance_state_t *state, void *user_data);
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/* Define tap dance actions.
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*/
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__attribute__((weak))
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tap_dance_action_t tap_dance_actions[1] = {[TD_LAYERS] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, td_layer_finished, td_layer_reset, 275)};
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#endif
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