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* Move RGBLight animations to data driven, 0-9 * Move RGBLight animations to data driven, A * Move RGBLight animations to data driven, B * Move RGBLight animations to data driven, C * Move RGBLight animations to data driven, D * Move RGBLight animations to data driven, E * Move RGBLight animations to data driven, F * Move RGBLight animations to data driven, G * Move RGBLight animations to data driven, H * Move RGBLight animations to data driven, handwired * Move RGBLight animations to data driven, I * Move RGBLight animations to data driven, J * Move RGBLight animations to data driven, K * Move RGBLight animations to data driven, L * Move RGBLight animations to data driven, M * Move RGBLight animations to data driven, N * Move RGBLight animations to data driven, O * Move RGBLight animations to data driven, P * Move RGBLight animations to data driven, Q * Move RGBLight animations to data driven, R * Move RGBLight animations to data driven, S * Move RGBLight animations to data driven, T * Move RGBLight animations to data driven, U * Move RGBLight animations to data driven, V * Move RGBLight animations to data driven, W * Move RGBLight animations to data driven, X * Move RGBLight animations to data driven, Y * Move RGBLight animations to data driven, Z * Fix incorrect placement * Fix build failures and mismatches |
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base | ||
keymaps | ||
underglow | ||
config.h | ||
info.json | ||
readme.md | ||
rules.mk |
0-Sixty
0-Sixty (pronounced "zero to sixty") is a 60 key ortholinear keyboard inspired by the Discipline and the Preonic. It is designed as a DIY through-hole kit and uses the ProMicro as its controller.
- Keyboard Maintainer: vinamarora8
- Hardware Supported: 0-Sixty PCB
- Hardware Availability: Private Group-Buy
Getting the board into bootloader mode:
To be able to flash firmware onto this board, you'll need to bring the ProMicro into bootloader mode. Simply tap the small reset button twice. The button is placed to the right of the ProMicro.
Make example for this keyboard (after setting up your build environment):
make 0_sixty:default
Flashing example for this keyboard:
make 0_sixty:default:flash
See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.