mirror of
https://github.com/qmk/qmk_firmware.git
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246 lines
6.7 KiB
C
246 lines
6.7 KiB
C
// Copyright 2021 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "drashna.h"
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#ifdef I2C_SCANNER_ENABLE
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void matrix_scan_i2c(void);
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void keyboard_post_init_i2c(void);
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#endif
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__attribute__((weak)) void keyboard_pre_init_keymap(void) {}
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void keyboard_pre_init_user(void) {
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userspace_config.raw = eeconfig_read_user();
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keyboard_pre_init_keymap();
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}
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// Add reconfigurable functions here, for keymap customization
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// This allows for a global, userspace functions, and continued
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// customization of the keymap. Use _keymap instead of _user
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// functions in the keymaps
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// Call user matrix init, set default RGB colors and then
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// call the keymap's init function
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__attribute__((weak)) void matrix_init_keymap(void) {}
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__attribute__((weak)) void matrix_init_secret(void) {}
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void matrix_init_user(void) {
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#if defined(BOOTLOADER_CATERINA) && defined(__AVR__) && defined(__AVR_ATmega32U4__)
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DDRD &= ~(1 << 5);
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PORTD &= ~(1 << 5);
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DDRB &= ~(1 << 0);
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PORTB &= ~(1 << 0);
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#endif
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#ifdef CUSTOM_UNICODE_ENABLE
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matrix_init_unicode();
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#endif
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matrix_init_secret();
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matrix_init_keymap();
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}
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__attribute__((weak)) void keyboard_post_init_keymap(void) {}
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void keyboard_post_init_user(void) {
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#if defined(CUSTOM_RGBLIGHT)
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keyboard_post_init_rgb_light();
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#endif
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#if defined(CUSTOM_RGB_MATRIX)
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keyboard_post_init_rgb_matrix();
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#endif
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#if defined(SPLIT_KEYBOARD) && defined(SPLIT_TRANSACTION_IDS_USER)
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keyboard_post_init_transport_sync();
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#endif
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#ifdef I2C_SCANNER_ENABLE
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keyboard_post_init_i2c();
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#endif
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keyboard_post_init_keymap();
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}
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#ifdef RGB_MATRIX_ENABLE
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void rgb_matrix_update_pwm_buffers(void);
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#endif
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__attribute__((weak)) void shutdown_keymap(void) {}
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void shutdown_user(void) {
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#ifdef RGBLIGHT_ENABLE
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rgblight_enable_noeeprom();
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rgblight_mode_noeeprom(1);
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rgblight_setrgb(rgblight_get_val(), 0x00, 0x00);
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#endif // RGBLIGHT_ENABLE
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#ifdef RGB_MATRIX_ENABLE
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rgb_matrix_set_color_all(rgb_matrix_get_val(), 0x00, 0x00);
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rgb_matrix_update_pwm_buffers();
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#endif // RGB_MATRIX_ENABLE
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#ifdef OLED_ENABLE
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oled_off();
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#endif
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shutdown_keymap();
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}
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__attribute__((weak)) void suspend_power_down_keymap(void) {}
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void suspend_power_down_user(void) {
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if (layer_state_is(_GAMEPAD)) {
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layer_off(_GAMEPAD);
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}
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if (layer_state_is(_DIABLO)) {
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layer_off(_DIABLO);
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}
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if (layer_state_is(_DIABLOII)) {
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layer_off(_DIABLOII);
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}
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#ifdef OLED_ENABLE
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oled_off();
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#endif
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suspend_power_down_keymap();
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}
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__attribute__((weak)) void suspend_wakeup_init_keymap(void) {}
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void suspend_wakeup_init_user(void) {
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#ifdef OLED_ENABLE
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oled_timer_reset();
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#endif
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suspend_wakeup_init_keymap();
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}
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// No global matrix scan code, so just run keymap's matrix
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// scan function
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__attribute__((weak)) void matrix_scan_keymap(void) {}
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__attribute__((weak)) void matrix_scan_secret(void) {}
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void matrix_scan_user(void) {
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static bool has_ran_yet;
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if (!has_ran_yet) {
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has_ran_yet = true;
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startup_user();
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}
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#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
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run_diablo_macro_check();
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#endif // TAP_DANCE_ENABLE
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#ifdef CAPS_WORD_ENABLE
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caps_word_task();
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#endif
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#if defined(CUSTOM_RGB_MATRIX)
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matrix_scan_rgb_matrix();
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#endif
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#ifdef I2C_SCANNER_ENABLE
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matrix_scan_i2c();
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#endif
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#ifdef CUSTOM_OLED_DRIVER
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matrix_scan_oled();
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#endif
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matrix_scan_secret();
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matrix_scan_keymap();
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}
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#ifdef AUDIO_ENABLE
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float doom_song[][2] = SONG(E1M1_DOOM);
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#endif
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// on layer change, no matter where the change was initiated
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// Then runs keymap's layer change check
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__attribute__((weak)) layer_state_t layer_state_set_keymap(layer_state_t state) {
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return state;
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}
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layer_state_t layer_state_set_user(layer_state_t state) {
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if (!is_keyboard_master()) {
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return state;
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}
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state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
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#if defined(CUSTOM_POINTING_DEVICE)
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state = layer_state_set_pointing(state);
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#endif
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#if defined(CUSTOM_RGBLIGHT)
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state = layer_state_set_rgb_light(state);
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#endif // CUSTOM_RGBLIGHT
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#if defined(AUDIO_ENABLE) && !defined(__arm__)
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static bool is_gamepad_on = false;
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if (layer_state_cmp(state, _GAMEPAD) != is_gamepad_on) {
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is_gamepad_on = layer_state_cmp(state, _GAMEPAD);
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if (is_gamepad_on) {
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PLAY_LOOP(doom_song);
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} else {
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stop_all_notes();
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}
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}
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#endif
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state = layer_state_set_keymap(state);
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return state;
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}
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// Runs state check and changes underglow color and animation
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__attribute__((weak)) layer_state_t default_layer_state_set_keymap(layer_state_t state) {
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return state;
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}
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layer_state_t default_layer_state_set_user(layer_state_t state) {
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if (!is_keyboard_master()) {
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return state;
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}
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state = default_layer_state_set_keymap(state);
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#if defined(CUSTOM_RGBLIGHT)
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state = default_layer_state_set_rgb_light(state);
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#endif
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return state;
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}
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__attribute__((weak)) void led_set_keymap(uint8_t usb_led) {}
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void led_set_user(uint8_t usb_led) {
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led_set_keymap(usb_led);
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}
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__attribute__((weak)) void eeconfig_init_keymap(void) {}
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void eeconfig_init_user(void) {
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userspace_config.raw = 0;
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userspace_config.rgb_layer_change = true;
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userspace_config.autocorrection = true;
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eeconfig_update_user(userspace_config.raw);
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eeconfig_init_keymap();
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}
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#ifdef SPLIT_KEYBOARD
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__attribute__((weak)) void matrix_slave_scan_keymap(void) {}
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void matrix_slave_scan_user(void) {
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# if defined(AUDIO_ENABLE)
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# if !defined(NO_MUSIC_MODE)
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music_task();
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# endif
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# ifdef AUDIO_INIT_DELAY
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if (!is_keyboard_master()) {
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static bool delayed_tasks_run = false;
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static uint16_t delayed_task_timer = 0;
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if (!delayed_tasks_run) {
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if (!delayed_task_timer) {
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delayed_task_timer = timer_read();
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} else if (timer_elapsed(delayed_task_timer) > 300) {
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audio_startup();
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delayed_tasks_run = true;
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}
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}
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}
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# endif
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# endif
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# ifdef SEQUENCER_ENABLE
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sequencer_task();
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# endif
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# ifdef LED_MATRIX_ENABLE
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led_matrix_task();
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# endif
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# ifdef HAPTIC_ENABLE
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haptic_task();
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# endif
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matrix_slave_scan_keymap();
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}
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#endif
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__attribute__((weak)) void housekeeping_task_keymap(void) {}
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void housekeeping_task_user(void) {
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#if defined(SPLIT_KEYBOARD) && defined(SPLIT_TRANSACTION_IDS_USER)
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housekeeping_task_transport_sync();
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#endif
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housekeeping_task_keymap();
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}
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