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https://github.com/qmk/qmk_firmware.git
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8e56d10e4e
* Keyboard: add treeadstone48 * rename layout defines * Use of pragma once * move common include code * fixed info.json * change keymap layout from kc to normal * fix alpha revision keymap * fixed info.json * remove USE_Link_Time_Optimization * Add keyboard firmware of treadstone48 rev.2 * move the rev1-supported keymap. * layout code was updated by review * remove comment bar * remove LTO ifded * Update keyboards/treadstone48/rev2/rev2.h * Update keyboards/treadstone48/rev2/rev2.h
49 lines
1.6 KiB
C
49 lines
1.6 KiB
C
/* Copyright 2020 marksard
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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/* This is a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT_base( \
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L00, L01, L02, L03, L04, L05, L40, L41, L42, L43, L44, L45, \
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L10, L11, L12, L13, L14, L15, L50, L51, L52, L53, L54, L55, \
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L20, L21, L22, L23, L24, L25, L60, L61, L62, L63, L64, L65, \
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L30, L31, L32, L33, L34, L35, L70, L71, L72, L73, L74, L75 \
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) \
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{ \
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{ L45, L44, L43, L42, L41, L40 }, \
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{ L55, L54, L53, L52, L51, L50 }, \
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{ L65, L64, L63, L62, L61, L60 }, \
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{ L75, L74, L73, L72, L71, L70 }, \
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{ L05, L04, L03, L02, L01, L00 }, \
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{ L15, L14, L13, L12, L11, L10 }, \
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{ L25, L24, L23, L22, L21, L20 }, \
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{ L35, L34, L33, L32, L31, L30 } \
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}
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// full Keymap
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#define LAYOUT_full LAYOUT_base
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