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https://github.com/qmk/qmk_firmware.git
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162 lines
8.4 KiB
C
162 lines
8.4 KiB
C
/* Copyright 2021 Milan Düwel
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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/* This keymap is designed for use with a German keyboard layout.
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* It is essentially the same as the default via keymap but adds combo functionality to type umlauts as well as lighting layers for various actions.
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* Toggling the combo feature also disables KC_LGUI so both can be turned off for gaming. If you want to get rid of it without reflashing new firmware, use KC_RGUI instead.
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* Layers 2 and 3 are currently unused but are configurable within via.
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*/
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enum combos {
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UML_AE,
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UML_OE,
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UML_UE,
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UML_SZ
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};
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const uint16_t PROGMEM ae_combo[] = {KC_A, KC_E, COMBO_END};
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const uint16_t PROGMEM oe_combo[] = {KC_O, KC_E, COMBO_END};
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const uint16_t PROGMEM ue_combo[] = {KC_U, KC_E, COMBO_END};
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const uint16_t PROGMEM sz_combo[] = {KC_S, KC_Y, COMBO_END};
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combo_t key_combos[COMBO_COUNT] = {
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[UML_AE] = COMBO(ae_combo, KC_QUOT),
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[UML_OE] = COMBO(oe_combo, KC_SCLN),
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[UML_UE] = COMBO(ue_combo, KC_LBRC),
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[UML_SZ] = COMBO(sz_combo, KC_MINS)
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT(
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_HOME, KC_END, KC_PGUP, KC_PGDN, KC_DEL,
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_BSPC, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_P7, KC_P8, KC_P9, KC_PMNS,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, KC_PPLS,
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KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3, KC_PENT,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), MO(1), KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT, KC_PENT),
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[1] = LAYOUT(
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QK_BOOT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_VOLD,
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KC_TRNS, RGB_TOG, KC_TRNS, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_VOLD,
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BL_TOGG, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_VOLU,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, CMB_TOG, BL_TOGG, BL_INC, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP, KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_END, KC_TRNS, KC_TRNS, KC_MUTE),
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[2] = LAYOUT(
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
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[3] = LAYOUT(
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
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};
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/* The lighting layers feature a caps indicator as well as layer blinks for mute and the function layer (blink only to allow unhindered adjustment of the RGB backlight settings).
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Sadly these colours can not be customized within VIA.
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*/
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const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, 1, HSV_RED},
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{15, 17, HSV_RED}
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);
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const rgblight_segment_t PROGMEM my_function_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{10, 12, HSV_YELLOW}
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);
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const rgblight_segment_t PROGMEM my_f2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, 17, HSV_CYAN}
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);
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const rgblight_segment_t PROGMEM my_f3_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, 17, HSV_PURPLE}
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);
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const rgblight_segment_t PROGMEM my_flash_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, 17, HSV_RED}
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);
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// Now define the array of layers. Later layers take precedence
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const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
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my_capslock_layer,
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my_function_layer, // Overrides caps lock layer
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my_f2_layer,
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my_f3_layer,
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my_flash_layer
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);
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void keyboard_post_init_user(void) {
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// Enable the LED layers
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rgblight_layers = my_rgb_layers;
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};
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bool led_update_user(led_t led_state) {
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rgblight_set_layer_state(0, led_state.caps_lock);
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return true;
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};
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layer_state_t layer_state_set_user(layer_state_t state) {
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//rgblight_set_layer_state(1, layer_state_cmp(state, 1));
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rgblight_set_layer_state(2, layer_state_cmp(state, 2));
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rgblight_set_layer_state(3, layer_state_cmp(state, 3));
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return state;
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};
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// Note we user post_process_record_user because we want the state
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// after the flag has been flipped...
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void post_process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case KC_CAPS:
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case KC_MUTE:
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case CMB_TOG:
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if (record->event.pressed) {
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rgblight_blink_layer(4, 250);
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}
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break;
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case MO(1):
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if (record->event.pressed) {
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rgblight_blink_layer(1, 250);
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}
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break;
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}
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case KC_LGUI: //use combo toggle to disable the win key while gaming
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if (record->event.pressed) {
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if (is_combo_enabled()==false) {
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return false;
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}
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}
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return true; // Let QMK send the enter press/release events
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default:
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return true; // Process all other keycodes normally
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}
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};
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