mirror of
https://github.com/qmk/qmk_firmware.git
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03090d6571
* First commit * Added ChibiOS files * renamed files to remove capital letters * Fixed layout references * fixed image reference * Fixing errors * Fixed config.h * changed second up to fn key * renamed files and added beginning of via compatibility * renamed keyboard * removed vscode files * fixing files for via compatibility * adding via files * working via compatibility * Update readme.md * Update readme.md * First commit * Added ChibiOS files * renamed files to remove capital letters * Fixed layout references * fixed image reference * Fixing errors * Fixed config.h * changed second up to fn key * renamed files and added beginning of via compatibility * renamed keyboard * removed vscode files * fixing files for via compatibility * adding via files * working via compatibility * added license header to via file * preparing for pull request * Fixed firmware according to pull request feedback * fixed readme according to pull request feedback * Updated readme and removed unnecessary layers in default/keymap.c * removed whitespace * updated keymap readme to match suggestion
57 lines
3.2 KiB
C
57 lines
3.2 KiB
C
/* Copyright 2020 generic_panda
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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/* This is a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT_split_bs( \
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k000, k001, k002, k003, k004, k005, k006, k007, k008, k009, k010, k011, k012, k013, k014, k015, \
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k100, k101, k102, k103, k104, k105, k106, k107, k108, k109, k110, k111, k112, k113, k115, \
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k200, k201, k202, k203, k204, k205, k206, k207, k208, k209, k210, k211, k212, k215, \
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k300, k301, k302, k303, k304, k305, k306, k307, k308, k309, k310, k311, k314, k315, \
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k400, k402, k406, k411, k413, k414, k415 \
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) { \
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{ k000, k001, k002, k003, k004, k005, k006, k007, k008, k009, k010, k011, k012, k013, k014, k015 }, \
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{ k100, KC_NO, k101, k102, k103, k104, k105, k106, k107, k108, k109, k110, k111, k112, k113, k115 }, \
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{ k200, KC_NO, k201, k202, k203, k204, k205, k206, k207, k208, k209, k210, k211, k212, KC_NO, k215 }, \
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{ k300, KC_NO, KC_NO, k301, k302, k303, k304, k305, k306, k307, k308, k309, k310, k311, k314, k315 }, \
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{ k400, KC_NO, KC_NO, k402, k406, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k411, KC_NO, k413, k414, k415 } \
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}
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#define LAYOUT_full_bs( \
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k000, k001, k002, k003, k004, k005, k006, k007, k008, k009, k010, k011, k012, k014, k015, \
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k100, k101, k102, k103, k104, k105, k106, k107, k108, k109, k110, k111, k112, k113, k115, \
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k200, k201, k202, k203, k204, k205, k206, k207, k208, k209, k210, k211, k212, k215, \
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k300, k301, k302, k303, k304, k305, k306, k307, k308, k309, k310, k311, k314, k315, \
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k400, k402, k406, k411, k413, k414, k415 \
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) { \
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{ k000, k001, k002, k003, k004, k005, k006, k007, k008, k009, k010, k011, k012, KC_NO, k014 k015 }, \
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{ k100, KC_NO, k101, k102, k103, k104, k105, k106, k107, k108, k109, k110, k111, k112, k113, k115 }, \
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{ k200, KC_NO, k201, k202, k203, k204, k205, k206, k207, k208, k209, k210, k211, k212, KC_NO, k215 }, \
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{ k300, KC_NO, KC_NO, k301, k302, k303, k304, k305, k306, k307, k308, k309, k310, k311, k314, k315 }, \
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{ k400, KC_NO, KC_NO, k402, k406, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k411, KC_NO, k413, k414, k415 } \
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}
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