mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-11-29 22:45:51 +00:00
353 lines
17 KiB
C
353 lines
17 KiB
C
#ifndef LOSINGGENERATION_KEYMAP_H
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#define LOSINGGENERATION_KEYMAP_H
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#include "action_layer.h"
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#include "eeconfig.h"
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#include "losinggeneration-common.h"
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/* Tap dance keycodes */
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enum tap_dance_keycodes {
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TD_CTL_CTLALT = 0,
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TD_LGUI_RGUI,
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TD_LALT_RALT,
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TD_ADJUST,
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};
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/*
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Used to indicate a CTRL should be pressed on one press, or CTRL+ALT on
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a double tap
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*/
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void dance_ctl_ctlalt_each(qk_tap_dance_state_t *state, void *user_data) {
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register_code(KC_LCTL);
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if(state->count > 1) {
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register_code(KC_LALT);
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}
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}
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/* Used to release CTRL or the double tapped variant CTRL+ALT */
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void dance_ctl_ctlalt_reset(qk_tap_dance_state_t *state, void *user_data) {
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unregister_code(KC_LCTL);
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if(state->count > 1) {
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unregister_code(KC_LALT);
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}
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}
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/*
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Set ADJUST layer on the first press and off after that.
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Each is used to make sure ADJUST activates as soon as it's pressed the first
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time.
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*/
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void dance_adj_each(qk_tap_dance_state_t *state, void *user_data) {
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if(state->count == 1) {
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layer_on(_ADJUST);
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} else {
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layer_off(_ADJUST);
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}
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}
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/* Set NUMPAD layer on second tap and MOUSE layer on 3rd */
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void dance_adj_finish(qk_tap_dance_state_t *state, void *user_data) {
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switch(state->count) {
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case 1: break;
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case 2:
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layer_on(_NUMPAD);
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break;
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case 3:
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layer_on(_MOUSE);
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break;
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default:
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reset_tap_dance(state);
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break;
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}
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}
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/* Turn off any layer that may have been tapped on */
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void dance_adj_reset(qk_tap_dance_state_t *state, void *user_data) {
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switch(state->count) {
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case 1:
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layer_off(_ADJUST);
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break;
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case 2:
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layer_off(_NUMPAD);
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break;
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case 3:
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layer_off(_MOUSE);
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break;
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}
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}
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_CTL_CTLALT] = ACTION_TAP_DANCE_FN_ADVANCED(dance_ctl_ctlalt_each, NULL, dance_ctl_ctlalt_reset),
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[TD_LGUI_RGUI] = ACTION_TAP_DANCE_DOUBLE(KC_LGUI, KC_RGUI),
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[TD_LALT_RALT] = ACTION_TAP_DANCE_DOUBLE(KC_LALT, KC_RALT),
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[TD_ADJUST] = ACTION_TAP_DANCE_FN_ADVANCED(dance_adj_each, dance_adj_finish, dance_adj_reset),
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};
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/*
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* ,-----------------------------------------..-----------------------------------------.
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* |Adjust| Ctrl | Alt | GUI |Lower | Del ||Space |Raise | Left | Down | Up |Right |
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* `-----------------------------------------'`-----------------------------------------'
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*/
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#define BOTTOM_40_ROW \
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TD_ADJ ,TD_CTL , TD_ALT , TD_GUI , LOWER , KC_DEL , KC_SPC , RAISE , KC_LEFT, KC_DOWN, KC_UP , KC_RGHT
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/*
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* ,-----------------------------------------..-----------------------------------------.
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* | | F7 | F8 | F9 | F10 | F11 || F12 | PgUp | PgDn | Home | End | ⏹ |
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* |------+------+------+------+------+------||------+------+------+------+------+------|
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* | | | | | | || | | Mute | Vol- | Vol+ | ⏯ |
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* `-----------------------------------------'`-----------------------------------------'
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*/
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#define BOTTOM_RAISE_LOWER_ROWS \
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_______, KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , KC_F12 , KC_PGUP, KC_PGDN, KC_HOME, KC_END , KC_MSTP, \
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_______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY
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/*
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* ,-----------------------------------------..-----------------------------------------.
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* | Tab | || | Bksp |
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* `-----------------------------------------'`-----------------------------------------'
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*/
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#define STD_TAB_ROW(...) KC_TAB, __VA_ARGS__, KC_BSPC
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/*
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* ,-----------------------------------------..-----------------------------------------.
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* | Esc | || |
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* `-----------------------------------------'`-----------------------------------------'
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*/
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#define STD_ESC_ROW(...) KC_ESC, __VA_ARGS__
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/*
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* ,-----------------------------------------..-----------------------------------------.
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* | Shift| || |Enter |
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* `-----------------------------------------'`-----------------------------------------'
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*/
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#define STD_LSFT_ROW(...) OSM_LSFT, __VA_ARGS__, MT_ENT
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/* Qwerty
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* ,-----------------------------------------..-----------------------------------------.
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* | Tab | Q | W | E | R | T || Y | U | I | O | P | Bksp |
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* |------+------+------+------+------+------||------+------+------+------+------+------|
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* | Esc | A | S | D | F | G || H | J | K | L | ; | " |
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* |------+------+------+------+------+------||------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B || N | M | , | . | / |Enter |
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* |------+------+------+------+------+------||------+------+------+------+------+------|
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* |Adjust| Ctrl | Alt | GUI |Lower | Del ||Space |Raise | Left | Down | Up |Right |
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* `-----------------------------------------'`-----------------------------------------'
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*/
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#define QWERTY_LAYER \
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STD_TAB_ROW( KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P ), \
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STD_ESC_ROW( KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN , KC_QUOT), \
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STD_LSFT_ROW(KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH), \
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BOTTOM_40_ROW
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/* Colemak
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* ,-----------------------------------------.,-----------------------------------------.
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* | Tab | Q | W | F | P | G || J | L | U | Y | ; | Bksp |
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* |------+------+------+------+------+------||------+------+------+------+------+------|
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* | Esc | A | R | S | T | D || H | N | E | I | O | " |
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* |------+------+------+------+------+------||------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B || K | M | , | . | / |Enter |
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* |------+------+------+------+------+------||------+------+------+------+------+------|
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* |Adjust| Ctrl | Alt | GUI |Lower | Del ||Space |Raise | Left | Down | Up |Right |
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* `-----------------------------------------'`-----------------------------------------'
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*/
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#define COLEMAK_LAYER \
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STD_TAB_ROW( KC_Q , KC_W , KC_F , KC_P , KC_G , KC_J , KC_L , KC_U , KC_Y , KC_SCLN), \
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STD_ESC_ROW( KC_A , KC_R , KC_S , KC_T , KC_D , KC_H , KC_N , KC_E , KC_I , KC_O , KC_QUOT), \
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STD_LSFT_ROW(KC_Z , KC_X , KC_C , KC_V , KC_B , KC_K , KC_M , KC_COMM, KC_DOT , KC_SLSH), \
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BOTTOM_40_ROW
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/* Workman
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* ,-----------------------------------------..-----------------------------------------.
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* | Tab | Q | D | R | W | B || J | F | U | P | ; | Bksp |
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* |------+------+------+------+------+------||------+------+------+------+------+------|
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* | Esc | A | S | H | T | G || Y | N | E | O | I | " |
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* |------+------+------+------+------+------||------+------+------+------+------+------|
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* | Shift| Z | X | M | C | V || K | L | , | . | / |Enter |
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* |------+------+------+------+------+------||------+------+------+------+------+------|
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* |Adjust| Ctrl | Alt | GUI |Lower | Del ||Space |Raise | Left | Down | Up |Right |
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* `-----------------------------------------'`-----------------------------------------'
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*/
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#define WORKMAN_LAYER \
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STD_TAB_ROW( KC_Q , KC_D , KC_R , KC_W , KC_B , KC_J , KC_F , KC_U , KC_P , KC_SCLN), \
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STD_ESC_ROW( KC_A , KC_S , KC_H , KC_T , KC_G , KC_Y , KC_N , KC_E , KC_O , KC_I , KC_QUOT), \
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STD_LSFT_ROW(KC_Z , KC_X , KC_M , KC_C , KC_V , KC_K , KC_L , KC_COMM, KC_DOT , KC_SLSH), \
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BOTTOM_40_ROW
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/* Dvorak
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* ,-----------------------------------------..-----------------------------------------.
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* | Tab | " | , | . | P | Y || F | G | C | R | L | Bksp |
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* |------+------+------+------+------+------||------+------+------+------+------+------|
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* | Esc | A | O | E | U | I || D | H | T | N | S | / |
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* |------+------+------+------+------+------||------+------+------+------+------+------|
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* | Shift| ; | Q | J | K | X || B | M | W | V | Z |Enter |
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* |------+------+------+------+------+------||------+------+------+------+------+------|
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* |Adjust| Ctrl | Alt | GUI |Lower | Del ||Space |Raise | Left | Down | Up |Right |
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* `-----------------------------------------'`-----------------------------------------'
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*/
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#define DVORAK_LAYER \
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STD_TAB_ROW( KC_QUOT, KC_COMM, KC_DOT , KC_P , KC_Y , KC_F , KC_G , KC_C , KC_R , KC_L), \
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STD_ESC_ROW( KC_A , KC_O , KC_E , KC_U , KC_I , KC_D , KC_H , KC_T , KC_N , KC_S , KC_SLSH), \
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STD_LSFT_ROW(KC_SCLN, KC_Q , KC_J , KC_K , KC_X , KC_B , KC_M , KC_W , KC_V , KC_Z), \
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BOTTOM_40_ROW
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/* Game (Qwerty without one shot modifiers & tap dancing)
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* ,-----------------------------------------..-----------------------------------------.
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* | Tab | Q | W | E | R | T || Y | U | I | O | P | Bksp |
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* |------+------+------+------+------+------||------+------+------+------+------+------|
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* | Esc | A | S | D | F | G || H | J | K | L | ; | " |
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* |------+------+------+------+------+------||------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B || N | M | , | . | / |Enter |
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* |------+------+------+------+------+------||------+------+------+------+------+------|
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* |Adjust| Ctrl | Alt | GUI |Lower |Space ||Space |Raise | Left | Down | Up |Right |
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* `-----------------------------------------'`-----------------------------------------'
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*/
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#define GAME_LAYER \
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KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_BSPC, \
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KC_ESC , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN, KC_QUOT, \
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KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_ENT , \
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MO_ADJ , KC_LCTL, KC_LALT, KC_LGUI, LOWER , KC_SPC , KC_SPC , RAISE , KC_LEFT, KC_DOWN, KC_UP , KC_RGHT
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/* Number pad
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* ,-----------------------------------------..-----------------------------------------.
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* | Tab | XXX | XXX | XXX | XXX | XXX || NLCK | 7 | 8 | 9 | - | BKSP |
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* |------+------+------+------+------+------||------+------+------+------+------+------|
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* | Esc | XXX | XXX | XXX | XXX | XXX || * | 4 | 5 | 6 | + | BKSP |
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* |------+------+------+------+------+------||------+------+------+------+------+------|
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* |Shift | XXX | XXX | XXX | XXX | XXX || / | 1 | 2 | 3 | ENT | XXX |
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* |------+------+------+------+------+------||------+------+------+------+------+------|
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* |Adjust| Ctrl | Alt | GUI | XXX |Space ||Space | 0 | 0 | . | ENT | XXX |
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* `-----------------------------------------''-----------------------------------------'
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*/
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#define NUMPAD_LAYER \
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KC_TAB , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_NLCK, KC_P7 , KC_P8 , KC_P9 , KC_PMNS, KC_BSPC, \
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KC_ESC , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PAST, KC_P4 , KC_P5 , KC_P6 , KC_PPLS, KC_BSPC, \
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KC_LSFT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PSLS, KC_P1 , KC_P2 , KC_P3 , KC_PENT, XXXXXXX, \
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TD_ADJ , TD_CTL , TD_ALT , TD_GUI , XXXXXXX, KC_SPC , KC_SPC , KC_P0 , KC_P0 , KC_PDOT, KC_PENT, XXXXXXX
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/* Mouse movement
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* ,-----------------------------------------..-----------------------------------------.
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* | Tab | MB_1 | MB_3 | MB_2 | MB_4 | MB_5 || MA_0 | MB_1 | MB_3 | MB_2 | MB_4 | MB_5 |
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* |------+------+------+------+------+------||------+------+------+------+------+------|
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* | Esc | MW_L | MW_U | MW_D | MW_R | XXX || MA_1 | M_LT | M_UP | M_DN | M_RT | XXX |
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* |------+------+------+------+------+------||------+------+------+------+------+------|
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* |Shift | MA_0 | MA_1 | MA_2 | XXX | XXX || MA_2 | MW_L | MW_U | MW_D | MW_R | XXX |
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* |------+------+------+------+------+------||------+------+------+------+------+------|
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* |Adjust| Ctrl | Alt | GUI | XXX |Space || XXX | XXX | XXX | XXX | XXX | XXX |
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* `-----------------------------------------''-----------------------------------------'
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*/
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#define MOUSE_LAYER \
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KC_TAB , MS_BTN1, MS_BTN3, MS_BTN2, MS_BTN4, MS_BTN5, MS_ACL0, MS_BTN1, MS_BTN3, MS_BTN2, MS_BTN4, MS_BTN5, \
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KC_ESC , MW_LEFT, MW_DOWN, MW_UP , MW_RGHT, XXXXXXX, MS_ACL1, MS_LEFT, MS_DOWN, MS_UP , MS_RGHT, XXXXXXX, \
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KC_LSFT, MS_ACL0, MS_ACL1, MS_ACL2, XXXXXXX, XXXXXXX, MS_ACL2, MW_LEFT, MW_DOWN, MW_UP , MW_RGHT, XXXXXXX, \
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TD_ADJ , TD_CTL , TD_ALT , TD_GUI , XXXXXXX, KC_SPC , XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
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/* Lower
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* ,-----------------------------------------..-----------------------------------------.
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* | ~ | ! | @ | # | $ | % || ^ | & | * | ( | ) | Bksp |
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* |------+------+------+------+------+------||------+------+------+------+------+------|
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* | Del | F1 | F2 | F3 | F4 | F5 || F6 | _ | + | | \ | | |
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* |------+------+------+------+------+------||------+------+------+------+------+------|
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* | | F7 | F8 | F9 | F10 | F11 || F12 | PgUp | PgDn | Home | End | ⏹ |
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* |------+------+------+------+------+------||------+------+------+------+------+------|
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* | | | | | | || | | Mute | Vol- | Vol+ | ⏯ |
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* `-----------------------------------------'`-----------------------------------------'
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*/
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#define LOWER_LAYER \
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KC_TILD, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
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KC_DEL , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
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BOTTOM_RAISE_LOWER_ROWS
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/* Raise
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* ,-----------------------------------------..-----------------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | Bksp |
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* |------+------+------+------+------+------||------+------+------+------+------+------|
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* | Del | F1 | F2 | F3 | F4 | F5 || F6 | - | = | [ | ] | \ |
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* |------+------+------+------+------+------||------+------+------+------+------+------|
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* | | F7 | F8 | F9 | F10 | F11 || F12 | PgUp | PgDn | Home | End | ⏹ |
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* |------+------+------+------+------+------||------+------+------+------+------+------|
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* | | | | | | || | | Mute | Vol- | Vol+ | ⏯ |
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* `-----------------------------------------''-----------------------------------------'
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*/
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#define RAISE_LAYER \
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KC_GRV , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_BSPC, \
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KC_DEL , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_MINS, KC_EQL , KC_LBRC, KC_RBRC, KC_BSLS, \
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BOTTOM_RAISE_LOWER_ROWS
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#ifdef AUDIO_ENABLE
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float tone_qwerty[][2] = SONG(QWERTY_SOUND);
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float tone_dvorak[][2] = SONG(DVORAK_SOUND);
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float tone_colemak[][2] = SONG(COLEMAK_SOUND);
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float tone_workman[][2] = SONG(PLOVER_SOUND);
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#else
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float tone_qwerty;
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float tone_dvorak;
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float tone_colemak;
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float tone_workman;
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#define PLAY_SONG(tone)
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#endif
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void persistent_default_layer_set(uint16_t default_layer) {
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layer_state_set(default_layer);
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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PLAY_SONG(tone_qwerty);
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persistent_default_layer_set(1UL<<_QWERTY);
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}
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return false;
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break;
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case COLEMAK:
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if (record->event.pressed) {
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PLAY_SONG(tone_colemak);
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persistent_default_layer_set(1UL<<_COLEMAK);
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}
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return false;
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break;
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case WORKMAN:
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if (record->event.pressed) {
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PLAY_SONG(tone_workman);
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persistent_default_layer_set(1UL<<_WORKMAN);
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}
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return false;
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break;
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case DVORAK:
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if (record->event.pressed) {
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PLAY_SONG(tone_dvorak);
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persistent_default_layer_set(1UL<<_DVORAK);
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}
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return false;
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break;
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case LOWER:
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if (record->event.pressed) {
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layer_on(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case RAISE:
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if (record->event.pressed) {
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layer_on(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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}
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return true;
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}
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#endif
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