mirror of
https://github.com/qmk/qmk_firmware.git
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158 lines
7.6 KiB
C
158 lines
7.6 KiB
C
/*
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* Copyright 2022 Gregory L. Dietsche <gregory.dietsche@cuw.edu>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* To build this layout run:
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* qmk compile -kb kinesis/kint41 -km farmergreg
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*
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* Layout Details:
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* PROGM + F9 to QK_BOOT and load new firmware.
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* Colemak (default / PROGM+C), Dvorak (PROGM + F4) and QWERTY (PROGM+F3) layouts are available for use
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* CAPS LOCK is ESC (for use in VIM). Double tap to activate CAPS Lock
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* UP and DOWN arrows are swapped to be more like VIM
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* [] and {} are swapped to make programming easier
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*/
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#include QMK_KEYBOARD_H
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enum {
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_COLEMAK,
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_DVORAK,
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_QWERTY,
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_QWERTY_GAME,
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_KEYPAD,
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_PROGM,
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_LAYER_COUNT,
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};
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/*
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* Tap Dances
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*/
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enum tap_dances {
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TD_CAPS, // ESC on tap, CAPS on double tap
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};
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tap_dance_action_t tap_dance_actions[] = {
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[TD_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS),
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};
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/*
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* Key Overrides
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*/
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const key_override_t lcurlytobracket = ko_make_basic(MOD_MASK_SHIFT, KC_LEFT_BRACKET, KC_LEFT_BRACKET);
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const key_override_t rcurlytobracket = ko_make_basic(MOD_MASK_SHIFT, KC_RIGHT_BRACKET, KC_RIGHT_BRACKET);
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const key_override_t lbrackettocurly = ko_make_basic(0, KC_LEFT_BRACKET, KC_LEFT_CURLY_BRACE);
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const key_override_t rbrackettocurly = ko_make_basic(0, KC_RIGHT_BRACKET, KC_RIGHT_CURLY_BRACE);
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const key_override_t **key_overrides = (const key_override_t *[]){
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&lcurlytobracket,
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&rcurlytobracket,
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&lbrackettocurly,
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&rbrackettocurly,
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NULL
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};
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/*
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* Key Maps
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*/
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const uint16_t PROGMEM keymaps[_LAYER_COUNT][MATRIX_ROWS][MATRIX_COLS] = {
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[_COLEMAK] = LAYOUT(
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KC_ESC , KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,KC_F6 ,KC_F7 ,KC_F8, KC_F9 ,KC_F10 ,KC_F11 ,KC_F12 ,KC_PSCR ,KC_SCRL ,KC_PAUS, TG(_KEYPAD), MO(_PROGM), // I would prefer OSL(_PROGM) but MO emulates what Kinesis does in their firmware.
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KC_EQL , KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 , KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_MINS,
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KC_TAB , KC_Q ,KC_W ,KC_F ,KC_P ,KC_G , KC_J ,KC_L ,KC_U ,KC_Y ,KC_SCLN,KC_BSLS,
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TD(TD_CAPS), KC_A ,KC_R ,KC_S ,KC_T ,KC_D , KC_H ,KC_N ,KC_E ,KC_I ,KC_O ,KC_QUOT,
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KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B , KC_K ,KC_M ,KC_COMM,KC_DOT ,KC_SLSH,KC_RSFT,
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KC_GRV ,KC_BSLS,KC_LEFT,KC_RGHT, KC_DOWN,KC_UP ,KC_LBRC,KC_RBRC,
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KC_LCTL,KC_LALT, KC_RGUI,KC_RCTL,
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KC_HOME, KC_PGUP,
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KC_BSPC,KC_DEL ,KC_END, KC_PGDN,KC_ENT ,KC_SPC
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)
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,[_DVORAK] = LAYOUT(
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_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,_______,_______, _______,
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_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
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_______,KC_QUOT,KC_COMM,KC_DOT ,KC_P ,KC_Y , KC_F ,KC_G ,KC_C ,KC_R ,KC_L ,KC_SLSH,
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_______,KC_A ,KC_O ,KC_E ,KC_U ,KC_I , KC_D ,KC_H ,KC_T ,KC_N ,KC_S ,KC_QUOT,
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_______,KC_SCLN,KC_Q ,KC_J ,KC_K ,KC_X , KC_B ,KC_M ,KC_W ,KC_V ,KC_Z ,_______,
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_______,_______,_______,_______, _______,_______,_______,_______,
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_______,_______, _______,_______,
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_______, _______,
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_______,_______,_______, _______,_______,_______
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)
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,[_QWERTY] = LAYOUT(
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_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,
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_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
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_______,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T , KC_Y ,KC_U ,KC_I ,KC_O ,KC_P ,_______,
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_______,KC_A ,KC_S ,KC_D ,KC_F ,KC_G , KC_H ,KC_J ,KC_K ,KC_L ,KC_SCLN,_______,
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_______,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B , KC_N ,KC_M ,_______,_______,_______,_______,
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_______,_______,_______,_______, _______,_______,_______,_______,
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_______,_______, _______,_______,
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_______, _______,
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_______,_______,_______, _______,_______,_______
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)
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,[_QWERTY_GAME] = LAYOUT( // Shift WASD over to ESDF (QWERTY). Also move T and G
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_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,_______, _______,_______,
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_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
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_______,KC_T ,KC_Q , KC_W ,KC_E ,KC_R , _______,_______,_______,_______,_______,_______,
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_______,KC_G ,KC_A , KC_S ,KC_D ,KC_F , _______,_______,_______,_______,_______,_______,
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_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
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_______,_______,_______,_______, _______,_______,_______,_______,
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_______,_______, _______,_______,
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_______, _______,
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KC_SPC ,_______,_______, _______,_______,KC_BSPC // SPACE becomes BACKSPACE
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)
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,[_KEYPAD] = LAYOUT(
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_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,_______ ,_______,KC_MUTE,KC_VOLD,KC_VOLU,TG(_KEYPAD), _______,
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_______,_______,_______,_______,_______,_______, _______,KC_NUM ,KC_PEQL,KC_PSLS,KC_PAST,_______,
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_______,_______,_______,_______,_______,_______, _______,KC_P7 ,KC_P8 ,KC_P9 ,KC_PMNS,_______,
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_______,_______,_______,_______,_______,_______, _______,KC_P4 ,KC_P5 ,KC_P6 ,KC_PPLS,_______,
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_______,_______,_______,_______,_______,_______, _______,KC_P1 ,KC_P2 ,KC_P3 ,KC_PENT,_______,
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_______,KC_INS ,_______,_______, _______,_______ ,KC_PDOT,KC_PENT,
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_______,_______, _______,_______,
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_______, _______,
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_______,_______,_______, _______,_______,KC_P0
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)
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,[_PROGM] = LAYOUT(
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_______,_______,_______,DF(_QWERTY),DF(_DVORAK),_______ ,_______,_______,_______, QK_BOOT,_______,_______,_______,_______,_______,_______,_______,_______,
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_______,_______,_______,_______ ,_______ ,_______ , _______,_______,_______,_______,_______,_______,
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_______,_______,_______,_______ ,_______ ,DF(_QWERTY_GAME), _______,_______,_______,_______,_______,_______,
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_______,_______,_______,_______ ,_______ ,DF(_QWERTY_GAME), _______,_______,_______,_______,_______,_______,
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_______,_______,_______,DF(_COLEMAK),_______ ,_______, _______,_______,_______,_______,_______,_______,
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_______,_______,_______ ,_______, _______,_______,_______,_______,
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_______,_______, _______,_______,
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_______, _______,
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_______,_______,_______, _______,_______,_______
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)
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/*
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,[_TEMPLATE] = LAYOUT(
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_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,_______,_______, _______,
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_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
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_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
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_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
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_______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
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_______,_______,_______,_______, _______,_______,_______,_______,
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_______,_______, _______,_______,
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_______, _______,
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_______,_______,_______, _______,_______,_______
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)
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*/
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};
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