mirror of
https://github.com/qmk/qmk_firmware.git
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96 lines
4.5 KiB
C
96 lines
4.5 KiB
C
/* Copyright 2021 Joshua T.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "replicaJunction.h"
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#define BSP_SYM LT(L_SYMBOLS, KC_BSPC)
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#define SPC_NAV LT(L_NAVIGATION, KC_SPC)
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#define EQL_FUN LT(L_FN, KC_EQL)
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#define ESC_SFT LSFT_T(KC_ESC)
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#define TAB_SFT RSFT_T(KC_TAB)
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#define DF_TYPE DF(L_BASE)
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#define DF_GAME DF(L_GAMING)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[L_BASE] = LAYOUT(
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KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN,
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KC_A, KC_R, KC_S, KC_T, KC_G, KC_M, KC_N, KC_E, KC_I, KC_O,
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KC_Z, KC_X, KC_C, KC_D, KC_V, KC_K, KC_H, KC_COMM,KC_DOT, KC_SLSH,
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KC_ESC, KC_LGUI,KC_TAB, ESC_SFT,BSP_SYM,CTL_DEL,ALT_ENT,SPC_NAV,TAB_SFT,KC_MINS,KC_QUOT,EQL_FUN
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),
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[L_GAMING] = LAYOUT(
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_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,
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_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,
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_______,_______,KC_C, KC_D, _______, _______,_______,_______,_______,_______,
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_______,KC_TAB, KC_LALT,KC_LSFT,KC_SPC, KC_LCTL,KC_LALT,KC_BSPC,KC_BTN1,KC_BTN2,KC_BTN3,_______
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),
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[L_NUMBERS] = LAYOUT(
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_______,_______,_______,_______,_______, KC_HASH,KC_7, KC_8, KC_9, KC_SLSH,
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_______,_______,_______,_______,_______, KC_PLUS,KC_4, KC_5, KC_6, KC_ASTR,
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_______,_______,_______,_______,_______, KC_MINS,KC_1, KC_2, KC_3, KC_BSLS,
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_______,_______,_______,_______,_______,_______,_______,_______,KC_0, KC_0, KC_DOT, KC_ENT
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),
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[L_SYMBOLS] = LAYOUT(
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KC_AT, KC_LT, KC_DLR, KC_GT, XXXXXXX, XXXXXXX,KC_LBRC,KC_UNDS,KC_RBRC,XXXXXXX,
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KC_BSLS,KC_LPRN,KC_DQUO,KC_RPRN,KC_HASH, KC_PERC,KC_LCBR,KC_EQL, KC_RCBR,KC_PIPE,
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KC_EXLM,KC_COLN,KC_ASTR,KC_PLUS,XXXXXXX, XXXXXXX,KC_AMPR,KC_CIRC,KC_TILD,KC_GRV,
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_______,_______,_______,_______,ooooooo,_______,_______,ooooooo,CAPWORD,_______,_______,_______
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),
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[L_NAVIGATION] = LAYOUT(
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OS_UNDO,OS_CUT, OS_PAST,OS_COPY,OS_SALL, KC_PGUP,KC_HOME,KC_UP, KC_END, KC_DEL,
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KC_LGUI,KC_LALT,KC_LSFT,KC_LCTL,_______, KC_PGDN,KC_LEFT,KC_DOWN,KC_RGHT,KC_BSPC,
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WIN_V, _______,_______,OS_FIND,SEARCH, _______,SFT_TAB,KC_TAB, KC_APP, KC_PSCR,
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_______,_______,_______,NUMWORD,ooooooo,_______,_______,ooooooo,_______,_______,_______,_______
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),
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[L_FN] = LAYOUT(
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QK_BOOT, _______,_______,_______,_______, KC_VOLU,KC_F9, KC_F10, KC_F11, KC_F12,
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MS_JIGL,_______,_______,_______,_______, KC_MUTE,KC_F5, KC_F6, KC_F7, KC_F8,
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_______,K_SECR1,K_SECR2,K_SECR3,K_SECR4, KC_VOLD,KC_F1, KC_F2, KC_F3, KC_F4,
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DF_TYPE,DF_GAME,_______,_______,_______,KC_LCTL,KC_LALT,_______,_______,_______,_______,ooooooo
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),
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[L_MACROS] = LAYOUT(
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QK_MAKE,_______,DM_REC2,DM_REC1,DM_RSTP, _______,SHEBANG,_______,_______,_______,
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QK_FLSH,_______,DM_PLY2,DM_PLY1,_______, PRG_NE, PRG_EQ, PRG_GEQ,PRG_LEQ,PRG_ARR,
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QK_VERS,_______,_______,_______,_______, _______,PS_ITEM,FS_PIPE,_______,FS_ARR,
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_______,_______,_______,_______,ooooooo,_______,_______,ooooooo,_______,_______,_______,_______
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)
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// Template
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// [L_FUNC] = LAYOUT(
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// _______,_______,_______,_______,_______, _______,_______,_______,_______,_______,
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// _______,_______,_______,_______,_______, _______,_______,_______,_______,_______,
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// _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
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// _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______
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// ),
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};
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layer_state_t layer_state_set_user(layer_state_t state) {
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return update_tri_layer_state(state, L_SYMBOLS, L_NAVIGATION, L_MACROS);
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}
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