mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-11-30 23:15:51 +00:00
9175eebc87
* configure wanleg userspace * additional layout support * additional layout support * userspace edits * fix swap hands between 30 and 40 percent * add additional keymaps * userspace edits * userspace configuration * userspace configuration * Update readme.md * userspace work * swap hands userspace fix * made requested edits * Update readme.md * use relative paths instead of copying file * Update wanleg.h * fixing layer order
110 lines
4.2 KiB
C
110 lines
4.2 KiB
C
//Tap Dance Settings
|
|
#include "wanleg.h"
|
|
|
|
///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION START /////
|
|
///// (no need to edit this section) /////
|
|
//Enums used to clearly convey the state of the tap dance
|
|
enum {
|
|
SINGLE_TAP = 1,
|
|
SINGLE_HOLD = 2,
|
|
DOUBLE_TAP = 3,
|
|
DOUBLE_HOLD = 4,
|
|
DOUBLE_SINGLE_TAP = 5 //send SINGLE_TAP twice - NOT DOUBLE_TAP
|
|
// Add more enums here if you want for triple, quadruple, etc.
|
|
};
|
|
|
|
typedef struct {
|
|
bool is_press_action;
|
|
int state;
|
|
} tap;
|
|
|
|
int cur_dance (qk_tap_dance_state_t *state) {
|
|
if (state->count == 1) {
|
|
//If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP
|
|
if (state->interrupted || !state->pressed) return SINGLE_TAP;
|
|
if (state->interrupted) return SINGLE_TAP;
|
|
else return SINGLE_HOLD;
|
|
}
|
|
//If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
|
|
//with single tap.
|
|
else if (state->count == 2) {
|
|
if (state->interrupted) return DOUBLE_SINGLE_TAP;
|
|
else if (state->pressed) return DOUBLE_HOLD;
|
|
else return DOUBLE_TAP;
|
|
}
|
|
else return 6; //magic number. At some point this method will expand to work for more presses
|
|
}
|
|
///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION END /////
|
|
///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION START /////
|
|
//instantialize an instance of 'tap' for the 'ENT' tap dance.
|
|
static tap ENTtap_state = {
|
|
.is_press_action = true,
|
|
.state = 0
|
|
};
|
|
|
|
void ENT_finished (qk_tap_dance_state_t *state, void *user_data) {
|
|
ENTtap_state.state = cur_dance(state);
|
|
switch (ENTtap_state.state) {
|
|
case SINGLE_TAP: register_code(KC_SPC); break;
|
|
case SINGLE_HOLD: register_code(KC_LSFT); break;
|
|
case DOUBLE_TAP: register_code(KC_ENT); break;
|
|
case DOUBLE_HOLD: register_code(KC_NO); break; // setting double hold to do nothing (change this if you want)
|
|
case DOUBLE_SINGLE_TAP: register_code(KC_SPC); unregister_code(KC_SPC); register_code(KC_SPC);
|
|
//Last case is for fast typing. Assuming your key is `f`:
|
|
//For example, when typing the word `buffer`, and you want to make sure that you send `ff` and not `Esc`.
|
|
//In order to type `ff` when typing fast, the next character will have to be hit within the `TAPPING_TERM`, which by default is 200ms.
|
|
}
|
|
}
|
|
|
|
void ENT_reset (qk_tap_dance_state_t *state, void *user_data) {
|
|
switch (ENTtap_state.state) {
|
|
case SINGLE_TAP: unregister_code(KC_SPC); break;
|
|
case SINGLE_HOLD: unregister_code(KC_LSFT); break;
|
|
case DOUBLE_TAP: unregister_code(KC_ENT); break;
|
|
case DOUBLE_HOLD: unregister_code(KC_NO);
|
|
case DOUBLE_SINGLE_TAP: unregister_code(KC_SPC);
|
|
}
|
|
ENTtap_state.state = 0;
|
|
}
|
|
|
|
//instanalize an instance of 'tap' for the 'DEL' tap dance.
|
|
static tap DELtap_state = {
|
|
.is_press_action = true,
|
|
.state = 0
|
|
};
|
|
|
|
void DEL_finished (qk_tap_dance_state_t *state, void *user_data) {
|
|
DELtap_state.state = cur_dance(state);
|
|
switch (DELtap_state.state) {
|
|
case SINGLE_TAP: register_code(KC_BSPC); break;
|
|
case SINGLE_HOLD: register_code(KC_LCTL); break;
|
|
case DOUBLE_TAP: register_code(KC_DEL); break;
|
|
case DOUBLE_HOLD: register_code(KC_NO); break;
|
|
case DOUBLE_SINGLE_TAP: register_code(KC_BSPC); unregister_code(KC_BSPC); register_code(KC_BSPC);
|
|
}
|
|
}
|
|
|
|
void DEL_reset (qk_tap_dance_state_t *state, void *user_data) {
|
|
switch (DELtap_state.state) {
|
|
case SINGLE_TAP: unregister_code(KC_BSPC); break;
|
|
case SINGLE_HOLD: unregister_code(KC_LCTL); break;
|
|
case DOUBLE_TAP: unregister_code(KC_DEL); break;
|
|
case DOUBLE_HOLD: unregister_code(KC_NO);
|
|
case DOUBLE_SINGLE_TAP: unregister_code(KC_BSPC);
|
|
}
|
|
DELtap_state.state = 0;
|
|
}
|
|
///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION END /////
|
|
|
|
//Tap Dance Definitions
|
|
//THIS SECTION HAS TO BE AT THE END OF THE TAP DANCE SECTION
|
|
qk_tap_dance_action_t tap_dance_actions[] = {
|
|
[TD_SFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS)
|
|
// Other declarations would go here, separated by commas, if you have them
|
|
,[TD_Q_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_Q, KC_ESC)
|
|
,[ENT_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ENT_finished, ENT_reset)
|
|
,[DEL_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, DEL_finished, DEL_reset)
|
|
};
|
|
|
|
//In Layer declaration, add tap dance item in place of a key code
|
|
//TD(TD_SFT_CAPS)
|