qmk_firmware/keyboards/dz60/keymaps/iso_split-spacebar/keymap.c
mcarni 1f42071238
dz60 iso split - cleaned up the readme and replaced normal key with numpad key on numpad layer (#9339)
* README cleanup

* replaced "normal" numbers with "keypad" numbers:
KC_P4 replaced by KC_KP_P4

* replaced "normal" keys on Numpad Layer with the "KeyPad" keys
KC_1 replaced by KC_P1 etc.
2020-06-13 00:29:22 -07:00

206 lines
9.9 KiB
C

// using as reference
// https://docs.qmk.fm/#/keymap
// thanks to atlacat, hailbreno, itsaferbie and weeheavy...
// and special thanks to AGausmann and drashna for the layer-activated RGB underglow
// https://www.reddit.com/r/olkb/comments/6t1vdu/update_layeractivated_rgb_underglow/
// https://github.com/AGausmann/qmk_firmware/blob/agausmann-v3.x/keyboards/nyquist/keymaps/agausmann/keymap.c
#include QMK_KEYBOARD_H
/*
* Each layer gets a name for readability.
* The underscores don't mean anything - you can
* have a layer called STUFF or any other name.
* Layer names don't all need to be of the same
* length, and you can also skip them entirely
* and just use numbers.
*
*/
#define BL 0 // Base Layer
#define FL 1 // Function Layer
#define NL 2 // Numpad Layer
#define RL 3 // RGB Layer
/*
* Let's give an easier name to the RGB modes
* and assign the ones we want to the different layer
* these will then be used by the function below
*
*/
#define RGB_STA RGB_M_P //rgb static
#define RGB_BRE RGB_M_B //rgb breathe
#define RGB_RAI RGB_M_R //rgb rainbow
#define RGB_SWI RGB_M_SW //rgb swirl
#define RGB_SNA RGB_M_SN //rgb snake
#define RGB_KNI RGB_M_K //rgb knight
#define RGB_GRA RGB_M_G //rgb gradient
#define RGB_XMS RGB_M_X //rgb christmas
//
#define RGB_BL_MODE rgblight_mode_noeeprom(3) //rgb mode for BL layer
#define RGB_BL_LIGHT rgblight_sethsv_noeeprom_turquoise() //rgb light for BL layer
//
#define RGB_FL_MODE rgblight_mode_noeeprom(1) //rgb mode for FL layer
#define RGB_FL_LIGHT rgblight_sethsv_noeeprom_orange() //rgb light for FL layer
//
#define RGB_NL_MODE rgblight_mode_noeeprom(12) //rgb mode for NL layer
#define RGB_NL_LIGHT rgblight_sethsv_noeeprom_turquoise() //rgb light for NL layer
//
#define RGB_RL_MODE rgblight_mode_noeeprom(22) //rgb mode for RL layer
#define RGB_RL_LIGHT rgblight_sethsv_noeeprom_red() //rgb light for RL layer
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap BL: Base Layer (Default Layer)
*
* ,-----------------------------------------------------------.
* | ' | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = |Backsp |
* |-----------------------------------------------------------|
* | Tab | q | w | e | r | t | y | u | i | o | p | [ | ] |enter|
* |------------------------------------------------------ |
* | Caps | a | s | d | f | g | h | j | k | l | ; | ' | # | |
* |-----------------------------------------------------------|
* |Shft| < | z | x | c | v | b | n | m | , | . | / | Shift |
* |-----------------------------------------------------------|
* |Ctrl|Gui |Alt | Space | FN | Space |Alt |Gui | NL |Ctrl |
* `-----------------------------------------------------------'
*/
[BL] = LAYOUT_60_iso_split(
// 1 2 3 4 5 6 7 8 9 10 11 12 13 14
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
KC_TAB , KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT,
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, MO(FL), KC_SPC, KC_RALT, KC_RGUI, TO(NL), KC_RCTL),
/* Keymap FL: Function Layer
*
* ,-----------------------------------------------------------.
* |ESC|F1 |F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12| DEL |
* |-----------------------------------------------------------|
* | | | | | | | | | | |prt| | | |
* |------------------------------------------------------ |
* | |m l|m d|m u|m r| | | l | d | u | r | | | |
* |-----------------------------------------------------------|
* | | | | | |mb1|mb2| |hm |pgd|pgu|end| |
* |-----------------------------------------------------------|
* | | | | | | | | | | |
* `-----------------------------------------------------------'
*/
[FL] = LAYOUT_60_iso_split(
// 1 2 3 4 5 6 7 8 9 10 11 12 13 14
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
_______ , _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, _______, _______,
_______, KC_MS_LEFT,KC_MS_DOWN,KC_MS_UP, KC_MS_RIGHT,_______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, _______, _______, _______,
_______, _______, _______, _______, _______, KC_MS_BTN1,KC_MS_BTN2,_______, KC_HOME, KC_PGDOWN, KC_PGUP, KC_END, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
/* Keymap NL: Numpad Layer
*
* ,-----------------------------------------------------------.
* |BL | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | | | |
* |-----------------------------------------------------------|
* | | 4 | 5 | 6 | * | / | | 4 | 5 | 6 | * | / | ] | |
* |------------------------------------------------------ |
* | | 7 | 8 | 9 | + | - | | 1 | 2 | 3 | + | - | | |
* |-----------------------------------------------------------|
* | | | 0 | , | . | = | | | 0 | , | . | = | |
* |-----------------------------------------------------------|
* | | | | | | | | | RL | |
* `-----------------------------------------------------------'
*/
[NL] = LAYOUT_60_iso_split(
// 1 2 3 4 5 6 7 8 9 10 11 12 13 14
TG(NL), KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, KC_PPLS, KC_PMNS, _______,
_______, KC_P4, KC_P5, KC_P6, KC_PAST, KC_PSLS, _______, KC_P4, KC_P5, KC_P6, KC_PAST, KC_PSLS, _______,
_______, KC_P7, KC_P8, KC_P9, KC_PPLS, KC_PMNS, _______, KC_P1, KC_P2, KC_P3, KC_PPLS, KC_PMNS, _______, _______,
_______, KC_P0, KC_COMM, KC_DOT, KC_PEQL, KC_PSLS, KC_PMNS, _______, KC_P0, KC_COMM, KC_DOT, KC_PEQL, _______,
_______, _______, _______, _______, MO(FL), _______, _______, _______, TG(RL), _______),
/* Keymap RL: RGB Layer
*
* ,-----------------------------------------------------------.
* |BL | | | | | | | | | | | | |Reset |
* |-----------------------------------------------------------|
* | |tog|mod|hui|hud| | |sai|sad|vai|vad| | | |
* |------------------------------------------------------ |
* | |sta|bre|rai|swi| | |sna|kni|gra|xms| | | |
* |-----------------------------------------------------------|
* | | |bd |bt |bi |bs | | | | | | | |
* |-----------------------------------------------------------|
* | | | | | | | | | BL | |
* `-----------------------------------------------------------'
*/
[RL] = LAYOUT_60_iso_split(
// 1 2 3 4 5 6 7 8 9 10 11 12 13 14
TG(RL), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET,
_______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, _______, _______, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______,
_______, RGB_STA, RGB_BRE, RGB_RAI, RGB_SWI, _______, _______, RGB_SNA, RGB_KNI, RGB_GRA, RGB_XMS, _______, _______, _______,
_______, BL_DEC, BL_TOGG, BL_INC, BL_STEP, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, MO(FL), _______, _______, _______, TO(BL), _______),
};
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
// always enable num lock on layer NL and disable on other layers
// thanks to spidey3 & Erovia on discord
layer_state_t layer_state_set_user(layer_state_t state) {
switch (get_highest_layer(state)) {
case NL:
if (!host_keyboard_led_state().num_lock) {
tap_code16(KC_NLCK);
}
break;
default: // for any other layers, or the default layer
if (host_keyboard_led_state().num_lock) {
tap_code16(KC_NLCK);
}
break;
}
return state;
}
// layer-activated RGB underglow
void matrix_scan_user(void) {
#ifdef RGBLIGHT_ENABLE
static uint8_t old_layer = 1;
uint8_t new_layer = biton32(layer_state);
if (old_layer != new_layer) {
switch (new_layer) {
case BL:
RGB_BL_MODE;
RGB_BL_LIGHT;
break;
case FL:
RGB_FL_MODE;
RGB_FL_LIGHT;
break;
case NL:
RGB_NL_MODE;
RGB_NL_LIGHT;
break;
case RL:
RGB_RL_MODE;
RGB_RL_LIGHT;
break;
}
old_layer = new_layer;
}
#endif //RGBLIGHT_ENABLE
}