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https://github.com/qmk/qmk_firmware.git
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204 lines
10 KiB
C
204 lines
10 KiB
C
/* Copyright 2015-2017 Jack Humbert
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_hungarian.h"
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enum preonic_layers {
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_QWERTY,
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_GAME,
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_LOWER,
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_RAISE,
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_ADJUST
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};
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enum preonic_keycodes {
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QWERTY = SAFE_RANGE,
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GAME,
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LOWER,
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RAISE,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* ,-----------------------------------------------------------------------------------.
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* | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Ö | Ü |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | TAB | Q | W | E | R | T | Z | U | I | O | P | Ő |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Esc | A | S | D | F | G | H | J | K | L | É | Á |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| Y | X | C | V | B | N | M | , | . | - | Shift|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Ctrl | GUI | ALt |Lower | Space | Bksp | Enter|Raise | Left | Down |Right |
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* `-----------------------------------------------------------------------------------'
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*/
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[_QWERTY] = LAYOUT_preonic_grid( \
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HU_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, HU_ODIA, HU_UDIA, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, HU_Z, KC_U, KC_I, KC_O, KC_P, HU_ODAC, \
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KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, HU_EACU, HU_AACU, \
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MT(MOD_LSFT, KC_NUBS), HU_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, HU_COMM, HU_DOT, HU_MINS, KC_RSFT, \
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KC_LCTL, KC_LGUI, KC_LALT, LOWER, KC_SPC, KC_SPC, KC_ENT, KC_BSPC, KC_RALT, RAISE, KC_INS, KC_DEL \
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),
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/* Game
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* ,-----------------------------------------------------------------------------------.
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* | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Ö | Ü |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | TAB | Q | W | E | R | T | Z | U | I | O | P | Ő |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | Esc | A | S | D | F | G | H | J | K | L | É | Á |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | Shift| Y | X | C | V | B | N | M | , | . | - | Shift|
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Ctrl | GUI | ALt |Raise | Space | Bksp | Enter|Lower | Left | Down |Right |
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* `-----------------------------------------------------------------------------------'
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*/
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[_GAME] = LAYOUT_preonic_grid( \
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HU_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, HU_ODIA, HU_UDIA, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, HU_Z, KC_U, KC_I, KC_O, KC_P, HU_ODAC, \
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KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, HU_EACU, HU_AACU, \
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KC_LSFT, HU_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, HU_COMM, HU_DOT, HU_MINS, KC_RSFT, \
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KC_LCTL, KC_LGUI, KC_LALT, RAISE, KC_SPC, KC_SPC, KC_ENT, KC_BSPC, KC_RALT, LOWER, KC_INS, KC_DEL \
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),
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/* Lower
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* ,-----------------------------------------------------------------------------------.
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* | | | | | | | | 7 | 8 | 9 | + | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | Up | | | | | 4 | 5 | 6 | - | |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | Left | Down | Right| | | | 1 | 2 | 3 | * | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | | |Lnxcpy|Lnxpst| | | 0 | | | / | = |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | Home |PageDn|PageUp| End |
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* `-----------------------------------------------------------------------------------'
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*/
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[_LOWER] = LAYOUT_preonic_grid( \
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_______, _______, _______, _______, _______, _______, _______, HU_7, HU_8, HU_9, HU_PLUS, _______, \
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_______, _______, KC_UP, _______, _______, KC_HOME, KC_PGUP, HU_4, HU_5, HU_6, HU_MINS, _______, \
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_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_END, KC_PGDN, HU_1, HU_2, HU_3, HU_ASTR, _______, \
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_______, _______, _______, _______, _______, _______, _______, HU_0, _______, _______, HU_SLSH, HU_EQL, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_GAME), TO(_QWERTY) \
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),
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/* Raise
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* ,-----------------------------------------------------------------------------------.
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* | F12 | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | Up | | | | | | | | | |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | Left | Down | Right| | | | | | | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | Home |PageDn|PageUp| End |
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* `-----------------------------------------------------------------------------------'
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*/
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[_RAISE] = LAYOUT_preonic_grid( \
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KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, \
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_______, _______, KC_UP, _______, _______, KC_HOME, KC_PGUP, _______, _______, _______, _______, _______, \
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_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, KC_END, KC_PGDN, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_GAME), TO(_QWERTY) \
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),
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/* Adjust (Lower + Raise)
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* ,-----------------------------------------------------------------------------------.
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* | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | Reset| | | | | | | | | | Del |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | |Aud on|AudOff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | |Voice-|Voice+|Mus on|MusOff|MidiOn|MidOff| | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_ADJUST] = LAYOUT_preonic_grid( \
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
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_______, QK_BOOT, DEBUG, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
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_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, _______, _______, _______, _______, _______, \
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_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_QWERTY) \
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)
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case LOWER:
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if (record->event.pressed) {
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layer_on(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case RAISE:
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if (record->event.pressed) {
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layer_on(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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}
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return true;
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}
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#ifdef AUDIO_ENABLE
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float raise_low[][2] = SONG(TERMINAL_SOUND);
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float gaming[][2] = SONG(AG_SWAP_SOUND);
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float adjust[][2] = SONG(UNICODE_LINUX);
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float my_song[][2] = SONG(NO_SOUND);
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#endif
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layer_state_t layer_state_set_user(layer_state_t state) {
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switch (get_highest_layer(state)) {
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case _RAISE:
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PLAY_SONG (raise_low);
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break;
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case _LOWER:
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PLAY_SONG (raise_low);
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break;
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case _GAME:
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PLAY_SONG (gaming);
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break;
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case _ADJUST:
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PLAY_SONG (adjust);
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break;
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default: // for any other layers, or the default layer
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PLAY_SONG (my_song);
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break;
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}
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return state;
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}
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