mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-11-28 14:10:13 +00:00
92a50a386a
* added SPIN keyboard and respective keymaps * Update keyboards/dmqdesign/spin/keymaps/default/keymap.c * Update keyboards/dmqdesign/spin/keymaps/encoderLayers/keymap.c * Update keyboards/dmqdesign/spin/rules.mk * Update keyboards/dmqdesign/spin/spin.c * Update keyboards/dmqdesign/spin/spin.h * Update keyboards/dmqdesign/spin/keymaps/encoderLayers/keymap.c * Update keyboards/dmqdesign/spin/readme.md * Update keyboards/dmqdesign/spin/readme.md * Update keyboards/dmqdesign/spin/spin.h * Update keyboards/dmqdesign/spin/rules.mk * Update keyboards/dmqdesign/spin/config.h * Update keyboards/dmqdesign/spin/keymaps/encoderLayers/keymap.c * Update keyboards/dmqdesign/spin/keymaps/encoderLayers/keymap.c * changed keymap to all lowercase, removed LED typecasts * made encoderLayers all lowercase * fixed the duplicate folder after changing name (hopefully) * fixed the info.json, followed the keyboard support doc * Update keyboards/dmqdesign/spin/info.json * Update keyboards/dmqdesign/spin/info.json * Update keyboards/dmqdesign/spin/info.json * Update keyboards/dmqdesign/spin/info.json
152 lines
4.9 KiB
C
152 lines
4.9 KiB
C
/* Copyright 2019-2020 DMQ Design
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "midi.h"
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#include "qmk_midi.h"
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enum layers
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{
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_BL,
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_FL,
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_TL
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};
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uint8_t currentLayer;
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//The below layers are intentionally empty in order to give a good starting point for how to configure multiple layers.
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BL] = LAYOUT(/* Base */
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KC_KP_7, KC_KP_8, KC_KP_9, TO(_BL),
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KC_KP_4, KC_KP_5, KC_KP_6, TO(_FL),
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KC_KP_1, KC_KP_2, KC_KP_3, TO(_TL),
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KC_KP_0, RGB_TOG, RGB_MOD
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),
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[_FL] = LAYOUT(/* Base */
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KC_NO, KC_NO, KC_NO, KC_TRNS,
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KC_NO, KC_NO, KC_NO, KC_TRNS,
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KC_NO, KC_NO, KC_NO, KC_TRNS,
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KC_MS_BTN1, KC_NO, KC_MS_BTN2
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),
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[_TL] = LAYOUT(/* Base */
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KC_NO, KC_NO, KC_NO, KC_TRNS,
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KC_NO, KC_NO, KC_NO, KC_TRNS,
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KC_NO, KC_NO, KC_NO, KC_TRNS,
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KC_NO, KC_NO, KC_NO
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)
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};
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void encoder_update_user(uint8_t index, bool clockwise) {
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if (index == 0) { /* First encoder */
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switch (currentLayer) { //break each encoder update into a switch statement for the current layer
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case _BL:
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if (clockwise) {
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rgblight_increase_hue();
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} else {
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rgblight_decrease_hue();
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}
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break;
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case _FL:
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if (clockwise) {
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midi_send_cc(&midi_device, 0, 0x14, 1);
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} else {
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midi_send_cc(&midi_device, 0, 0x15, 1);
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}
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break;
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case _TL:
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if (clockwise) {
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midi_send_cc(&midi_device, 0, 0x1A, 1);
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} else {
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midi_send_cc(&midi_device, 0, 0x1B, 1);
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}
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break;
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}
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} else if (index == 1) { /* Second encoder */
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switch (currentLayer) {
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case _BL:
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if (clockwise) {
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tap_code(KC_VOLU);
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} else {
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tap_code(KC_VOLD);
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}
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break;
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case _FL:
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if (clockwise) {
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midi_send_cc(&midi_device, 0, 0x16, 1);
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} else {
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midi_send_cc(&midi_device, 0, 0x17, 1);
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}
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break;
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case _TL:
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if (clockwise) {
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midi_send_cc(&midi_device, 0, 0x1C, 1);
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} else {
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midi_send_cc(&midi_device, 0, 0x1D, 1);
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}
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break;
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}
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} else if (index == 2) { /* Third encoder */
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switch (currentLayer) {
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case _BL:
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if (clockwise) {
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rgblight_increase_val();
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} else {
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rgblight_decrease_val();
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}
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break;
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case _FL:
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if (clockwise) {
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midi_send_cc(&midi_device, 0, 0x18, 1);
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} else {
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midi_send_cc(&midi_device, 0, 0x19, 1);
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}
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break;
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case _TL:
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if (clockwise) {
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midi_send_cc(&midi_device, 0, 0x1E, 1);
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} else {
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midi_send_cc(&midi_device, 0, 0x1F, 1);
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}
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break;
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}
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}
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}
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layer_state_t layer_state_set_user(layer_state_t state) { //This will run every time the layer is updated
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currentLayer = get_highest_layer(state);
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switch (currentLayer) {
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case _BL:
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setrgb(RGB_WHITE, &led[0]); //Set the top LED to white for the bottom layer
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setrgb(0, 0, 0, &led[1]);
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setrgb(0, 0, 0, &led[2]);
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break;
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case _FL:
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setrgb(0, 0, 0, &led[0]); //Set the middle LED to white for the middle layer
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setrgb(RGB_WHITE, &led[1]);
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setrgb(0, 0, 0, &led[2]);
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break;
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case _TL:
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setrgb(0, 0, 0, &led[0]);
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setrgb(0, 0, 0, &led[1]);
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setrgb(RGB_WHITE, &led[2]); //Set the bottom LED to white for the top layer
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break;
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}
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rgblight_set();
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return state;
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}
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