mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-11-24 12:22:57 +00:00
855dd2d218
* Add Launchpad keymap Note: RGB and Audio won't work when using B pins for audio * Add support for rgb matrix on launchpad * Update config for launchpag * Disable wait on layer change * Update config for ErgoDox EZ * Fixup rgb light userspace code * Move Corne layout to community layouts folder * Update config for corne to support community layouts * Add license header to files * Minor cleanup of userspace config * Update Pimironi Trackball code * Increase debounce time on ergodox * Fix keymap handling * Enable wait for USB for moonlander * Update/add license headers * fix review issues
278 lines
16 KiB
C
278 lines
16 KiB
C
/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "drashna.h"
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#ifndef UNICODE_ENABLE
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# define UC(x) KC_NO
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#endif
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enum more_custom_keycodes { KC_SWAP_NUM = NEW_SAFE_RANGE };
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// clang-format off
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#define LAYOUT_moonlander_wrapper(...) LAYOUT_moonlander(__VA_ARGS__)
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#define LAYOUT_moonlander_base( \
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K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
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K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
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K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \
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) \
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LAYOUT_moonlander_wrapper( \
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KC_ESC, ________________NUMBER_LEFT________________, UC_FLIP, UC_TABL, ________________NUMBER_RIGHT_______________, KC_MINS, \
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KC_TAB, K01, K02, K03, K04, K05, TG(_DIABLO),TG(_DIABLO), K06, K07, K08, K09, K0A, KC_BSLS, \
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KC_C1R3, K11, K12, K13, K14, K15, TG(_GAMEPAD),TG(_GAMEPAD), K16, K17, K18, K19, K1A, RALT_T(KC_QUOT), \
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KC_MLSF, CTL_T(K21), K22, K23, K24, K25, K26, K27, K28, K29, RCTL_T(K2A),KC_MRSF, \
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KC_GRV, OS_MEH, OS_HYPR, KC_LBRC, KC_RBRC, KC_NO, KC_DEL, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, UC(0x2E2E), \
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KC_SPC, BK_LWER, OS_LALT, OS_RGUI, DL_RAIS, KC_ENT \
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)
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#define LAYOUT_moonlander_base_wrapper(...) LAYOUT_moonlander_base(__VA_ARGS__)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT_moonlander_base_wrapper(
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_________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
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_________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
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_________________QWERTY_L3_________________, _________________QWERTY_R3_________________
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),
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[_COLEMAK] = LAYOUT_moonlander_base_wrapper(
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_________________COLEMAK_L1________________, _________________COLEMAK_R1________________,
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_________________COLEMAK_L2________________, _________________COLEMAK_R2________________,
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_________________COLEMAK_L3________________, _________________COLEMAK_R3________________
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),
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[_DVORAK] = LAYOUT_moonlander_base_wrapper(
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_________________DVORAK_L1_________________, _________________DVORAK_R1_________________,
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_________________DVORAK_L2_________________, _________________DVORAK_R2_________________,
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_________________DVORAK_L3_________________, _________________DVORAK_R3_________________
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),
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[_WORKMAN] = LAYOUT_moonlander_base_wrapper(
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_________________WORKMAN_L1________________, _________________WORKMAN_R1________________,
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_________________WORKMAN_L2________________, _________________WORKMAN_R2________________,
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_________________WORKMAN_L3________________, _________________WORKMAN_R3________________
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),
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[_NORMAN] = LAYOUT_moonlander_base_wrapper(
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_________________NORMAN_L1_________________, _________________NORMAN_L1_________________,
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_________________NORMAN_L2_________________, _________________NORMAN_R2_________________,
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_________________NORMAN_L3_________________, _________________NORMAN_R3_________________
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),
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[_MALTRON] = LAYOUT_moonlander_base_wrapper(
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_________________MALTRON_L1________________, _________________MALTRON_R1________________,
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_________________MALTRON_L2________________, _________________MALTRON_R2________________,
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_________________MALTRON_L3________________, _________________MALTRON_R3________________
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),
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[_EUCALYN] = LAYOUT_moonlander_base_wrapper(
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_________________EUCALYN_L1________________, _________________EUCALYN_R1________________,
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_________________EUCALYN_L2________________, _________________EUCALYN_R2________________,
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_________________EUCALYN_L3________________, _________________EUCALYN_R3________________
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),
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[_CARPLAX] = LAYOUT_moonlander_base_wrapper(
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_____________CARPLAX_QFMLWY_L1_____________, _____________CARPLAX_QFMLWY_R1_____________,
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_____________CARPLAX_QFMLWY_L2_____________, _____________CARPLAX_QFMLWY_R2_____________,
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_____________CARPLAX_QFMLWY_L3_____________, _____________CARPLAX_QFMLWY_R3_____________
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),
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#ifdef _MODS
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[_MODS] = LAYOUT_moonlander_wrapper(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RSFT,
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_______, KC_MEH, KC_HYPR, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_LALT, _______, _______, _______, _______, KC_RGUI
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),
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#endif
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[_GAMEPAD] = LAYOUT_moonlander_wrapper(
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KC_ESC, KC_NO, KC_1, KC_2, KC_3, KC_4, HYPR(KC_Q), KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
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KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, KC_T, UC_SHRG, UC_DISA, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, KC_TRNS, TG(_GAMEPAD), KC_I, KC_O, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_LCTL, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_GRV, KC_U, KC_I, KC_Y, KC_T, KC_PSCR, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO,
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KC_V, KC_SPC, KC_H, KC_NO, KC_NO, KC_SWAP_NUM
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),
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[_DIABLO] = LAYOUT_moonlander_wrapper(
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KC_ESC, KC_V, KC_D, KC_LALT, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
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KC_TAB, KC_S, KC_I, KC_F, KC_M, KC_T, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_1, KC_2, KC_3, KC_4, KC_G, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_LCTL, KC_D3_1, KC_D3_2, KC_D3_3, KC_D3_4, KC_Z, KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_L, KC_J, KC_F, KC_PSCR, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_DIABLO_CLEAR, SFT_T(KC_SPACE), ALT_T(KC_Q), KC_PGDN, KC_DEL, KC_ENT
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),
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[_LOWER] = LAYOUT_moonlander_wrapper(
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KC_F12, _________________FUNC_LEFT_________________, _______, _______, _________________FUNC_RIGHT________________, KC_F11,
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_______, _________________LOWER_L1__________________, _______, _______, _________________LOWER_R1__________________, KC_PIPE,
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_______, _________________LOWER_L2__________________, _______, _______, _________________LOWER_R2__________________, KC_DQUO,
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_______, _________________LOWER_L3__________________, _________________LOWER_R3__________________, KC_PSCR,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PAUS,
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_______, _______, _______, _______, _______, _______
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),
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[_RAISE] = LAYOUT_moonlander_wrapper(
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KC_F12, _________________FUNC_LEFT_________________, _______, _______, _________________FUNC_RIGHT________________, KC_F11,
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_______, _________________RAISE_L1__________________, _______, _______, _________________RAISE_R1__________________, KC_BSLS,
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_______, _________________RAISE_L2__________________, _______, _______, _________________RAISE_R2__________________, KC_QUOT,
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_______, _________________RAISE_L3__________________, _________________RAISE_R3__________________, KC_PSCR,
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_______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_PAUS,
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_______, _______, _______, _______, _______, _______
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),
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[_ADJUST] = LAYOUT_moonlander_wrapper(
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KC_MAKE, _________________FUNC_LEFT_________________, UC_MOD, KC_NUKE, _________________ADJUST_R1_________________, KC_RST,
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VRSN, _________________ADJUST_L1_________________, _______, _______, _________________ADJUST_R1_________________, EEP_RST,
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_______, _________________ADJUST_L2_________________, _______, _______, _________________ADJUST_R2_________________, RGB_IDL,
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_______, _________________ADJUST_L3_________________, _________________ADJUST_R3_________________, TG_MODS,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PAUS,
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_______, _______, _______, _______, _______, _______
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),
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};
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/* Blank
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[_LAYER] = LAYOUT_moonlander_wrapper(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______
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),
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*/
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case KC_1:
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if (layer_state_is(_GAMEPAD) && userspace_config.swapped_numbers) {
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if (record->event.pressed) {
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register_code(KC_2);
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} else {
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unregister_code(KC_2);
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}
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return false;
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}
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break;
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case KC_2:
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if (layer_state_is(_GAMEPAD) && userspace_config.swapped_numbers) {
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if (record->event.pressed) {
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register_code(KC_1);
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} else {
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unregister_code(KC_1);
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}
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return false;
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}
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break;
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case KC_SWAP_NUM:
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if (record->event.pressed) {
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userspace_config.swapped_numbers ^= 1;
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eeconfig_update_user(userspace_config.raw);
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unregister_code(KC_1);
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unregister_code(KC_2);
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}
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break;
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}
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return true;
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}
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#ifdef RGB_MATRIX_ENABLE
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# ifndef RGB_MATRIX_INDICATOR_SET_COLOR
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# define RGB_MATRIX_INDICATOR_SET_COLOR(i, r, g, b) rgb_matrix_set_color(i, r, g, b)
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void rgb_matrix_indicators_user(void) {
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#else
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void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
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# endif
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if (g_suspend_state || !rgb_matrix_config.enable) return;
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if (layer_state_is(_GAMEPAD)) {
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RGB_MATRIX_INDICATOR_SET_COLOR(11, 0x00, 0xFF, 0x00); // Q
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RGB_MATRIX_INDICATOR_SET_COLOR(16, 0x00, 0xFF, 0xFF); // W
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RGB_MATRIX_INDICATOR_SET_COLOR(21, 0xFF, 0x00, 0x00); // E
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RGB_MATRIX_INDICATOR_SET_COLOR(26, 0xFF, 0x80, 0x00); // R
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RGB_MATRIX_INDICATOR_SET_COLOR(12, 0x00, 0xFF, 0xFF); // A
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RGB_MATRIX_INDICATOR_SET_COLOR(17, 0x00, 0xFF, 0xFF); // S
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RGB_MATRIX_INDICATOR_SET_COLOR(22, 0x00, 0xFF, 0xFF); // D
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RGB_MATRIX_INDICATOR_SET_COLOR(27, 0x7A, 0x00, 0xFF); // F
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RGB_MATRIX_INDICATOR_SET_COLOR((userspace_config.swapped_numbers ? 10 : 15), 0xFF, 0xFF, 0xFF); // 1
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RGB_MATRIX_INDICATOR_SET_COLOR((userspace_config.swapped_numbers ? 15 : 10), 0x00, 0xFF, 0x00); // 2
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RGB_MATRIX_INDICATOR_SET_COLOR(20, 0x7A, 0x00, 0xFF); // 3
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}
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if (userspace_config.rgb_layer_change) {
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switch (get_highest_layer(layer_state|default_layer_state)) {
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case _QWERTY:
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rgb_matrix_layer_helper(HSV_CYAN, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
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break;
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case _COLEMAK:
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rgb_matrix_layer_helper(HSV_MAGENTA, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
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break;
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case _DVORAK:
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rgb_matrix_layer_helper(HSV_SPRINGGREEN, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
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break;
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case _WORKMAN:
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rgb_matrix_layer_helper(HSV_GOLDENROD, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
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break;
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case _NORMAN:
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rgb_matrix_layer_helper(HSV_CORAL, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
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break;
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case _MALTRON:
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rgb_matrix_layer_helper(HSV_YELLOW, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
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break;
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case _EUCALYN:
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rgb_matrix_layer_helper(HSV_PINK, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
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break;
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case _CARPLAX:
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rgb_matrix_layer_helper(HSV_BLUE, 0, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
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break;
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case _GAMEPAD:
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rgb_matrix_layer_helper(HSV_ORANGE, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
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break;
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case _DIABLO:
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rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed * 8, LED_FLAG_MODIFIER);
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break;
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case _RAISE:
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rgb_matrix_layer_helper(HSV_YELLOW, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
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break;
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case _LOWER:
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rgb_matrix_layer_helper(HSV_GREEN, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
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break;
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case _ADJUST:
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rgb_matrix_layer_helper(HSV_RED, 1, rgb_matrix_config.speed, LED_FLAG_MODIFIER);
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break;
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}
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}
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}
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#endif
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#ifdef TAPPING_TERM_PER_KEY
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uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
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if (keycode >= QK_MOD_TAP && keycode <= QK_MOD_TAP_MAX) {
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if (mod_config(keycode & 0xf) & MOD_MASK_ALT) {
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return (2 * TAPPING_TERM);
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}
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}
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return TAPPING_TERM;
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}
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#endif
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