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1ff18920a2
* Latam version of Helix/rev2/back . Latam adaptation of keymap(whit "ñ") . 3 layers (Qwerty, Lower, Raise) . Underglow light changes while pressing Lower(BLUE) and Raise(RED), then it returns to prior mode. (cherry picked from commit 974be350115b2d33b55edbc02e3b5281e1f856d7) * Se añade Keymap. * Agrego un pdf preliminar del mapeo y reubico el keymap a carpeta correspondiente. * Ajustes en mapeo para simplificar. Agrego Mark Down con mapeo. Creo carpeta "layers mapping" para guardar lo correspondiente a mapeo. * Update keymap.md * Rename keymap.md to readme.md * Organización en general y cambio de configuración de "back" a "under"(que era la que correspondía). .Ahora los leds underglow responden mejor. * -Se agrega indicador rgb para el bloq mayús. -Se agrega manejo del rgb_tog. -Se agrega botón para reset(del teclado). -Ajustes de keymap varios. -Limpieza de código. * Update readme.md * Update readme.md * Update readme.md * adding helix-keyboard.png * Update readme.md * -Se agregan Mouse Keys (para manejo del mouse con el teclado). -Se hace fix en el modo "Bloq. Mayús" (Se persiste el cambio de RGB mode mientras el Bloq. Mayús está activado). * Cambios en el Keymap para mayor comodidad del uso del mouse. * Update readme.md * Update readme.md * -Fixeo de comportamiento del "Bloq. Mayús": Cuando se presionaba una Layer mientras estaba activado Bloq. Mayús, quedaba el rgb_mode como el de la capa LOWER o RAISE. -Ajuste en mapeo: Cambié las mouse keys y las de teclas de brillo. * Update readme.md * Se borra carpeta /rev2_latam, para dejar todo enlatado y andando desde /rev2. Esto para que el PR solo sea agregar el keymap "fraanrosi". * Quito cambio de helix.h Quito lo que ya no es necesario, para hacer el pull request limpio. * Update Readme.mp * Revert "Update Readme.mp" This reverts commiteb9a2712b0
. * Update readme.md * Clean up, organization, indent fixes * Update readme.md * Latam version of Helix/rev2/back . Latam adaptation of keymap(whit "ñ") . 3 layers (Qwerty, Lower, Raise) . Underglow light changes while pressing Lower(BLUE) and Raise(RED), then it returns to prior mode. (cherry picked from commit 974be350115b2d33b55edbc02e3b5281e1f856d7) * Se añade Keymap. * Agrego un pdf preliminar del mapeo y reubico el keymap a carpeta correspondiente. * Ajustes en mapeo para simplificar. Agrego Mark Down con mapeo. Creo carpeta "layers mapping" para guardar lo correspondiente a mapeo. * Update keymap.md * Rename keymap.md to readme.md * Organización en general y cambio de configuración de "back" a "under"(que era la que correspondía). .Ahora los leds underglow responden mejor. * -Se agrega indicador rgb para el bloq mayús. -Se agrega manejo del rgb_tog. -Se agrega botón para reset(del teclado). -Ajustes de keymap varios. -Limpieza de código. * Update readme.md * Update readme.md * Update readme.md * adding helix-keyboard.png * Update readme.md * -Se agregan Mouse Keys (para manejo del mouse con el teclado). -Se hace fix en el modo "Bloq. Mayús" (Se persiste el cambio de RGB mode mientras el Bloq. Mayús está activado). * Cambios en el Keymap para mayor comodidad del uso del mouse. * Update readme.md * Update readme.md * -Fixeo de comportamiento del "Bloq. Mayús": Cuando se presionaba una Layer mientras estaba activado Bloq. Mayús, quedaba el rgb_mode como el de la capa LOWER o RAISE. -Ajuste en mapeo: Cambié las mouse keys y las de teclas de brillo. * Update readme.md * Se borra carpeta /rev2_latam, para dejar todo enlatado y andando desde /rev2. Esto para que el PR solo sea agregar el keymap "fraanrosi". * Quito cambio de helix.h Quito lo que ya no es necesario, para hacer el pull request limpio. * Update Readme.mp * Revert "Update Readme.mp" This reverts commiteb9a2712b0
. * Update readme.md * Update readme.md * Clean up, organization, indent fixes * Update readme.md Latam version of Helix/rev2/back . Latam adaptation of keymap(whit "ñ") . 3 layers (Qwerty, Lower, Raise) . Underglow light changes while pressing Lower(BLUE) and Raise(RED), then it returns to prior mode. (cherry picked from commit 974be350115b2d33b55edbc02e3b5281e1f856d7) Se añade Keymap. Agrego un pdf preliminar del mapeo y reubico el keymap a carpeta correspondiente. Ajustes en mapeo para simplificar. Agrego Mark Down con mapeo. Creo carpeta "layers mapping" para guardar lo correspondiente a mapeo. Update keymap.md Rename keymap.md to readme.md Organización en general y cambio de configuración de "back" a "under"(que era la que correspondía). .Ahora los leds underglow responden mejor. -Se agrega indicador rgb para el bloq mayús. -Se agrega manejo del rgb_tog. -Se agrega botón para reset(del teclado). -Ajustes de keymap varios. -Limpieza de código. Update readme.md Update readme.md Update readme.md adding helix-keyboard.png Update readme.md -Se agregan Mouse Keys (para manejo del mouse con el teclado). -Se hace fix en el modo "Bloq. Mayús" (Se persiste el cambio de RGB mode mientras el Bloq. Mayús está activado). Cambios en el Keymap para mayor comodidad del uso del mouse. Update readme.md Update readme.md -Fixeo de comportamiento del "Bloq. Mayús": Cuando se presionaba una Layer mientras estaba activado Bloq. Mayús, quedaba el rgb_mode como el de la capa LOWER o RAISE. -Ajuste en mapeo: Cambié las mouse keys y las de teclas de brillo. Update readme.md Se borra carpeta /rev2_latam, para dejar todo enlatado y andando desde /rev2. Esto para que el PR solo sea agregar el keymap "fraanrosi". Quito cambio de helix.h Quito lo que ya no es necesario, para hacer el pull request limpio. Update Readme.mp Revert "Update Readme.mp" This reverts commiteb9a2712b0
. Update readme.md Clean up, organization, indent fixes Update readme.md * Changes and corrections were made to Pull Request. * Since the last change, readme.md and comment in keymap.c were to be updated.
290 lines
14 KiB
C
290 lines
14 KiB
C
/*
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This is the c configuration file for the keymap
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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Copyright 2021 Franco Rosi <fraanrosi@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Following line allows macro to read current RGB settings
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#ifdef RGBLIGHT_ENABLE
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uint8_t RGB_current_mode;
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HSV CURRENT_COLOR;
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bool caps_is_active = false;
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/*Here I set the first rgb mode*/
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void keyboard_post_init_user(void) {
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rgblight_enable(); // Enables RGB, without saving settings
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rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL + 3);
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RGB_current_mode = rgblight_get_mode();
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rgblight_sethsv(HSV_RED);
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CURRENT_COLOR = rgblight_get_hsv();
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}
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#endif
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extern uint8_t is_master;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_number {
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_QWERTY = 0,
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_LOWER,
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_RAISE
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};
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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LOWER,
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RAISE,
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RGBRST,
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RGB_1,
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RGB_2,
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RGB_3,
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RGB_4,
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RGB_5,
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RGB_6,
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RGB_7,
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RGB_8,
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RGB_9
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};
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#define LOWER MO(1)
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#define RAISE MO(2)
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// HELIX_ROWS == 5
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* ,-----------------------------------------. ,-----------------------------------------.
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* | | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Tab | Q | W | E | R | T | | Y | U | I | O | P | Bksp |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | CAPS | A | S | D | F | G | | H | J | K | L | Ñ |Enter |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* |Shift | Z | X | C | V | B | { | } | N | M | , | . | - |Shift |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* | Ctrl | Esc | Win | Alt |Raise |Lower |Space |Space |Alt Gr| Left | Up | Down |Right | Ctrl |
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* `-------------------------------------------------------------------------------------------------'
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*/
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[_QWERTY] = LAYOUT(\
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_QUOT, KC_NUHS, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
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KC_LCTL, KC_ESC, KC_LGUI, KC_LALT, MO(2), MO(1), KC_SPC, KC_SPC, KC_RALT, KC_LEFT, KC_UP, KC_DOWN, KC_RGHT, KC_RCTL \
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),
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/*Lower
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* ,-----------------------------------------. ,-----------------------------------------.
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* | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | Mute | Play |Mouse1|Mouse2| | |Print | |Insert|' ? \ | ¿ ¡ | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | |Shine+|Shine-| Vol -| Vol +| | | |Mouse↑| | ´ ¨ |+ * ~ | |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* | | < > | | | | | | |Mouse←|Mouse↓|Mouse→| | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | Home |PageUp|PageDn| End | |
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* `-------------------------------------------------------------------------------------------------'
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*/
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[_LOWER] = LAYOUT(\
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
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KC_TRNS, KC_MUTE, KC_MPLY, KC_BTN1, KC_BTN2, KC_TRNS, KC_PSCR, KC_TRNS, KC_INS, KC_MINS, KC_EQL, KC_TRNS, \
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KC_NO, KC_BRID, KC_BRIU, KC_VOLD, KC_VOLU, KC_TRNS, KC_TRNS, KC_MS_U, KC_TRNS, KC_LBRC, KC_RBRC, KC_TRNS, \
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KC_TRNS, KC_NUBS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS, KC_TRNS, KC_TRNS, \
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGUP, KC_PGDN, KC_END, KC_TRNS \
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),
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/* Raise
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* ,-----------------------------------------. ,-----------------------------------------.
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* | | | | | | | | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | RGB1 | RGB2 | RGB3 | RGB4 |RGB ON| | | | MODE+| MODE-| | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | RGB5 | RGB6 | RGB7 | RGB8 | RGB9 | | | | HUE+ | HUE- | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* | | MODE+| MODE-| HUE+ | HUE- | | Reset| | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | | | | |
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* `-------------------------------------------------------------------------------------------------'
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*/
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[_RAISE] = LAYOUT(\
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
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RGB_1, RGB_2, RGB_3, RGB_4, RGB_TOG, KC_NO, KC_NO, RGB_MOD, RGB_RMOD,KC_NO, KC_NO, KC_NO, \
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RGB_5, RGB_6, RGB_7, RGB_8, RGB_9, KC_NO, KC_NO, RGB_HUI, RGB_HUD, KC_NO, KC_NO, KC_NO, \
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KC_NO, RGB_MOD, RGB_RMOD,RGB_HUI, RGB_HUD, KC_NO, RESET, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
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KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO \
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)
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};
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// define variables for reactive RGB
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bool TOG_STATUS = false;
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case LOWER:
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if (record->event.pressed) {
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// not sure how to have keyboard check mode and set it to a variable, so my work around
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// uses another variable that would be set to true after the first time a reactive key is pressed.
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if (TOG_STATUS) { // TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
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} else {
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TOG_STATUS = !TOG_STATUS;
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#ifdef RGBLIGHT_ENABLE
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if (!caps_is_active) {
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RGB_current_mode = rgblight_get_mode();
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CURRENT_COLOR = rgblight_get_hsv();
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}
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rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
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rgblight_sethsv(HSV_BLUE);
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#endif
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}
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layer_on(_LOWER);
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} else {
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#ifdef RGBLIGHT_ENABLE
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if (!caps_is_active) {
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rgblight_mode(RGB_current_mode);
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rgblight_sethsv(CURRENT_COLOR.h, CURRENT_COLOR.s, CURRENT_COLOR.v);
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} else {
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rgblight_mode(RGBLIGHT_MODE_ALTERNATING);
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rgblight_sethsv(HSV_WHITE);
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}
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#endif
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TOG_STATUS = false;
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layer_off(_LOWER);
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}
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return false;
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break;
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case RAISE:
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if (record->event.pressed) {
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// not sure how to have keyboard check mode and set it to a variable, so my work around
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// uses another variable that would be set to true after the first time a reactive key is pressed.
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if (TOG_STATUS) { // TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
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} else {
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TOG_STATUS = !TOG_STATUS;
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#ifdef RGBLIGHT_ENABLE
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if (!caps_is_active) {
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RGB_current_mode = rgblight_get_mode();
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CURRENT_COLOR = rgblight_get_hsv();
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}
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rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
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rgblight_sethsv(HSV_RED);
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#endif
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}
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layer_on(_RAISE);
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} else {
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#ifdef RGBLIGHT_ENABLE
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if (!caps_is_active) {
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rgblight_mode(RGB_current_mode);
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rgblight_sethsv(CURRENT_COLOR.h, CURRENT_COLOR.s, CURRENT_COLOR.v);
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} else {
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rgblight_mode(RGBLIGHT_MODE_ALTERNATING);
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rgblight_sethsv(HSV_WHITE);
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}
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#endif
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layer_off(_RAISE);
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TOG_STATUS = false;
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}
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return false;
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break;
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//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
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case RGB_1 ... RGB_9:
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if (record->event.pressed) {
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rgblight_sethsv(CURRENT_COLOR.h, CURRENT_COLOR.s, CURRENT_COLOR.v);
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//this to have each custom mode separately, but sharing logic
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switch(keycode){
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case RGB_1:
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rgblight_mode(RGBLIGHT_MODE_RAINBOW_MOOD + 1);
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break;
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case RGB_2:
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rgblight_mode(RGBLIGHT_MODE_KNIGHT);
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break;
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case RGB_3:
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rgblight_mode(RGBLIGHT_MODE_SNAKE);
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break;
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case RGB_4:
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rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL + 3);
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break;
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case RGB_5:
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rgblight_mode(RGBLIGHT_MODE_TWINKLE + 5);
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break;
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case RGB_6:
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rgblight_mode(RGBLIGHT_MODE_BREATHING + 3);
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break;
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case RGB_7:
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rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
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break;
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case RGB_8:
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rgblight_mode(RGBLIGHT_MODE_STATIC_GRADIENT + 5);
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break;
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case RGB_9:
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rgblight_mode(RGBLIGHT_MODE_CHRISTMAS);
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break;
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}
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RGB_current_mode = rgblight_get_mode();
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CURRENT_COLOR = rgblight_get_hsv();
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}
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return false;
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break;
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case RGB_TOG ... RGB_HUD:
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if (record->event.pressed) {
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rgblight_sethsv(CURRENT_COLOR.h, CURRENT_COLOR.s, CURRENT_COLOR.v);
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rgblight_mode(RGB_current_mode);
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process_rgb(keycode, record);
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RGB_current_mode = rgblight_get_mode();
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CURRENT_COLOR = rgblight_get_hsv();
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}
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return false;
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break;
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case KC_CAPS:
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if (record->event.pressed) {
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register_code(KC_CAPS);
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caps_is_active = !caps_is_active;
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if (caps_is_active) {
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CURRENT_COLOR = rgblight_get_hsv();
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rgblight_mode(RGBLIGHT_MODE_ALTERNATING);
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rgblight_sethsv(HSV_WHITE);
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} else if (!caps_is_active) {
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unregister_code(KC_CAPS);
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rgblight_mode(RGB_current_mode);
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rgblight_sethsv(CURRENT_COLOR.h, CURRENT_COLOR.s, CURRENT_COLOR.v);
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}
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}
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return false;
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break;
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case RGBRST:
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#ifdef RGBLIGHT_ENABLE
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if (record->event.pressed) {
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eeconfig_update_rgblight_default();
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rgblight_enable();
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RGB_current_mode = rgblight_get_mode();
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}
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#endif
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break;
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}
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return true;
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}
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void matrix_init_user(void) {
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#ifdef RGBLIGHT_ENABLE
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RGB_current_mode = rgblight_get_mode();
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CURRENT_COLOR = rgblight_get_hsv();
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#endif
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}
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