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023d644bb6
* Move RGBLight animations to data driven, 0-9 * Move RGBLight animations to data driven, A * Move RGBLight animations to data driven, B * Move RGBLight animations to data driven, C * Move RGBLight animations to data driven, D * Move RGBLight animations to data driven, E * Move RGBLight animations to data driven, F * Move RGBLight animations to data driven, G * Move RGBLight animations to data driven, H * Move RGBLight animations to data driven, handwired * Move RGBLight animations to data driven, I * Move RGBLight animations to data driven, J * Move RGBLight animations to data driven, K * Move RGBLight animations to data driven, L * Move RGBLight animations to data driven, M * Move RGBLight animations to data driven, N * Move RGBLight animations to data driven, O * Move RGBLight animations to data driven, P * Move RGBLight animations to data driven, Q * Move RGBLight animations to data driven, R * Move RGBLight animations to data driven, S * Move RGBLight animations to data driven, T * Move RGBLight animations to data driven, U * Move RGBLight animations to data driven, V * Move RGBLight animations to data driven, W * Move RGBLight animations to data driven, X * Move RGBLight animations to data driven, Y * Move RGBLight animations to data driven, Z * Fix incorrect placement * Fix build failures and mismatches
90 lines
2.9 KiB
C
90 lines
2.9 KiB
C
/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define PHYSICAL_LEDS_ENABLE
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#define RGBLIGHT_TIMER
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#ifndef IOS_DEVICE_ENABLE
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#if RGBLED_NUM <= 6
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#define RGBLIGHT_LIMIT_VAL 255
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#else
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#define RGBLIGHT_LIMIT_VAL 130
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#endif
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#define RGBLIGHT_VAL_STEP 8
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#else
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#if RGBLED_NUM <= 6
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#define RGBLIGHT_LIMIT_VAL 90
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#else
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#define RGBLIGHT_LIMIT_VAL 45
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#endif
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#define RGBLIGHT_VAL_STEP 4
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#endif
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#if defined(RGBLIGHT_ENABLE) && !defined(IOS_DEVICE_ENABLE)
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#define USB_MAX_POWER_CONSUMPTION 400
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#else
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// iOS device need lessthan 100
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#define USB_MAX_POWER_CONSUMPTION 100
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#endif
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#define NUM_LOCK_LED_PIN B6
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#define CAPS_LOCK_LED_PIN B5
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// #define SCROLL_LOCK_LED_PIN B6
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// #define NUM_NMOSFET //uncomment this if you using n-mosfet
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// #define CAPS_NMOSFET //uncomment this if you using n-mosfet
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// #define SCROLL_NMOSFET //uncomment this if you using n-mosfet
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// #define NUM_INVERT // uncomment this if you want to reverse logic of numlock
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// This will make it light up only when lock is off
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// (Doesn't work on mac. There is no num lock, so it will be always off and lit)
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#ifdef NUM_NMOSFET
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#define RESET_NUM_LOCK_LED() writePinLow(NUM_LOCK_LED_PIN)
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#ifdef NUM_INVERT
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#define UPDATE_NUM_LOCK_LED() writePin(NUM_LOCK_LED_PIN, !led_state.num_lock)
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#else
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#define UPDATE_NUM_LOCK_LED() writePin(NUM_LOCK_LED_PIN, led_state.num_lock)
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#endif // NUM_INVERT
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#else
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#define RESET_NUM_LOCK_LED() writePinHigh(NUM_LOCK_LED_PIN)
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#ifdef NUM_INVERT
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#define UPDATE_NUM_LOCK_LED() writePin(NUM_LOCK_LED_PIN, led_state.num_lock)
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#else
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#define UPDATE_NUM_LOCK_LED() writePin(NUM_LOCK_LED_PIN, !led_state.num_lock)
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#endif // NUM_INVERT
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#endif // NUM_NMOSFET
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#ifdef CAPS_NMOSFET
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#define RESET_CAPS_LOCK_LED() writePinLow(CAPS_LOCK_LED_PIN)
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#define UPDATE_CAPS_LOCK_LED() writePin(CAPS_LOCK_LED_PIN, led_state.caps_lock)
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#else
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#define RESET_CAPS_LOCK_LED() writePinHigh(CAPS_LOCK_LED_PIN)
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#define UPDATE_CAPS_LOCK_LED() writePin(CAPS_LOCK_LED_PIN, !led_state.caps_lock)
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#endif // CAPS_NMOSFET
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#ifdef SCROLL_NMOSFET
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#define RESET_SCROLL_LOCK_LED() writePinLow(SCROLL_LOCK_LED_PIN)
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#define UPDATE_SCROLL_LOCK_LED() writePin(SCROLL_LOCK_LED_PIN, led_state.scroll_lock)
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#else
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#define RESET_SCROLL_LOCK_LED() writePinHigh(SCROLL_LOCK_LED_PIN)
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#define UPDATE_SCROLL_LOCK_LED() writePin(SCROLL_LOCK_LED_PIN, !led_state.scroll_lock)
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#endif // SCROLL_NMOSFET
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