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qmk_firmware/users/vosechu/vosechu.h
Chuck Lauer Vose 73992c68d5
Add one-handed Viterbi layout for gaming ()
* Add one-handed Viterbi layout for gaming

* fixes for pr feedback

* Update keyboards/keebio/viterbi/keymaps/vosechu/config.h

Co-authored-by: Joel Challis <git@zvecr.com>

Co-authored-by: Joel Challis <git@zvecr.com>
2020-05-10 04:53:32 +01:00

90 lines
2.1 KiB
C

#pragma once
#include "quantum.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
enum userspace_custom_layers {
DV = 0,
QW,
GAM1,
RSE,
LWR,
LFT,
MOUSE,
TT1,
TT2,
TT3,
T23X
};
#define BASE DV
enum userspace_custom_keycodes {
PAWFIVE = SAFE_RANGE,
MOUKEY,
MS_BTN1,
MS_BTN2,
MS_BTN3
};
// Transparent macro to indicate that this spot is already being pressed
// to activate this layer
#define _LAYER_ KC_TRNS
// == Dual-action keys on most of the modifiers
#define CTL_ESC CTL_T(KC_ESC)
#define CTL_GRV CTL_T(KC_GRV)
#define ALT_TAB ALT_T(KC_TAB)
#define SFT_SPC SFT_T(KC_SPC)
// == Macro keys for commonly used apps
// -- Slack
// Move one conversation up/down
#define SLACKTB LGUI(LSFT(KC_T))
#define SLACKUP LALT(LSFT(KC_UP))
#define SLACKDN LALT(LSFT(KC_DOWN))
// -- 1password
#define PSWD LCTL(KC_BSLS)
#define PSWD_ALT LCTL(LALT(KC_BSLS))
// -- Browser and OS X
// Activate one tab left/right
#define TAB_LFT LGUI(LSFT(KC_LBRC))
#define TAB_RGT LGUI(LSFT(KC_RBRC))
// Go back/forward in history
#define BWSR_BK LGUI(KC_LBRC)
#define BWSR_FW LGUI(KC_RBRC)
// -- Screen management
// Make window fill the left/right side
#define SCR_LFT HYPR(KC_LEFT)
#define SCR_RGT HYPR(KC_RGHT)
// Make window fill the whole monitor
#define SCR_FUL HYPR(KC_F)
// -- Windows variants of browser commanads
// Activate one tab left/right
#define WTABLFT LCTL(LSFT(KC_TAB))
#define WTABRGT LCTL(KC_TAB)
// Go back/forward in history
#define WBWSRBK LALT(KC_LEFT)
#define WBWSRFW LALT(KC_RGHT)
// == Extended alpha layer toggles
// -- Dvorak
// Pressing U opens up the LWR layer (numpad)
#define LWR_U LT(LWR, KC_U)
// Pressing H opens up the RSE layer (brackets/parens)
#define RSE_H LT(RSE, KC_H)
// -- Qwerty
// Pressing F opens up the LWR layer (numpad)
#define LWR_F LT(LWR, KC_F)
// Pressing J opens up the RSE layer (brackets/parens)
#define RSE_J LT(RSE, KC_J)
// -- LFT layer (Works on both Qwerty and Dvorak)
// Pressing Back space or Enter opens up the LFT layer (media/navigation)
#define LFT_BK LT(LFT, KC_BSPC)
#define LFT_ENT LT(LFT, KC_ENT)