qmk_firmware/keyboards/foxlab/time80/config.h

68 lines
2.1 KiB
C

/*
Copyright 2020 Lukas Alexander
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* key matrix size */
#define MATRIX_ROWS 7
#define MATRIX_COLS 15
// 0 1 2 3 4 5 6 7 8 9 A B C D E
#define MATRIX_ROW_PINS { B1, B2, B3, B5, B6, B7, B0 }
#define MATRIX_COL_PINS { A1, A2, A3, A4, A5, A6, A7, C7, C6, C5, C4, C3, C2, D7, A0 }
/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW
#define BACKLIGHT_PIN D4
#define BACKLIGHT_LEVELS 3
#define RGBLED_NUM 16
//#define RGBLIGHT_HUE_STEP 8
//#define RGBLIGHT_SAT_STEP 8
//#define RGBLIGHT_VAL_STEP 8
//#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
//#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== customize breathing effect ==*/
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
//#define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
/*==== use exp() and sin() ====*/
//#define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
//#define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT