mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-11-25 04:43:02 +00:00
7c9fff59d0
When running make from either a keyboard folder or a subproject it runs all keymaps for all subprojects and the selected subproject respectively. Without this fix, the same doesn't happen if your run make clean for example. As it would just provide you with an error message. Now this will work as expected.
462 lines
18 KiB
Makefile
462 lines
18 KiB
Makefile
ifndef VERBOSE
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.SILENT:
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endif
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# Allow the silent with lower caps to work the same way as upper caps
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ifdef silent
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SILENT = $(silent)
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endif
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ifdef SILENT
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SUB_IS_SILENT := $(SILENT)
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endif
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# We need to make sure that silent is always turned off at the top level
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# Otherwise the [OK], [ERROR] and [WARN] messags won't be displayed correctly
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override SILENT := false
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ON_ERROR := error_occured=1
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STARTING_MAKEFILE := $(firstword $(MAKEFILE_LIST))
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ROOT_MAKEFILE := $(lastword $(MAKEFILE_LIST))
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ROOT_DIR := $(dir $(ROOT_MAKEFILE))
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ifeq ($(ROOT_DIR),)
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ROOT_DIR := .
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endif
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ABS_STARTING_MAKEFILE := $(abspath $(STARTING_MAKEFILE))
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ABS_ROOT_MAKEFILE := $(abspath $(ROOT_MAKEFILE))
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ABS_STARTING_DIR := $(dir $(ABS_STARTING_MAKEFILE))
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ABS_ROOT_DIR := $(dir $(ABS_ROOT_MAKEFILE))
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STARTING_DIR := $(subst $(ABS_ROOT_DIR),,$(ABS_STARTING_DIR))
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MAKEFILE_INCLUDED=yes
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# Helper function to process the newt element of a space separated path
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# It works a bit like the traditional functional head tail
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# so the CURRENT_PATH_ELEMENT will beome the new head
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# and the PATH_ELEMENTS are the rest that are still unprocessed
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define NEXT_PATH_ELEMENT
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$$(eval CURRENT_PATH_ELEMENT := $$(firstword $$(PATH_ELEMENTS)))
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$$(eval PATH_ELEMENTS := $$(wordlist 2,9999,$$(PATH_ELEMENTS)))
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endef
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# We change the / to spaces so that we more easily can work with the elements
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# separately
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PATH_ELEMENTS := $(subst /, ,$(STARTING_DIR))
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# Initialize the path elements list for further processing
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$(eval $(call NEXT_PATH_ELEMENT))
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# This function sets the KEYBOARD; KEYMAP and SUBPROJECT to the correct
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# variables depending on which directory you stand in.
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# It's really a very simple if else chain, if you squint enough,
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# but the makefile syntax makes it very verbose.
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# If we are in a subfolder of keyboards
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ifeq ($(CURRENT_PATH_ELEMENT),keyboards)
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$(eval $(call NEXT_PATH_ELEMENT))
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KEYBOARD := $(CURRENT_PATH_ELEMENT)
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$(eval $(call NEXT_PATH_ELEMENT))
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# If we are in a subfolder of keymaps, or in other words in a keymap
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# folder
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ifeq ($(CURRENT_PATH_ELEMENT),keymaps)
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$(eval $(call NEXT_PATH_ELEMENT))
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KEYMAP := $(CURRENT_PATH_ELEMENT)
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# else if we are not in the keyboard folder itself
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else ifneq ($(CURRENT_PATH_ELEMENT),)
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# the we can assume it's a subproject, as no other folders
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# should have make files in them
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SUBPROJECT := $(CURRENT_PATH_ELEMENT)
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$(eval $(call NEXT_PATH_ELEMENT))
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# if we are inside a keymap folder of a subproject
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ifeq ($(CURRENT_PATH_ELEMENT),keymaps)
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$(eval $(call NEXT_PATH_ELEMENT))
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KEYMAP := $(CURRENT_PATH_ELEMENT)
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endif
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endif
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endif
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# Only consider folders with makefiles, to prevent errors in case there are extra folders
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KEYBOARDS := $(notdir $(patsubst %/Makefile,%,$(wildcard $(ROOT_DIR)/keyboards/*/Makefile)))
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#Compability with the old make variables, anything you specify directly on the command line
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# always overrides the detected folders
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ifdef keyboard
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KEYBOARD := $(keyboard)
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endif
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ifdef sub
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SUBPROJECT := $(sub)
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endif
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ifdef subproject
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SUBPROJECT := $(subproject)
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endif
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ifdef keymap
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KEYMAP := $(keymap)
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endif
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# Uncomment these for debugging
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#$(info Keyboard: $(KEYBOARD))
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#$(info Keymap: $(KEYMAP))
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#$(info Subproject: $(SUBPROJECT))
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#$(info Keyboards: $(KEYBOARDS))
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# Set the default goal depening on where we are running make from
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# this handles the case where you run make without any arguments
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.DEFAULT_GOAL := all
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ifneq ($(KEYMAP),)
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ifeq ($(SUBPROJECT),)
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# Inside a keymap folder, just build the keymap, with the
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# default subproject
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.DEFAULT_GOAL := $(KEYBOARD)-$(KEYMAP)
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else
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# Inside a subproject keyamp folder, build the keymap
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# for that subproject
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.DEFAULT_GOAL := $(KEYBOARD)-$(SUBPROJECT)-$(KEYMAP)
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endif
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else ifneq ($(SUBPROJECT),)
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# Inside a subproject folder, build all keymaps for that subproject
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.DEFAULT_GOAL := $(KEYBOARD)-$(SUBPROJECT)-allkm
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else ifneq ($(KEYBOARD),)
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# Inside a keyboard folder, build all keymaps for all subprojects
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# Note that this is different from the old behaviour, which would
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# build only the default keymap of the default keyboard
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.DEFAULT_GOAL := $(KEYBOARD)-allsp-allkm
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endif
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# Compare the start of the RULE variable with the first argument($1)
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# If the rules equals $1 or starts with $1-, RULE_FOUND is set to true
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# and $1 is removed from the RULE variable
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# Otherwise the RULE_FOUND variable is set to false, and RULE left as it was
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# The function is a bit tricky, since there's no built in $(startswith) function
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define COMPARE_AND_REMOVE_FROM_RULE_HELPER
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ifeq ($1,$$(RULE))
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RULE:=
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RULE_FOUND := true
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else
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STARTDASH_REMOVED=$$(subst START$1-,,START$$(RULE))
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ifneq ($$(STARTDASH_REMOVED),START$$(RULE))
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RULE_FOUND := true
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RULE := $$(STARTDASH_REMOVED)
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else
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RULE_FOUND := false
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endif
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endif
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endef
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# This makes it easier to call COMPARE_AND_REMOVE_FROM_RULE, since it makes it behave like
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# a function that returns the value
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COMPARE_AND_REMOVE_FROM_RULE = $(eval $(call COMPARE_AND_REMOVE_FROM_RULE_HELPER,$1))$(RULE_FOUND)
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# Recursively try to find a match for the start of the rule to be checked
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# $1 The list to be checked
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# If a match is found, then RULE_FOUND is set to true
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# and MATCHED_ITEM to the item that was matched
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define TRY_TO_MATCH_RULE_FROM_LIST_HELPER3
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ifneq ($1,)
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ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,$$(firstword $1)),true)
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MATCHED_ITEM := $$(firstword $1)
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else
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$$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER3,$$(wordlist 2,9999,$1)))
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endif
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endif
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endef
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# A recursive helper function for finding the longest match
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# $1 The list to be checed
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# It works by always removing the currently matched item from the list
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# and call itself recursively, until a match is found
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define TRY_TO_MATCH_RULE_FROM_LIST_HELPER2
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# Stop the recursion when the list is empty
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ifneq ($1,)
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RULE_BEFORE := $$(RULE)
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$$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER3,$1))
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# If a match is found in the current list, otherwise just return what we had before
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ifeq ($$(RULE_FOUND),true)
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# Save the best match so far and call itself recursivel
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BEST_MATCH := $$(MATCHED_ITEM)
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BEST_MATCH_RULE := $$(RULE)
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RULE_FOUND := false
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RULE := $$(RULE_BEFORE)
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$$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER2,$$(filter-out $$(MATCHED_ITEM),$1)))
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endif
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endif
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endef
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# Recursively try to find the longest match for the start of the rule to be checked
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# $1 The list to be checked
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# If a match is found, then RULE_FOUND is set to true
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# and MATCHED_ITEM to the item that was matched
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define TRY_TO_MATCH_RULE_FROM_LIST_HELPER
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BEST_MATCH :=
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$$(eval $$(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER2,$1))
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ifneq ($$(BEST_MATCH),)
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RULE_FOUND := true
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RULE := $$(BEST_MATCH_RULE)
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MATCHED_ITEM := $$(BEST_MATCH)
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else
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RULE_FOUND := false
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MATCHED_ITEM :=
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endif
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endef
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# Make it easier to call TRY_TO_MATCH_RULE_FROM_LIST
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TRY_TO_MATCH_RULE_FROM_LIST = $(eval $(call TRY_TO_MATCH_RULE_FROM_LIST_HELPER,$1))$(RULE_FOUND)
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define ALL_IN_LIST_LOOP
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OLD_RULE$1 := $$(RULE)
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$$(eval $$(call $1,$$(ITEM$1)))
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RULE := $$(OLD_RULE$1)
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endef
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define PARSE_ALL_IN_LIST
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$$(foreach ITEM$1,$2,$$(eval $$(call ALL_IN_LIST_LOOP,$1)))
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endef
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# The entry point for rule parsing
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# parses a rule in the format <keyboard>-<subproject>-<keymap>-<target>
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# but this particular function only deals with the first <keyboard> part
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define PARSE_RULE
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RULE := $1
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COMMANDS :=
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# If the rule starts with allkb, then continue the parsing from
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# PARSE_ALL_KEYBOARDS
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ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allkb),true)
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$$(eval $$(call PARSE_ALL_KEYBOARDS))
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# If the rule starts with the name of a known keyboard, then continue
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# the parsing from PARSE_KEYBOARD
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else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYBOARDS)),true)
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$$(eval $$(call PARSE_KEYBOARD,$$(MATCHED_ITEM)))
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# Otherwise use the KEYBOARD variable, which is determined either by
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# the current directory you run make from, or passed in as an argument
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else ifneq ($$(KEYBOARD),)
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$$(eval $$(call PARSE_KEYBOARD,$$(KEYBOARD)))
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else
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$$(info make: *** No rule to make target '$1'. Stop.)
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# Notice the tab instead of spaces below!
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exit 1
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endif
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endef
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# $1 = Keyboard
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# Parses a rule in the format <subproject>-<keymap>-<target>
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# the keyboard is already known when entering this function
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define PARSE_KEYBOARD
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CURRENT_KB := $1
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# A subproject is any keyboard subfolder with a makefile
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SUBPROJECTS := $$(notdir $$(patsubst %/Makefile,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/*/Makefile)))
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# if the rule starts with allsp, then continue with looping over all subprojects
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ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allsp),true)
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$$(eval $$(call PARSE_ALL_SUBPROJECTS))
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# A special case for matching the defaultsp (default subproject)
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else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,defaultsp),true)
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$$(eval $$(call PARSE_SUBPROJECT,defaultsp))
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# If the rule starts with the name of a known subproject
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else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(SUBPROJECTS)),true)
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$$(eval $$(call PARSE_SUBPROJECT,$$(MATCHED_ITEM)))
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# Try to use the SUBPROJECT variable, which is either determined by the
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# directory which invoked make, or passed as an argument to make
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else ifneq ($$(SUBPROJECT),)
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$$(eval $$(call PARSE_SUBPROJECT,$$(SUBPROJECT)))
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# If there's no matching subproject, we assume it's the default
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# This will allow you to leave the subproject part of the target out
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else
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$$(eval $$(call PARSE_SUBPROJECT,))
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endif
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endef
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# if we are going to compile all keyboards, match the rest of the rule
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# for each of them
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define PARSE_ALL_KEYBOARDS
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$$(eval $$(call PARSE_ALL_IN_LIST,PARSE_KEYBOARD,$(KEYBOARDS)))
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endef
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# $1 Subproject
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# When entering this, the keyboard and subproject are known, so now we need
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# to determine which keymaps are going to get compiled
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define PARSE_SUBPROJECT
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# If we want to compile the default subproject, then we need to
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# include the correct makefile to determine the actual name of it
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CURRENT_SP := $1
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ifeq ($$(CURRENT_SP),)
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CURRENT_SP := defaultsp
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endif
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ifeq ($$(CURRENT_SP),defaultsp)
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SUBPROJECT_DEFAULT=
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$$(eval include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/Makefile)
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CURRENT_SP := $$(SUBPROJECT_DEFAULT)
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endif
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# If current subproject is empty (the default was not defined), and we have a list of subproject
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# then make all of them
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ifeq ($$(CURRENT_SP),)
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ifneq ($$(SUBPROJECTS),)
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CURRENT_SP := allsp
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endif
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endif
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# The special allsp is handled later
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ifneq ($$(CURRENT_SP),allsp)
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# get a list of all keymaps
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KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/keymaps/*/.)))
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ifneq ($$(CURRENT_SP),)
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# if the subproject is defined, then also look for keymaps inside the subproject folder
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SP_KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/$$(CURRENT_SP)/keymaps/*/.)))
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KEYMAPS := $$(sort $$(KEYMAPS) $$(SP_KEYMAPS))
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endif
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# if the rule after removing the start of it is empty (we haven't specified a kemap or target)
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# compile all the keymaps
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ifeq ($$(RULE),)
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$$(eval $$(call PARSE_ALL_KEYMAPS))
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# The same if allkm was specified
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else ifeq ($$(call COMPARE_AND_REMOVE_FROM_RULE,allkm),true)
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$$(eval $$(call PARSE_ALL_KEYMAPS))
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# Try to match the specified keyamp with the list of known keymaps
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else ifeq ($$(call TRY_TO_MATCH_RULE_FROM_LIST,$$(KEYMAPS)),true)
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$$(eval $$(call PARSE_KEYMAP,$$(MATCHED_ITEM)))
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# Otherwise try to match the keymap from the current folder, or arguments to the make command
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else ifneq ($$(KEYMAP),)
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$$(eval $$(call PARSE_KEYMAP,$$(KEYMAP)))
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# No matching keymap found, so we assume that the rest of the rule is the target
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# If we haven't been able to parse out a subproject, then make all of them
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# This is consistent with running make without any arguments from the keyboard
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# folder
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else ifeq ($1,)
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$$(eval $$(call PARSE_ALL_SUBPROJECTS))
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# Otherwise, make all keymaps, again this is consistent with how it works without
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# any arguments
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else
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$$(eval $$(call PARSE_ALL_KEYMAPS))
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endif
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else
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# As earlier mentione,d when allsb is specified, we call our self recursively
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# for all of the subprojects
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$$(eval $$(call PARSE_ALL_IN_LIST,PARSE_SUBPROJECT,$(SUBPROJECTS)))
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endif
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endef
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# If we want to parse all subprojects, but the keyboard doesn't have any,
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# then use defaultsp instead
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define PARSE_ALL_SUBPROJECTS
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ifeq ($$(SUBPROJECTS),)
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$$(eval $$(call PARSE_SUBPROJECT,defaultsp))
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else
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$$(eval $$(call PARSE_ALL_IN_LIST,PARSE_SUBPROJECT,$$(SUBPROJECTS)))
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endif
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endef
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# $1 Keymap
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# This is the meat of compiling a keyboard, when entering this, everything is known
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# keyboard, subproject, and keymap
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# Note that we are not directly calling the command here, but instead building a list,
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# which will later be processed
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define PARSE_KEYMAP
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CURRENT_KM = $1
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# The rest of the rule is the target
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# Remove the leading "-" from the target, as it acts as a separator
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MAKE_TARGET := $$(patsubst -%,%,$$(RULE))
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# We need to generate an unique indentifer to append to the COMMANDS list
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COMMAND := COMMAND_KEYBOARD_$$(CURRENT_KB)_SUBPROJECT_$(CURRENT_SP)_KEYMAP_$$(CURRENT_KM)
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COMMANDS += $$(COMMAND)
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# If we are compiling a keyboard without a subproject, we want to display just the name
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# of the keyboard, otherwise keyboard/subproject
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ifeq ($$(CURRENT_SP),)
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KB_SP := $(CURRENT_KB)
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else
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KB_SP := $(CURRENT_KB)/$$(CURRENT_SP)
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endif
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# Format it in bold
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KB_SP := $(BOLD)$$(KB_SP)$(NO_COLOR)
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# Specify the variables that we are passing forward to submake
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MAKE_VARS := KEYBOARD=$$(CURRENT_KB) SUBPROJECT=$$(CURRENT_SP) KEYMAP=$$(CURRENT_KM)
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MAKE_VARS += VERBOSE=$(VERBOSE) COLOR=$(COLOR)
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# And the first part of the make command
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MAKE_CMD := $$(MAKE) -r -R -C $(ROOT_DIR) -f build_keyboard.mk $$(MAKE_TARGET)
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# The message to display
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MAKE_MSG := $$(MSG_MAKE_KB)
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# We run the command differently, depending on if we want more output or not
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# The true version for silent output and the false version otherwise
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COMMAND_true_$$(COMMAND) := \
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printf "$$(MAKE_MSG)" | \
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$$(MAKE_MSG_FORMAT); \
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LOG=$$$$($$(MAKE_CMD) $$(MAKE_VARS) SILENT=true 2>&1) ; \
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if [ $$$$? -gt 0 ]; \
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then $$(PRINT_ERROR_PLAIN); \
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elif [ "$$$$LOG" != "" ] ; \
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then $$(PRINT_WARNING_PLAIN); \
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else \
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$$(PRINT_OK); \
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fi;
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COMMAND_false_$$(COMMAND) := \
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printf "$$(MAKE_MSG)\n\n"; \
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$$(MAKE_CMD) $$(MAKE_VARS) SILENT=false;
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endef
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# Just parse all the keymaps for a specifc keyboard
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define PARSE_ALL_KEYMAPS
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$$(eval $$(call PARSE_ALL_IN_LIST,PARSE_KEYMAP,$$(KEYMAPS)))
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endef
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# Set the silent mode depending on if we are trying to compile multiple keyboards or not
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# By default it's on in that case, but it can be overriden by specifying silent=false
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# from the command line
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define SET_SILENT_MODE
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ifdef SUB_IS_SILENT
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SILENT_MODE := $(SUB_IS_SILENT)
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else ifeq ($$(words $$(COMMANDS)),1)
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SILENT_MODE := false
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else
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SILENT_MODE := true
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endif
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endef
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include $(ROOT_DIR)/message.mk
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RUN_COMMAND = \
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$(COMMAND_$(SILENT_MODE)_$(COMMAND))
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# Allow specifying just the subproject, in the keyboard directory, which will compile all keymaps
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SUBPROJECTS := $(notdir $(patsubst %/Makefile,%,$(wildcard ./*/Makefile)))
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.PHONY: $(SUBPROJECTS)
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$(SUBPROJECTS): %: %-allkm
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# Let's match everything, we handle all the rule parsing ourselves
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.PHONY: %
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%:
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# Check if we have the CMP tool installed
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cmp --version >/dev/null 2>&1; if [ $$? -gt 0 ]; then printf "$(MSG_NO_CMP)"; exit 1; fi;
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# Check if the submodules are dirty, and display a warning if they are
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git submodule status --recursive 2>/dev/null | \
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while IFS= read -r x; do \
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case "$$x" in \
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\ *) ;; \
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*) printf "$(MSG_SUBMODULE_DIRTY)";break;; \
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esac \
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done
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$(eval $(call PARSE_RULE,$@))
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$(eval $(call SET_SILENT_MODE))
|
|
# Run all the commands in the same shell, notice the + at the first line
|
|
# it has to be there to allow parallel execution of the submake
|
|
# This always tries to compile everything, even if error occurs in the middle
|
|
# But we return the error code at the end, to trigger travis failures
|
|
+error_occured=0; \
|
|
$(foreach COMMAND,$(COMMANDS),$(RUN_COMMAND)) \
|
|
if [ $$error_occured -gt 0 ]; then printf "$(MSG_ERRORS)" & exit $$error_occured; fi
|
|
|
|
|
|
# All should compile everything
|
|
.PHONY: all
|
|
all: all-keyboards
|
|
|
|
# Define some shortcuts, mostly for compability with the old syntax
|
|
.PHONY: all-keyboards
|
|
all-keyboards: allkb-allsp-allkm
|
|
|
|
.PHONY: all-keyboards-defaults
|
|
all-keyboards-defaults: allkb-allsp-default
|
|
|
|
|
|
# Generate the version.h file
|
|
GIT_VERSION := $(shell git describe --abbrev=6 --dirty --always --tags 2>/dev/null || date +"%Y-%m-%d-%H:%M:%S")
|
|
BUILD_DATE := $(shell date +"%Y-%m-%d-%H:%M:%S")
|
|
$(shell echo '#define QMK_VERSION "$(GIT_VERSION)"' > $(ROOT_DIR)/quantum/version.h)
|
|
$(shell echo '#define QMK_BUILDDATE "$(BUILD_DATE)"' >> $(ROOT_DIR)/quantum/version.h) |