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e30c993d75
* Refactor layout macro names Update the names of the layout macros to reflect QMK's desired usage. - KEYMAP renamed to LAYOUT - colinta keymap updated accordingly - KC_KEYMAP renamed to LAYOUT_kc - mtdjr keymap updated accordingly * Update xd75.h to use #pragma once include guard * Update keymaps to use QMK_KEYBOARD_H * Refactor default keymap - updated to use layout macro - remove deprecated action_get_macro function - add functions from QMK keymap.c template - process_record_user - matrix_init_user - matrix_scan_user - led_set_user * Update supporting files - updated config.h files to use #pragma once include guard - remove errant QUANTUM_DIR code block * Rename readme files to fully lowercase filenames * Restructure keyboard readme Updated the readme to better align with the current QMK template. * Bugfixes to supporting files |
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config.h | ||
keymap.c | ||
readme.md | ||
rules.mk |
XD75 keymap
This keymap has three base layers (QWERTZ, QWERTY, Gaming) and three function layers (Fn1, Fn2, Fn3).
QWERTY is identical to QWERTZ except z
and y
are swapped.
Gaming is a modified QWERTY layer for left-hand usage.
The function layers contain:
- Symbols (standard and Unicode)
- Unicode input mode switches
- Numpad
- Function keys
- Media, mouse, LED control
- Non-breaking characters