qmk_firmware/keyboards/jones/v03_1/keymaps/default_ansi/keymap.c
Drashna Jaelre 0da6562c4d
Make default layer size 16-bit (#15286)
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
2022-06-19 07:37:51 +10:00

373 lines
14 KiB
C

/* Copyright 2020 Takeshi Nishio
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_number {
_MAC = 0,
_WIN,
_NUM,
_LOWER,
_RAISE,
_NUM_RAISE,
_ADJUST
};
// Tap Dance
enum tap_dances{
TD_LSFT_CAPS = 0,
TD_ESC_NUM,
};
// Tap Dance state
enum {
SINGLE_TAP = 1,
DOUBLE_TAP,
TRIPLE_TAP,
TAP_HOLD,
};
// Declare the functions to be used with your tap dance key(s)
// Function associated with all tap dances
uint8_t cur_dance(qk_tap_dance_state_t *state);
// Functions associated with individual tap dances
void ql_finished(qk_tap_dance_state_t *state, void *user_data);
void ql_reset(qk_tap_dance_state_t *state, void *user_data);
// Tap Dance definitions
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_LSFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
[TD_ESC_NUM] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ql_finished, ql_reset),
};
uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case TD(TD_ESC_NUM):
return 275;
default:
return TAPPING_TERM;
}
}
// Defines the keycodes used by our macros in process_record_user
enum custom_keycodes {
MAC = SAFE_RANGE,
WIN,
};
// Key Macro
#define ESC_NUM TD(TD_ESC_NUM)
#define S_CAP TD(TD_LSFT_CAPS)
#define SP_RAI LT(_RAISE, KC_SPC)
#define SP_NRAI LT(_NUM_RAISE, KC_SPC)
#define SP_SFT MT(MOD_LSFT, KC_SPC)
#define C_SLSH RCTL_T(KC_SLSH)
#define CT_E LCTL(KC_E)
#define CT_A LCTL(KC_A)
#define ALT_GRV LALT(KC_GRV)
#define LOWER MO(_LOWER)
#define NUM TG(_NUM)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_MAC] = LAYOUT_ansi(
ESC_NUM,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSLS,KC_GRV,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, KC_LBRC,KC_RBRC,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_ENT, KC_QUOT,
S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, C_SLSH, KC_RSFT,KC_UP, LOWER,
KC_MUTE,KC_LANG2,KC_LALT,KC_LGUI, SP_SFT, SP_RAI, KC_RGUI,KC_RALT,KC_LANG1,KC_LEFT,KC_DOWN,KC_RGHT
),
[_WIN] = LAYOUT_ansi(
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
_______,ALT_GRV,KC_LGUI,KC_LALT, _______, _______, KC_RALT,KC_APP, ALT_GRV,_______,_______,_______
),
[_NUM] = LAYOUT_ansi(
_______,_______,_______,_______,_______,_______,_______,XXXXXXX,KC_PSLS,KC_PSLS,KC_PAST,_______,_______,_______,_______,
_______, _______,_______,_______,_______,_______,_______,KC_P7, KC_P8, KC_P9, KC_PPLS,_______, _______,_______,
_______, _______,_______,_______,_______,_______,_______,KC_P4, KC_P5, KC_P6, XXXXXXX,_______, _______,
_______, _______,_______,_______,_______,_______,_______,KC_P1, KC_P2, KC_P3, KC_PENT,_______,_______,_______,
_______,_______,_______,_______, _______, SP_NRAI, KC_P0, KC_PDOT,_______,_______,_______,_______
),
[_LOWER] = LAYOUT_ansi(
KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
KC_PSCR, _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_HOME,KC_UP, KC_END, KC_VOLU,
_______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_LEFT,KC_RGHT, KC_VOLD,
_______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGDN,KC_DOWN,_______,KC_PGUP,_______,
_______,_______,_______,_______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END
),
[_RAISE] = LAYOUT_ansi(
KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
KC_PSCR, _______,_______,CT_E, _______,_______,_______,_______,_______,_______,KC_PGUP,KC_DEL, _______,_______,
_______, CT_A, _______,KC_DEL, KC_RGHT,KC_ESC, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,KC_MINS,KC_INS, _______,
_______, _______,_______,_______,_______,KC_LEFT,KC_PGDN,KC_ENT, _______,KC_MRWD,KC_MFFD,_______,KC_PGUP,_______,
_______,_______,_______,_______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END
),
[_NUM_RAISE] = LAYOUT_ansi(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSLS,KC_GRV,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, KC_LBRC,KC_RBRC,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, KC_QUOT,
S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, C_SLSH, KC_RSFT,KC_UP, _______,
_______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______
),
[_ADJUST] = LAYOUT_ansi(
_______,RGB_HUI,RGB_SAI,RGB_VAI,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
_______, _______,WIN, _______,QK_BOOT, _______,RGB_HUI,RGB_SAI,RGB_VAI,_______,RGB_RMOD,_______, _______,_______,
_______, AU_TOG, CK_TOGG,MU_TOG, MU_MOD, _______,RGB_HUD,RGB_SAD,RGB_VAD,RGB_TOG,RGB_MOD,_______, _______,
_______, CK_RST, CK_DOWN,CK_UP ,_______,_______,NUM, MAC, _______,_______,_______,_______,_______,_______,
_______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case MAC: // Change default ayer --> Write to EEPROM
if (record->event.pressed) {
set_single_persistent_default_layer(_MAC);
}
return false;
break;
case WIN: // Change default ayer --> Write to EEPROM
if (record->event.pressed) {
set_single_persistent_default_layer(_WIN);
}
return false;
break;
default:
break;
}
return true;
}
//------------------------------------------------------------------------------
// RGB Light settings
#ifdef RGBLIGHT_LAYERS
// Indicator LED settings
#define JONES_LED_INDICATOR_INDEX 12 // where to start indicator
#define JONES_LED_INDICATOR_COUNT 2 // how many leds for indicator
#define JONES_LED_INDICATOR_CHANGE_COUNT 1 // how meny leds to change color for temporally layer
#define JONES_LED_DIMMER_LEVEL 200 // brightness dimmer
// for Default layer (= Base layer)
const rgblight_segment_t PROGMEM my_mac_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_WHITE - JONES_LED_DIMMER_LEVEL}
);
const rgblight_segment_t PROGMEM my_win_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_BLUE - JONES_LED_DIMMER_LEVEL}
);
const rgblight_segment_t PROGMEM my_num_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_YELLOW - JONES_LED_DIMMER_LEVEL}
);
// for temporal layer
const rgblight_segment_t PROGMEM my_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_MAGENTA - JONES_LED_DIMMER_LEVEL}
);
const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_GREEN - JONES_LED_DIMMER_LEVEL}
);
const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_CYAN - JONES_LED_DIMMER_LEVEL}
);
const rgblight_segment_t PROGMEM my_num_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_GOLD - JONES_LED_DIMMER_LEVEL}
);
const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_RED - JONES_LED_DIMMER_LEVEL}
);
// Define the array of layers. Later layers take precedence
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
my_mac_layer,
my_win_layer,
my_num_layer,
my_caps_layer,
my_lower_layer,
my_raise_layer,
my_num_raise_layer,
my_adjust_layer
);
void keyboard_post_init_user(void) {
// Enable the LED layers
rgblight_layers = my_rgb_layers;
}
// Enabling and disabling lighting layers
layer_state_t layer_state_set_user(layer_state_t state) {
state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
rgblight_set_layer_state(4, layer_state_cmp(state, _LOWER));
rgblight_set_layer_state(5, layer_state_cmp(state, _RAISE));
rgblight_set_layer_state(6, layer_state_cmp(state, _NUM_RAISE));
rgblight_set_layer_state(7, layer_state_cmp(state, _ADJUST));
return state;
}
// Enabling and disabling lighting layers for default layer
layer_state_t default_layer_state_set_user(layer_state_t state) {
rgblight_set_layer_state(0, layer_state_cmp(state, _MAC));
rgblight_set_layer_state(1, layer_state_cmp(state, _WIN));
rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
return state;
}
bool led_update_user(led_t led_state) {
rgblight_set_layer_state(3, led_state.caps_lock);
return true;
}
#endif
//------------------------------------------------------------------------------
// Rotary Encoder
bool encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* First encoder, Right side */
if (clockwise) {
tap_code(KC_VOLD);
} else {
tap_code(KC_VOLU);
}
}
if (index == 1) { /* Second encoder, Left side */
switch(get_highest_layer(layer_state)) {
case _LOWER:
if (clockwise) {
rgblight_decrease_hue();
} else {
rgblight_increase_hue();
}
break;
case _RAISE:
if (clockwise) {
rgblight_decrease_val();
} else {
rgblight_increase_val();
}
break;
case _ADJUST:
if (clockwise) {
rgblight_step_reverse();
} else {
rgblight_step();
}
break;
default:
if (clockwise) {
tap_code(KC_VOLD);
} else {
tap_code(KC_VOLU);
}
break;
}
}
return true;
}
//------------------------------------------------------------------------------
// Tap Dance function
typedef struct {
bool is_press_action;
uint8_t state;
} tap;
// Determine the current tap dance state
uint8_t cur_dance(qk_tap_dance_state_t *state) {
if (state->count == 1) {
if (!state->pressed) {
return SINGLE_TAP;
} else {
return TAP_HOLD;
}
} else if (state->count == 2) {
if (!state->pressed) {
return DOUBLE_TAP;
} else {
return TAP_HOLD;
}
} else if (state->count == 3) {
if (!state->pressed) {
return TRIPLE_TAP;
} else {
return TAP_HOLD;
}
} else {
return 8; // Magic number. At some point this method will expand to work for more presses
}
}
// Initialize tap structure associated with example tap dance key
static tap ql_tap_state = {
.is_press_action = true,
.state = 0
};
// Functions that control what our tap dance key does
void ql_finished(qk_tap_dance_state_t *state, void *user_data) {
ql_tap_state.state = cur_dance(state);
switch(TAP_DANCE_KEYCODE(state)) {
case TD(TD_ESC_NUM): // ESC key action
switch (ql_tap_state.state) {
case SINGLE_TAP:
case DOUBLE_TAP:
// ESC
tap_code(KC_ESC);
break;
case TAP_HOLD:
// temporal layer change
layer_on(_NUM);
break;
case TRIPLE_TAP:
// toggle layer
// Check to see if the layer is already set
if (layer_state_is(_NUM)) {
// If already set, then switch it off
layer_off(_NUM);
} else {
// If not already set, then switch the layer on
layer_on(_NUM);
}
break;
}
break;
}
}
void ql_reset(qk_tap_dance_state_t *state, void *user_data) {
switch(TAP_DANCE_KEYCODE(state)) {
case TD(TD_ESC_NUM):
// If the key was held down and now is released then switch off the layer
if (ql_tap_state.state == TAP_HOLD) {
layer_off(_NUM);
}
ql_tap_state.state = 0;
break;
}
}