mirror of
https://github.com/qmk/qmk_firmware.git
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133 lines
4.1 KiB
C
133 lines
4.1 KiB
C
/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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#define TAPPING_TERM 150
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/* Select hand configuration */
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#define SOFT_SERIAL_PIN D3
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#define EE_HANDS
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/* key matrix size */
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// Rows are doubled-up
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#define MATRIX_ROWS 12
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#define MATRIX_ROW_PINS { C6, B6, B5, B4, D7, E6}
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// wiring of each half
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#define MATRIX_COLS 7
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#define MATRIX_COL_PINS { F0, F1, F4, F5, F6, F7, C7 }
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#define DIODE_DIRECTION COL2ROW
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCE 5
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#ifdef IOS_DEVICE_ENABLE
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#define RGBLIGHT_LIMIT_VAL 40
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#elif RGBLIGHT_FULL_POWER
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#define RGBLIGHT_LIMIT_VAL 255
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#else
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#define RGBLIGHT_LIMIT_VAL 120
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#endif
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS RGBLIGHT_LIMIT_VAL
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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#define ENABLE_RGB_MATRIX_ALPHAS_MODS
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#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_BREATHING
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#define ENABLE_RGB_MATRIX_BAND_SAT
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#define ENABLE_RGB_MATRIX_BAND_VAL
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#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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#define ENABLE_RGB_MATRIX_CYCLE_ALL
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#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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#define ENABLE_RGB_MATRIX_DUAL_BEACON
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#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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#define ENABLE_RGB_MATRIX_RAINDROPS
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#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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#define ENABLE_RGB_MATRIX_HUE_BREATHING
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#define ENABLE_RGB_MATRIX_HUE_PENDULUM
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#define ENABLE_RGB_MATRIX_HUE_WAVE
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#define ENABLE_RGB_MATRIX_PIXEL_RAIN
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#define ENABLE_RGB_MATRIX_PIXEL_FLOW
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#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#define ENABLE_RGB_MATRIX_SPLASH
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#define ENABLE_RGB_MATRIX_MULTISPLASH
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#define ENABLE_RGB_MATRIX_SOLID_SPLASH
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#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#define LED_HITS_TO_REMEMBER 5
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#define RGBLIGHT_ANIMATIONS
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#if defined(RGBLIGHT_ENABLE) && !defined(IOS_DEVICE_ENABLE)
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// USB_MAX_POWER_CONSUMPTION value for Helix keyboard
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// 120 RGBoff, OLEDoff
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// 120 OLED
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// 330 RGB 6
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// 300 RGB 32
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// 310 OLED & RGB 32
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#define USB_MAX_POWER_CONSUMPTION 500
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#else
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// fix iPhone and iPad power adapter issue
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// iOS device need lessthan 100
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#define USB_MAX_POWER_CONSUMPTION 100
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#endif
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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// #define NO_DEBUG
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/* disable print */
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// #define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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