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https://github.com/qmk/qmk_firmware.git
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cbabc8dbe6
* Replace Tapping Force Hold feature with Quick Tap Term * Replace keyboard level TAPPING_FORCE_HOLD with QUICK_TAP_TERM 0 * Deprecate force hold in info_config.json * Before and after quick tap term unit tests * Quick tap unit tests iteration * Keymap config.h correction * Remove TAPPING_FORCE_HOLD_PER_KEY macros that were missed * Add two more test cases for quick tap * Replace TAPPING_FORCE_HOLD with QUICK_TAP_TERM in configs #2 * Replace TAPPING_FORCE_HOLD_PER_KEY with QUICK_TAP_TERM_PER_KEY in configs #2 * Add function declaration for get_quick_tap_term Co-authored-by: Stefan Kerkmann <karlk90@pm.me>
145 lines
4.9 KiB
C
145 lines
4.9 KiB
C
/**
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* Copyright 2021 Quentin LEBASTARD <qlebastard@gmail.com>
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* Copyright 2022 Charly Delay <charly@codesink.dev> (@0xcharly)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#ifdef VIA_ENABLE
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/* Via configuration. */
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# define DYNAMIC_KEYMAP_LAYER_COUNT 8
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#endif // VIA_ENABLE
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/**
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* Configure the global tapping term (default: 200ms).
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* If you have a lot of accidental mod activations, crank up the tapping term.
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*/
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#ifndef TAPPING_TERM
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# define TAPPING_TERM 160
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#endif // TAPPING_TERM
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// disable trackpad taps
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// #define CIRQUE_PINNACLE_TAPPING_TERM 0
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/**
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* Enable rapid switch from tap to hold. Disable auto-repeat when pressing key
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* twice, except for one-shot keys.
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*/
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#define QUICK_TAP_TERM 0
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/*
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* Tap-or-Hold decision modes.
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*
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* Note that the following flags behave differently when combined (ie. when 2 or
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* more are enabled).
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*
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* See bit.ly/tap-or-hold for a visual explanation of the following tap-or-hold
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* decision modes.
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*/
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/**
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* Faster tap-hold trigger.
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*
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* Without `PERMISSIVE_HOLD`, within `TAPPING_TERM`:
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* Mod(a)🠗 e🠗 e🠕 Mod(a)🠕 ➞ ae
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* With `PERMISSIVE_HOLD`, within `TAPPING_TERM`:
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* Mod(a)🠗 e🠗 e🠕 Mod(a)🠕 ➞ Mod+e
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*/
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#define PERMISSIVE_HOLD
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/**
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* Prevent normal rollover on alphas from accidentally triggering mods.
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*
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* Ignores key presses that interrupt a mod-tap. Must-have for Home Row mod.
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*
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* Without `IGNORE_MOD_TAP_INTERRUPT`, within `TAPPING_TERM`:
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* Mod(a)🠗 e🠗 Mod(a)🠕 e🠕 ➞ Mod+e
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* With `IGNORE_MOD_TAP_INTERRUPT`, within `TAPPING_TERM`:
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* Mod(a)🠗 e🠗 Mod(a)🠕 e🠕 ➞ ae
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*/
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#define IGNORE_MOD_TAP_INTERRUPT
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/** Dilemma-specific features. */
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#ifdef POINTING_DEVICE_ENABLE
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// Flip horizontal direction for drag-scroll.
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# define DILEMMA_DRAGSCROLL_REVERSE_X
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// #define DILEMMA_DRAGSCROLL_REVERSE_Y
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#endif // POINTING_DEVICE_ENABLE
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/** RGB Matrix. */
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#ifdef RGB_MATRIX_ENABLE
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// Enable all animations on ARM boards since they have plenty of memory
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// available for it.
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# define ENABLE_RGB_MATRIX_ALPHAS_MODS
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# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_BREATHING
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# define ENABLE_RGB_MATRIX_BAND_SAT
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# define ENABLE_RGB_MATRIX_BAND_VAL
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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# define ENABLE_RGB_MATRIX_CYCLE_ALL
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# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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# define ENABLE_RGB_MATRIX_DUAL_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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# define ENABLE_RGB_MATRIX_RAINDROPS
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# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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# define ENABLE_RGB_MATRIX_HUE_BREATHING
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# define ENABLE_RGB_MATRIX_HUE_PENDULUM
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# define ENABLE_RGB_MATRIX_HUE_WAVE
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# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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# define ENABLE_RGB_MATRIX_SPLASH
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# define ENABLE_RGB_MATRIX_MULTISPLASH
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# define ENABLE_RGB_MATRIX_SOLID_SPLASH
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# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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// Limit maximum brightness to keep power consumption reasonable, and avoid
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// disconnects.
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# undef RGB_MATRIX_MAXIMUM_BRIGHTNESS
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 64
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// Rainbow swirl as startup mode.
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# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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# define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
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// Slow swirl at startup.
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# define RGB_MATRIX_DEFAULT_SPD 32
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// Startup values.
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# define RGB_MATRIX_DEFAULT_HUE 0
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# define RGB_MATRIX_DEFAULT_SAT 255
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# define RGB_MATRIX_DEFAULT_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
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#endif // RGB_MATRIX_ENABLE
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