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83 lines
3.5 KiB
C
83 lines
3.5 KiB
C
// Copyright 2021 Werther (@thewerther)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#define DRIVER_LED_UNDERGLOW 10
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#define TAPPING_TERM 500
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#define PERMISSIVE_HOLD
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#if defined(RGB_MATRIX_ENABLE)
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#undef RGB_MATRIX_MAXIMUM_BRIGHTNESS
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
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// change saturation and hue step size
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#undef RGBLIGHT_HUE_STEP
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#undef RGBLIGHT_SAT_STEP
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#define RGBLIGHT_SAT_STEP 5
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#define RGBLIGHT_HUE_STEP 5
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#define RGB_MATRIX_KEYPRESSES
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// disable effects from keyboard level config.h
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#undef ENABLE_RGB_MATRIX_ALPHAS_MODS
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#undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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#undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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#undef ENABLE_RGB_MATRIX_BREATHING
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#undef ENABLE_RGB_MATRIX_BAND_SAT
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#undef ENABLE_RGB_MATRIX_BAND_VAL
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#undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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#undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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#undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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#undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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#undef ENABLE_RGB_MATRIX_CYCLE_ALL
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#undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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#undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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#undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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#undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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#undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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#undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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#undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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#undef ENABLE_RGB_MATRIX_DUAL_BEACON
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#undef ENABLE_RGB_MATRIX_RAINBOW_BEACON
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#undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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#undef ENABLE_RGB_MATRIX_RAINDROPS
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#undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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#undef ENABLE_RGB_MATRIX_HUE_BREATHING
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#undef ENABLE_RGB_MATRIX_HUE_PENDULUM
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#undef ENABLE_RGB_MATRIX_HUE_WAVE
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#undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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#undef ENABLE_RGB_MATRIX_PIXEL_RAIN
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#undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
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#undef ENABLE_RGB_MATRIX_DIGITAL_RAIN
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#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
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#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#undef ENABLE_RGB_MATRIX_SPLASH
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#undef ENABLE_RGB_MATRIX_MULTISPLASH
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#undef ENABLE_RGB_MATRIX_SOLID_SPLASH
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#undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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// only enable a few
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#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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#define ENABLE_RGB_MATRIX_DUAL_BEACON
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#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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// #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE// Pulses keys hit to hue & value then fades value out
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
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#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
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#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
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// #endif // # if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
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#endif // # if defined(RGB_MATRIX_ENABLE)
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