mirror of https://github.com/qmk/qmk_firmware
133 lines
3.9 KiB
C
133 lines
3.9 KiB
C
#include "quantum.h"
|
|
|
|
static qk_tap_dance_state_t qk_tap_dance_state;
|
|
bool td_debug_enable = false;
|
|
|
|
#if CONSOLE_ENABLE
|
|
#define td_debug(s) if (td_debug_enable) \
|
|
{ \
|
|
xprintf ("D:tap_dance:%s:%s = { keycode = %d, count = %d, active = %d, pressed = %d }\n", __FUNCTION__, s, \
|
|
qk_tap_dance_state.keycode, qk_tap_dance_state.count, \
|
|
qk_tap_dance_state.active, qk_tap_dance_state.pressed); \
|
|
}
|
|
#else
|
|
#define td_debug(s)
|
|
#endif
|
|
|
|
void qk_tap_dance_pair_finished (qk_tap_dance_state_t *state, void *user_data) {
|
|
qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
|
|
|
|
if (state->count == 1) {
|
|
register_code (pair->kc1);
|
|
} else if (state->count == 2) {
|
|
register_code (pair->kc2);
|
|
}
|
|
}
|
|
|
|
void qk_tap_dance_pair_reset (qk_tap_dance_state_t *state, void *user_data) {
|
|
qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
|
|
|
|
if (state->count == 1) {
|
|
unregister_code (pair->kc1);
|
|
} else if (state->count == 2) {
|
|
unregister_code (pair->kc2);
|
|
}
|
|
}
|
|
|
|
static inline void _process_tap_dance_action_fn (qk_tap_dance_state_t *state,
|
|
void *user_data,
|
|
qk_tap_dance_user_fn_t fn)
|
|
{
|
|
if (fn) {
|
|
fn(state, user_data);
|
|
}
|
|
}
|
|
|
|
static inline void process_tap_dance_action_on_each_tap (qk_tap_dance_action_t action)
|
|
{
|
|
td_debug("trigger");
|
|
_process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_each_tap);
|
|
}
|
|
|
|
static inline void process_tap_dance_action_on_dance_finished (qk_tap_dance_action_t action)
|
|
{
|
|
td_debug("trigger");
|
|
_process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_dance_finished);
|
|
}
|
|
|
|
static inline void process_tap_dance_action_on_reset (qk_tap_dance_action_t action)
|
|
{
|
|
td_debug("trigger")
|
|
_process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_reset);
|
|
}
|
|
|
|
bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
|
|
bool r = true;
|
|
uint16_t idx = keycode - QK_TAP_DANCE;
|
|
qk_tap_dance_action_t action;
|
|
|
|
switch(keycode) {
|
|
case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
|
|
action = tap_dance_actions[idx];
|
|
|
|
process_tap_dance_action_on_each_tap (action);
|
|
if (qk_tap_dance_state.keycode && qk_tap_dance_state.keycode != keycode) {
|
|
process_tap_dance_action_on_dance_finished (action);
|
|
} else if (qk_tap_dance_state.active && qk_tap_dance_state.pressed) {
|
|
reset_tap_dance (&qk_tap_dance_state);
|
|
} else {
|
|
r = false;
|
|
}
|
|
|
|
qk_tap_dance_state.active = true;
|
|
qk_tap_dance_state.pressed = record->event.pressed;
|
|
if (record->event.pressed) {
|
|
qk_tap_dance_state.keycode = keycode;
|
|
qk_tap_dance_state.timer = timer_read ();
|
|
qk_tap_dance_state.count++;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
if (qk_tap_dance_state.keycode) {
|
|
// if we are here, the tap dance was interrupted by a different key
|
|
idx = qk_tap_dance_state.keycode - QK_TAP_DANCE;
|
|
action = tap_dance_actions[idx];
|
|
|
|
process_tap_dance_action_on_each_tap (action);
|
|
process_tap_dance_action_on_dance_finished (action);
|
|
reset_tap_dance (&qk_tap_dance_state);
|
|
qk_tap_dance_state.active = false;
|
|
}
|
|
break;
|
|
}
|
|
|
|
return r;
|
|
}
|
|
|
|
void matrix_scan_tap_dance () {
|
|
if (qk_tap_dance_state.active && timer_elapsed (qk_tap_dance_state.timer) > TAPPING_TERM) {
|
|
// if we are here, the tap dance was timed out
|
|
uint16_t idx = qk_tap_dance_state.keycode - QK_TAP_DANCE;
|
|
qk_tap_dance_action_t action = tap_dance_actions[idx];
|
|
|
|
process_tap_dance_action_on_dance_finished (action);
|
|
reset_tap_dance (&qk_tap_dance_state);
|
|
}
|
|
}
|
|
|
|
void reset_tap_dance (qk_tap_dance_state_t *state) {
|
|
uint16_t idx = state->keycode - QK_TAP_DANCE;
|
|
qk_tap_dance_action_t action;
|
|
|
|
if (state->pressed)
|
|
return;
|
|
|
|
action = tap_dance_actions[idx];
|
|
process_tap_dance_action_on_reset (action);
|
|
|
|
state->keycode = 0;
|
|
state->count = 0;
|
|
state->active = false;
|
|
}
|