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3907ed034b
* Use proper function levels * Add matrix init functions * Convert KEYMAP to LAYOUT Or @mechmerlin is going to hunt me down and harm me... probably :) * Fix conflict issues
42 lines
1.2 KiB
C
42 lines
1.2 KiB
C
/*
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Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef KEYMAP_COMMON_H
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#define KEYMAP_COMMON_H
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#include "quantum.h"
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#include "quantum_keycodes.h"
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#include "keycode.h"
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#include "action.h"
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void matrix_init_user(void); // TODO port this to other PS2AVRGB boards
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#define LAYOUT( \
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K01, K02, K03, K04, K05, K06, \
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K11, K12, K13, K14, K15, K16, \
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K21, K22, K23, K24, K25, K26, \
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K31, K32, K33, K34, K35, K36 \
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) \
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{ \
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{ K06, K05, K04, K03, K02, K01 }, \
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{ K16, K15, K14, K13, K12, K11 }, \
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{ K26, K25, K24, K23, K22, K21 }, \
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{ K36, K35, K34, K33, K32, K31 } \
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}
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#endif
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