mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-12-24 10:29:54 +00:00
165 lines
6.4 KiB
C
165 lines
6.4 KiB
C
#include QMK_KEYBOARD_H
|
||
|
||
// Layer names
|
||
#define _COLEMAK 0
|
||
#define _GAME 1
|
||
#define _RAISE 2
|
||
|
||
enum preonic_keycodes {
|
||
COLEMAK = SAFE_RANGE,
|
||
GAME,
|
||
RAISE
|
||
};
|
||
|
||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||
|
||
/* Colemak
|
||
* ,-----------------------------------------------------------------------------------.
|
||
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | \ |
|
||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||
* | = | Q | W | F | P | G | J | L | U | Y | [ | ] |
|
||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||
* | - | A | R | S | T | D | H | N | E | I | O | ' |
|
||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||
* | ; | Z | X | C | V | B | K | M | , | . | / | ENTER|
|
||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||
* | ESC | ALT | GUI | SHIFT| CTRL | BKSP | SPACE| RAISE| SHIFT| | DEL | TAB |
|
||
* `-----------------------------------------------------------------------------------'
|
||
*/
|
||
[_COLEMAK] = LAYOUT_preonic_grid( \
|
||
KC_GRV ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_BSLS, \
|
||
KC_EQL ,KC_Q ,KC_W ,KC_F ,KC_P ,KC_G ,KC_J ,KC_L ,KC_U ,KC_Y ,KC_LBRC,KC_RBRC, \
|
||
KC_MINS,KC_A ,KC_R ,KC_S ,KC_T ,KC_D ,KC_H ,KC_N ,KC_E ,KC_I ,KC_O ,KC_QUOT, \
|
||
KC_SCLN,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,KC_K ,KC_M ,KC_COMM,KC_DOT ,KC_SLSH,KC_ENT, \
|
||
KC_ESC ,KC_LALT,KC_LGUI,KC_LSFT,KC_LCTL,KC_BSPC,KC_SPC ,RAISE ,KC_RSFT,_______,KC_DEL ,KC_TAB \
|
||
),
|
||
|
||
/* Game
|
||
* ,-----------------------------------------------------------------------------------.
|
||
* | ESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 |NUM LK| ÷ | × | - |
|
||
* |------+------+------+------+------+------+------+------+------+------+------+------+
|
||
* | TAB | Q | W | E | R | T | Y | U | 1 | 2 | 3 | + |
|
||
* |------+------+------+------+------+------+------+------+------+------+------+------+
|
||
* | CTRL | A | S | D | F | G | H | J | 4 | 5 | 6 | = |
|
||
* |------+------+------+------+------+------+------+------+------+------+------+------+
|
||
* | SHIFT| Z | X | C | V | B | N | M | 7 | 8 | 9 | ENTER|
|
||
* |------+------+------+------+------+------+------+------+------+------+------+------+
|
||
* | | ALT | GUI | SPACE| CTRL | BKSP | SPACE| RAISE| , | 0 | . | TAB |
|
||
* `-----------------------------------------------------------------------------------'
|
||
*/
|
||
[_GAME] = LAYOUT_preonic_grid( \
|
||
KC_ESC ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,KC_6 ,KC_7 ,KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \
|
||
KC_TAB ,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,KC_Y ,KC_U ,KC_P1 ,KC_P2 ,KC_P3 ,KC_PPLS, \
|
||
KC_LCTL,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,KC_H ,KC_J ,KC_P4 ,KC_P5 ,KC_P6 ,KC_PEQL, \
|
||
KC_LSFT,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,KC_N ,KC_M ,KC_P7 ,KC_P8 ,KC_P9 ,KC_PENT, \
|
||
XXXXXXX,KC_LALT,KC_LGUI,KC_SPC ,KC_LCTL,KC_BSPC,KC_SPC ,RAISE ,KC_PCMM,KC_P0 ,KC_PDOT,KC_TAB \
|
||
),
|
||
|
||
/* Raise
|
||
* ,-----------------------------------------------------------------------------------.
|
||
* | SLEEP| F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 |PRTSCR|
|
||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||
* | SYM | F11 | F12 | |AU TOG| VOL+ |BL INC|COLMAK| GAME | MUSIC| MENU |SCRLCK|
|
||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||
* | CAPS | PREV | STOP | PLAY | NEXT | VOL- |BL DEC| LEFT | DOWN | UP | RIGHT| PAUSE|
|
||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||
* | | BACK | STOP | RFRSH| FRWRD| MUTE |BL TOG| HOME | PGDN | PGUP | END |INSERT|
|
||
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
||
* | RESET| | | | | DEL | | | | | | |
|
||
* `-----------------------------------------------------------------------------------'
|
||
*/
|
||
[_RAISE] = LAYOUT_preonic_grid( \
|
||
KC_SLEP,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,KC_F6 ,KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,KC_PSCR, \
|
||
XXXXXXX,KC_F11 ,KC_F12 ,XXXXXXX,AU_TOG ,KC_VOLU,BL_INC ,COLEMAK,GAME ,MU_TOG ,KC_MENU,KC_SLCK, \
|
||
KC_CAPS,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,KC_VOLD,BL_DEC ,KC_LEFT,KC_DOWN,KC_UP ,KC_RGHT,KC_PAUS, \
|
||
XXXXXXX,KC_WBAK,KC_WSTP,KC_WREF,KC_WFWD,KC_MUTE,BL_TOGG,KC_HOME,KC_PGDN,KC_PGUP,KC_END ,KC_INS, \
|
||
RESET ,_______,_______,_______,_______,KC_DEL ,_______,_______,_______,_______,_______,_______ \
|
||
)
|
||
|
||
};
|
||
|
||
|
||
|
||
#ifdef AUDIO_ENABLE
|
||
|
||
float tone_startup[][2] = {
|
||
{NOTE_B5, 20},
|
||
{NOTE_B6, 8},
|
||
{NOTE_DS6, 20},
|
||
{NOTE_B6, 8}
|
||
};
|
||
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
|
||
float tone_game[][2] = {
|
||
{NOTE_E6, 10} ,{NOTE_E6, 10} ,{NOTE_REST, 10} ,{NOTE_E6, 10} ,
|
||
{NOTE_REST, 10} ,{NOTE_C6, 10} ,{NOTE_E6, 10} ,{NOTE_REST, 10} ,
|
||
{NOTE_G6, 10} ,{NOTE_REST, 30},
|
||
{NOTE_G5, 10} ,{NOTE_REST, 30}
|
||
};
|
||
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
|
||
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
|
||
|
||
void startup_user() {
|
||
_delay_ms(20); // gets rid of tick
|
||
PLAY_SONG(tone_startup);
|
||
}
|
||
void shutdown_user() {
|
||
PLAY_SONG(tone_goodbye);
|
||
_delay_ms(150);
|
||
stop_all_notes();
|
||
}
|
||
|
||
void music_on_user(void) {
|
||
music_scale_user();
|
||
}
|
||
void music_scale_user(void) {
|
||
PLAY_SONG(music_scale);
|
||
}
|
||
|
||
#endif
|
||
|
||
|
||
|
||
void matrix_init_user(void) {
|
||
#ifdef AUDIO_ENABLE
|
||
startup_user();
|
||
#endif
|
||
}
|
||
|
||
void persistent_default_layer_set(uint16_t default_layer) {
|
||
eeconfig_update_default_layer(default_layer);
|
||
default_layer_set(default_layer);
|
||
}
|
||
|
||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||
switch (keycode) {
|
||
case COLEMAK:
|
||
if (record->event.pressed) {
|
||
#ifdef AUDIO_ENABLE
|
||
PLAY_SONG(tone_colemak);
|
||
#endif
|
||
persistent_default_layer_set(1UL<<_COLEMAK);
|
||
}
|
||
break;
|
||
case GAME:
|
||
if (record->event.pressed) {
|
||
#ifdef AUDIO_ENABLE
|
||
PLAY_SONG(tone_game);
|
||
#endif
|
||
persistent_default_layer_set(1UL<<_GAME);
|
||
}
|
||
break;
|
||
case RAISE:
|
||
if (record->event.pressed) {
|
||
layer_on(_RAISE);
|
||
} else {
|
||
layer_off(_RAISE);
|
||
}
|
||
break;
|
||
default:
|
||
return true;
|
||
break;
|
||
}
|
||
|
||
return false;
|
||
};
|