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https://github.com/qmk/qmk_firmware.git
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2b30776dd0
* Add issmirnov {user, ergodox, levinson} files. There are enough interesting QMK tricks in these layouts that it seems worth it to share with the broader community. Big thanks to Drashna for inspiration, as well as all the wonderful creators of QMK documentation. Some highlights: - Common layout shared between levinson and ergodox_ez - TAP_TOG macro for fast layer switching - Autogenerated keymaps ascii art with git hooks I will do my best to do periodic rolls here, but the source of truth will always be https://github.com/issmirnov/qmk-keebs * Incorporate review feedback. - Remove CLEAR_EEPROM in favor of built in EEP_RST - Remove custom handlers for audio on bootup and shutdown - Remove plethora of unneeded includes - Remove deprecated and dupliated config options HUGE thanks to drashna for the review! * Apply suggestions from code review Huge thanks to drashna@ for a very thorough review and the very useful suggestions. Co-Authored-By: Drashna Jaelre <drashna@live.com> * Remove unclear optimization This was an artifact from some other keymap I saw.
62 lines
1.6 KiB
C
62 lines
1.6 KiB
C
#include "rgb.h"
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// TODO gate this debugging header
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#include <print.h>
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// Wired up in layer_state_set_user in keymap.c
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layer_state_t layer_state_set_rgb(layer_state_t state) {
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switch (get_highest_layer(state)) {
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case _QWERTY:
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rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
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rgblight_sethsv_noeeprom(RGB_CLEAR);
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break;
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case _SYMB:
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rgblight_sethsv_noeeprom_red();
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break;
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case _NUMP:
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rgblight_sethsv_noeeprom_green();
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break;
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case _OVERWATCH:
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rgblight_sethsv_noeeprom_blue();
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// TODO set up animated rainbow swirl with overwatch colors.
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// rgblight_mode_noeeprom(RGBLIGHT_MODE_RAINBOW_SWIRL);
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// rgblight_effect_breathing(&animation_status);
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// rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING + 3);
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break;
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case _NAVI:
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rgblight_sethsv_noeeprom(HSV_AZURE);
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break;
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default: // for any other layers, or the default layer
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break;
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}
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return state;
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}
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void keyboard_post_init_rgb(void) {
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rgblight_enable();
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rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
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rgblight_setrgb(RGB_CLEAR);
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uprintf("Reset RGB colors");
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}
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void matrix_scan_rgb(void) {
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set_rgb_indicators(get_mods(), get_oneshot_mods());
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}
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void set_rgb_indicators(uint8_t this_mod, uint8_t this_osm) {
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if (biton32(layer_state) == _QWERTY) {
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if ((this_mod | this_osm) & MOD_MASK_SHIFT) {
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rgblight_setrgb_gold_at(SHFT_LED1);
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} else {
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rgblight_setrgb_at(RGB_CLEAR, SHFT_LED1);
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}
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if ((this_mod | this_osm) & MOD_MASK_GUI) {
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rgblight_setrgb_purple_at(GUI_LED1);
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} else {
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rgblight_setrgb_at(RGB_CLEAR, GUI_LED1);
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}
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}
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}
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