mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-12-26 11:29:57 +00:00
0c665696d7
* Add Colemak Mod-DH vars * Add Norman Layot vars * Set Shift Indicator to include CAPS Lock as well * Change MEH to GUI * Add Enter to Macro layer * Switch raise and lower layers to make more sense (to me) * Replace unused quote on Ergodox * Add One Shot defines * Dim indicator LEDs * Add short codes for KC_SECRET * Fix typos * Update OLKB code in userspace * Add global userspace config.h * add compile fix * Automatically include from userspace * update readme * Re-add QMK Scan loop * Add EEPROM reset code to all keymaps * Shorten fauxclick sound * Use layouts instead of keymap, when possible * Add OSM detection to ergodox * Convert Viterbi to LAYOUT macro * Clean up game macros * Because I accidently removed the C6 AUDIO define from my viterbi... Whoops * Minor formatting * Fix Woodpad because it's still there * Move Ergodox keymap into layouts folder * Add build date to version macro * Remove PREVENT_STUCK_MODIFIERS from config
105 lines
3.1 KiB
C
105 lines
3.1 KiB
C
/* Copyright 2017 REPLACE_WITH_YOUR_NAME
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
#include QMK_KEYBOARD_H
|
|
#include "drashna.h"
|
|
|
|
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
|
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
|
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
|
// entirely and just use numbers.
|
|
|
|
// Fillers to make layering more clear
|
|
#define _______ KC_TRNS
|
|
#define XXXXXXX KC_NO
|
|
|
|
|
|
|
|
|
|
|
|
|
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
[_NUMLOCK] = KEYMAP( /* Base */
|
|
TG(_NAV), TG(_DIABLO), TG(_MACROS), KC_PSLS,\
|
|
KC_P7, KC_P8, KC_P9, KC_PAST, \
|
|
KC_P4, KC_P5, KC_P6, KC_PMNS, \
|
|
KC_P1, KC_P2, KC_P3, KC_PPLS, \
|
|
LT(_MEDIA,KC_P0), KC_PDOT, KC_COLN, KC_PENT \
|
|
),
|
|
[_NAV] = KEYMAP( /* Base */
|
|
_______, _______, _______, _______,\
|
|
KC_HOME, KC_UP, KC_PGUP, _______, \
|
|
KC_LEFT, XXXXXXX, KC_RIGHT, _______, \
|
|
KC_END, KC_DOWN, KC_PGDN, _______, \
|
|
KC_INS, KC_DEL, _______, _______ \
|
|
),
|
|
[_DIABLO] = KEYMAP( /* Base */
|
|
KC_ESC, _______, XXXXXXX, _______,\
|
|
KC_S, KC_I, KC_F, KC_M, \
|
|
KC_1, KC_2, KC_3, KC_4, \
|
|
KC_D3_1, KC_D3_2, KC_D3_3, KC_D3_4, \
|
|
XXXXXXX, KC_DIABLO_CLEAR, KC_Q, SFT_T(KC_SPACE) \
|
|
),
|
|
|
|
[_MACROS] = KEYMAP( /* Base */
|
|
KC_OVERWATCH, XXXXXXX, _______, XXXXXXX,\
|
|
KC_JUSTGAME, XXXXXXX, XXXXXXX, KC_C9, \
|
|
XXXXXXX, XXXXXXX, KC_AIM, KC_GGEZ, \
|
|
KC_SYMM, KC_TORB, XXXXXXX, KC_GOODGAME, \
|
|
KC_SALT, KC_MORESALT, KC_SALTHARD, KC_GLHF \
|
|
),
|
|
[_MEDIA] = KEYMAP( /* Base */
|
|
KC_RESET, KC_MUTE, KC_VOLD, KC_VOLU,\
|
|
KC_MAKE, _______, RGB_HUI, RGB_HUD, \
|
|
KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, \
|
|
RGB_TOG, RGB_SMOD, RGB_SAI, RGB_VAI, \
|
|
_______, KC_RGB_T, RGB_SAD, RGB_VAD \
|
|
),
|
|
|
|
};
|
|
|
|
|
|
void numlock_led_on(void) {
|
|
PORTF |= (1 << 7);
|
|
}
|
|
|
|
void numlock_led_off(void) {
|
|
PORTF &= ~(1 << 7);
|
|
}
|
|
|
|
|
|
|
|
void matrix_init_keymap(void) {
|
|
// set Numlock LED to output and low
|
|
DDRF |= (1 << 7);
|
|
PORTF &= ~(1 << 7);
|
|
}
|
|
|
|
void matrix_scan_keymap(void) {
|
|
numlock_led_off();
|
|
if ((is_overwatch && biton32(layer_state) == _MACROS) || (biton32(layer_state) == _NUMLOCK)) {
|
|
numlock_led_on();
|
|
}
|
|
|
|
// Run Diablo 3 macro checking code.
|
|
}
|
|
|
|
void led_set_keymap(uint8_t usb_led) {
|
|
if (!(usb_led & (1<<USB_LED_NUM_LOCK))) {
|
|
register_code(KC_NUMLOCK);
|
|
unregister_code(KC_NUMLOCK);
|
|
}
|
|
}
|