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https://github.com/qmk/qmk_firmware.git
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102 lines
2.6 KiB
C
102 lines
2.6 KiB
C
/* 2019, g Heavy Industries
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Blessed mother of Christ, please keep this readable
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and protect us from segfaults. For thine is the clock,
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the slave and the master. Until we return from main.
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Amen.
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This is a stripped down version of the Georgi engine meant for use with
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. As such serial-Steno features are disabled, chords are 16bits and
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crap is removed where possible
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*/
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#pragma once
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#include "quantum.h"
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#include <string.h>
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#include <stdio.h>
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#include "config_engine.h"
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// Maximum values for combos
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#define COMBO_END 0x00
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// In memory chord datatypes
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enum specialActions {
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SPEC_STICKY,
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SPEC_REPEAT,
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SPEC_CLICK,
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SPEC_SWITCH,
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};
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struct funcEntry {
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C_SIZE chord;
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void (*act)(void);
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} funcEntry_t;
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struct stringEntry {
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C_SIZE chord;
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PGM_P str;
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} stringEntry_t;
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struct comboEntry {
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C_SIZE chord;
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PGM_P keys;
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} comboEntry_t;
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struct keyEntry {
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C_SIZE chord;
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uint8_t key;
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} keyEntry_t;
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struct specialEntry {
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C_SIZE chord;
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enum specialActions action;
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uint16_t arg;
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} specialEntry_t;
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// Chord Temps
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extern C_SIZE cChord;
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extern C_SIZE test;
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// Function defs
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void processKeysUp(void);
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void processChord(void);
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C_SIZE processQwerty(bool lookup);
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C_SIZE processFakeSteno(bool lookup);
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void saveState(C_SIZE cChord);
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void restoreState(void);
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uint8_t bitpop_v(C_SIZE val);
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// Macros for use in keymap.c
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void SEND(uint8_t kc);
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void REPEAT(void);
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void SET_STICKY(C_SIZE);
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void SWITCH_LAYER(int);
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void CLICK_MOUSE(uint8_t);
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C_SIZE process_engine_post(C_SIZE cur_chord, uint16_t keycode, keyrecord_t *record);
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C_SIZE process_chord_getnext(C_SIZE cur_chord);
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// Keymap helpers
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// New Approach, multiple structures
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#define P_KEYMAP(chord, keycode) {chord, keycode},
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#define K_KEYMAP(chord, name, ...) {chord, (PGM_P)&name},
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#define K_ACTION(chord, name, ...) const uint8_t name[] PROGMEM = __VA_ARGS__;
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#define S_KEYMAP(chord, name, string) {chord, (PGM_P)&name},
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#define S_ACTION(chord, name, string) const char name[] PROGMEM = string;
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#define X_KEYMAP(chord, name, func) {chord, name},
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#define X_ACTION(chord, name, func) \
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void name(void) { func }
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#define Z_KEYMAP(chord, act, arg) {chord, act, arg},
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#define TEST_COLLISION(chord, ...) \
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case chord: \
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break;
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#define BLANK(...)
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// Shift to internal representation
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// i.e) S(teno)R(ight)F
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#define STN(n) ((C_SIZE)1 << n)
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#define ENGINE_HOOK(keycode, chord) \
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case keycode: \
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pr ? (pressed |= (chord)) : (pressed &= ~(chord)); \
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break;
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