qmk_firmware/keyboards/gmmk/pro/ansi/keymaps/paddlegame
Drashna Jaelre c5f41d42d8
Updated RGB Matrix suspend define part 3 (#13954)
* Updated RGB Matrix suspend define part 3

* Revert "Update config.h for kbdfans/kbd67/mkiirgb/v3 (#13978)"

This reverts commit 80015f7fb0.

* Add additional boards/keymaps
2021-08-22 09:46:35 +10:00
..
config.h Updated RGB Matrix suspend define part 3 (#13954) 2021-08-22 09:46:35 +10:00
keymap.c Created "paddlegame" keymap (#13629) 2021-08-18 08:43:27 +10:00
paddlegame.h Created "paddlegame" keymap (#13629) 2021-08-18 08:43:27 +10:00
readme.md Created "paddlegame" keymap (#13629) 2021-08-18 08:43:27 +10:00
rgb_matrix_map.h Created "paddlegame" keymap (#13629) 2021-08-18 08:43:27 +10:00
rules.mk Created "paddlegame" keymap (#13629) 2021-08-18 08:43:27 +10:00

GMMK Pro Paddle Game zLayout Image

Paddle Game GMMK Pro layout by Tomas Guinan

  • Add Print Screen, Scroll Lock, Pause/Break, Insert to Fn layer
  • Toggle backlight using Fn+`
    • If you don't like using a backlight but wnat to play the paddle game or use other RGB features, turn RGB on and set brightness to 0
  • Usable Fn layer keys are backlit
  • Implement Win key lock using Fn+Win like in Glorious Core firmware
  • Caps Lock and Scroll Lock keys light up white when active
  • Caps Lock has red flashing side lights like in Glorious Core firmware
  • Layer 2 includes Paddle Game, playable by pressing Fn+P
    • Use rotary encoder to control paddle
    • Contains 12 levels, indicated by blue LED on F row
    • Player has 4 lives, indicated by nav cluster
    • Deflect white balls while avoiding red ones
    • Press Fn to quit game