mirror of
https://github.com/qmk/qmk_firmware.git
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108 lines
3.4 KiB
C
108 lines
3.4 KiB
C
/* Copyright 2017 Fred Sundvik
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if defined(VISUALIZER_ENABLE)
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#include "animations.h"
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#include "visualizer.h"
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#ifdef LCD_ENABLE
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#include "lcd_keyframes.h"
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#endif
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#ifdef LCD_BACKLIGHT_ENABLE
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#include "lcd_backlight_keyframes.h"
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#endif
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#ifdef LED_ENABLE
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#include "led_keyframes.h"
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#endif
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#include "visualizer_keyframes.h"
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#if defined(LCD_ENABLE) && defined(LCD_BACKLIGHT_ENABLE)
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// Don't worry, if the startup animation is long, you can use the keyboard like normal
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// during that time
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keyframe_animation_t default_startup_animation = {
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.num_frames = 4,
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.loop = false,
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.frame_lengths = {0, 0, 0, gfxMillisecondsToTicks(5000), 0},
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.frame_functions = {
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lcd_keyframe_enable,
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backlight_keyframe_enable,
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lcd_keyframe_draw_logo,
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backlight_keyframe_animate_color,
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},
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};
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keyframe_animation_t default_suspend_animation = {
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.num_frames = 4,
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.loop = false,
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.frame_lengths = {0, gfxMillisecondsToTicks(1000), 0, 0},
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.frame_functions = {
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lcd_keyframe_display_layer_text,
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backlight_keyframe_animate_color,
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lcd_keyframe_disable,
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backlight_keyframe_disable,
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},
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};
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#endif
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#if defined(LED_ENABLE)
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#define CROSSFADE_TIME 1000
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#define GRADIENT_TIME 3000
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keyframe_animation_t led_test_animation = {
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.num_frames = 14,
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.loop = true,
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.frame_lengths = {
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gfxMillisecondsToTicks(1000), // fade in
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gfxMillisecondsToTicks(1000), // no op (leds on)
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gfxMillisecondsToTicks(1000), // fade out
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gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
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gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
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0, // mirror leds
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gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
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gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
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0, // normal leds
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gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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},
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.frame_functions = {
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led_keyframe_fade_in_all,
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keyframe_no_operation,
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led_keyframe_fade_out_all,
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led_keyframe_crossfade,
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led_keyframe_left_to_right_gradient,
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led_keyframe_crossfade,
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led_keyframe_top_to_bottom_gradient,
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led_keyframe_mirror_orientation,
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led_keyframe_crossfade,
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led_keyframe_left_to_right_gradient,
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led_keyframe_crossfade,
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led_keyframe_top_to_bottom_gradient,
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led_keyframe_normal_orientation,
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led_keyframe_crossfade,
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},
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};
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#endif
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#endif
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