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1d11ae3087
* Rip out old macro and action_function system * Update quantum/action_util.c Co-authored-by: Joel Challis <git@zvecr.com>
99 lines
2.9 KiB
C
99 lines
2.9 KiB
C
/*
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Copyright 2013 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <stdint.h>
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#include "report.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern report_keyboard_t *keyboard_report;
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void send_keyboard_report(void);
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/* key */
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inline void add_key(uint8_t key) { add_key_to_report(keyboard_report, key); }
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inline void del_key(uint8_t key) { del_key_from_report(keyboard_report, key); }
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inline void clear_keys(void) { clear_keys_from_report(keyboard_report); }
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/* modifier */
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uint8_t get_mods(void);
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void add_mods(uint8_t mods);
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void del_mods(uint8_t mods);
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void set_mods(uint8_t mods);
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void clear_mods(void);
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/* weak modifier */
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uint8_t get_weak_mods(void);
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void add_weak_mods(uint8_t mods);
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void del_weak_mods(uint8_t mods);
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void set_weak_mods(uint8_t mods);
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void clear_weak_mods(void);
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/* oneshot modifier */
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uint8_t get_oneshot_mods(void);
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void add_oneshot_mods(uint8_t mods);
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void del_oneshot_mods(uint8_t mods);
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void set_oneshot_mods(uint8_t mods);
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void clear_oneshot_mods(void);
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bool has_oneshot_mods_timed_out(void);
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uint8_t get_oneshot_locked_mods(void);
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void set_oneshot_locked_mods(uint8_t mods);
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void clear_oneshot_locked_mods(void);
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typedef enum { ONESHOT_PRESSED = 0b01, ONESHOT_OTHER_KEY_PRESSED = 0b10, ONESHOT_START = 0b11, ONESHOT_TOGGLED = 0b100 } oneshot_fullfillment_t;
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void set_oneshot_layer(uint8_t layer, uint8_t state);
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uint8_t get_oneshot_layer(void);
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void clear_oneshot_layer_state(oneshot_fullfillment_t state);
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void reset_oneshot_layer(void);
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bool is_oneshot_layer_active(void);
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uint8_t get_oneshot_layer_state(void);
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bool has_oneshot_layer_timed_out(void);
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bool has_oneshot_swaphands_timed_out(void);
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void oneshot_locked_mods_changed_user(uint8_t mods);
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void oneshot_locked_mods_changed_kb(uint8_t mods);
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void oneshot_mods_changed_user(uint8_t mods);
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void oneshot_mods_changed_kb(uint8_t mods);
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void oneshot_layer_changed_user(uint8_t layer);
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void oneshot_layer_changed_kb(uint8_t layer);
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void oneshot_toggle(void);
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void oneshot_enable(void);
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void oneshot_disable(void);
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bool is_oneshot_enabled(void);
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/* inspect */
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uint8_t has_anymod(void);
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#ifdef SWAP_HANDS_ENABLE
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void set_oneshot_swaphands(void);
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void release_oneshot_swaphands(void);
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void use_oneshot_swaphands(void);
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void clear_oneshot_swaphands(void);
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#endif
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#ifdef __cplusplus
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}
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#endif
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