mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-11-26 05:06:42 +00:00
e3a21348c3
* Change RGBLight pin for Planck Light Move it to A0, so that the SPI? pins are available for BT hackery * Add QMK DFU bootloader info * Add Solenoid * Disable annoying white LED on bottom * Enable Solenoid on Corne * Remove bounds for animations * Increase debounce for Ergodox EZ to reduce repeat key issues * Set swap hands key to be a hold-tap key This way, it's not ANNOYING and doesn't swap the hands inteniontally * Move MT Alt in Corne keymap * Re-Add fine tuned control of secrets * Squash mods to single row * Add LRA settings to haptic feedback settings for Rev6 * Fix issue with non-Planck EZ keymaps * Add 40 Percent Nano with Analog Joystick * Add Collide39 keymap * Fix OLED printing to be more flavorful * Fix up Iris GamePad and come cleanup * Expand OLED char map further * Add modded characters to keylogger * Here be dragons Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com> * Fix up rules for community layouts * Some more OLED tweaks * Add mod mask check function * Change QMK DFU Audio pin to be correct * Use manual STM config instead of CTPC for Collide 39
93 lines
2.9 KiB
C
93 lines
2.9 KiB
C
#pragma once
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#include "drashna.h"
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#if defined(KEYMAP_SAFE_RANGE)
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# define PLACEHOLDER_SAFE_RANGE KEYMAP_SAFE_RANGE
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#else
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# define PLACEHOLDER_SAFE_RANGE SAFE_RANGE
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#endif
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enum userspace_custom_keycodes {
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VRSN = PLACEHOLDER_SAFE_RANGE, // Prints QMK Firmware and board info
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KC_QWERTY, // Sets default layer to QWERTY
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KC_COLEMAK, // Sets default layer to COLEMAK
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KC_DVORAK, // Sets default layer to DVORAK
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KC_WORKMAN, // Sets default layer to WORKMAN
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KC_DIABLO_CLEAR, // Clears all Diablo Timers
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KC_MAKE, // Run keyboard's customized make command
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KC_RGB_T, // Toggles RGB Layer Indication mode
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RGB_IDL, // RGB Idling animations
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KC_SECRET_1, // test1
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KC_SECRET_2, // test2
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KC_SECRET_3, // test3
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KC_SECRET_4, // test4
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KC_SECRET_5, // test5
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KC_CCCV, // Hold to copy, tap to paste
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KC_NUKE, // NUCLEAR LAUNCH DETECTED!!!
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UC_FLIP, // (ಠ痊ಠ)┻━┻
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UC_TABL, // ┬─┬ノ( º _ ºノ)
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UC_SHRG, // ¯\_(ツ)_/¯
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UC_DISA, // ಠ_ಠ
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NEW_SAFE_RANGE // use "NEWPLACEHOLDER for keymap specific codes
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};
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bool process_record_secrets(uint16_t keycode, keyrecord_t *record);
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
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#define LOWER MO(_LOWER)
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#define RAISE MO(_RAISE)
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#define ADJUST MO(_ADJUST)
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#define TG_MODS TG(_MODS)
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#define TG_GAME TG(_GAMEPAD)
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#define OS_LWR OSL(_LOWER)
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#define OS_RSE OSL(_RAISE)
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#define KC_SEC1 KC_SECRET_1
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#define KC_SEC2 KC_SECRET_2
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#define KC_SEC3 KC_SECRET_3
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#define KC_SEC4 KC_SECRET_4
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#define KC_SEC5 KC_SECRET_5
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#define QWERTY KC_QWERTY
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#define DVORAK KC_DVORAK
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#define COLEMAK KC_COLEMAK
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#define WORKMAN KC_WORKMAN
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#define KC_RESET RESET
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#define KC_RST KC_RESET
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#ifdef SWAP_HANDS_ENABLE
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# define KC_C1R3 SH_T(KC_TAB)
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#elif defined(DRASHNA_LP)
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# define KC_C1R3 TG(_GAMEPAD)
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#else // SWAP_HANDS_ENABLE
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# define KC_C1R3 KC_TAB
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#endif // SWAP_HANDS_ENABLE
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#define BK_LWER LT(_LOWER, KC_BSPC)
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#define SP_LWER LT(_LOWER, KC_SPC)
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#define DL_RAIS LT(_RAISE, KC_DEL)
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#define ET_RAIS LT(_RAISE, KC_ENTER)
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/* OSM keycodes, to keep things clean and easy to change */
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#define KC_MLSF OSM(MOD_LSFT)
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#define KC_MRSF OSM(MOD_RSFT)
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#define OS_LGUI OSM(MOD_LGUI)
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#define OS_RGUI OSM(MOD_RGUI)
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#define OS_LSFT OSM(MOD_LSFT)
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#define OS_RSFT OSM(MOD_RSFT)
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#define OS_LCTL OSM(MOD_LCTL)
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#define OS_RCTL OSM(MOD_RCTL)
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#define OS_LALT OSM(MOD_LALT)
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#define OS_RALT OSM(MOD_RALT)
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#define OS_MEH OSM(MOD_MEH)
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#define OS_HYPR OSM(MOD_HYPR)
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#define ALT_APP ALT_T(KC_APP)
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#define MG_NKRO MAGIC_TOGGLE_NKRO
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#define UC_IRNY UC(0x2E2E)
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#define UC_CLUE UC(0x203D)
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