mirror of
https://github.com/qmk/qmk_firmware.git
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df73a81db8
* adds spacetime keyboard * removes custom tap and mod functions this commit replaces tap_key, control_key and shift_key with built-in tap_code16. * changes thumb layer and makes left palm key ralt
152 lines
6.1 KiB
C
152 lines
6.1 KiB
C
/* Copyright 2019 Kyle Terry
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#define LOWER MO(_LOWER)
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#define RAISE MO(_RAISE)
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#define NUM MO(_NUM)
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#define CTL_ESC CTL_T(KC_ESC)
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#define OS_LGUI OSM (MOD_LGUI)
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#define SGAME TO(_GAMING)
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#define SQWER TO(_QWERTY)
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enum layers {
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_QWERTY,
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_GAMING,
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_LOWER,
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_RAISE,
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_ADJUST,
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_NUM
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};
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enum {
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/* tap dance for raise and lower layer switching */
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TD_RL = 0,
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/* tap dance for common cording */
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TD_C = 1,
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/* tap dance for media keys */
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TD_MD = 2,
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};
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/* layer template:
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* [_LAYER] = LAYOUT(
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* _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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* _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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* _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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* _______, _______, _______, _______, _______, _______, _______, _______
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* ),
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*/
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT(
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LCTL, TD(TD_C),KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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CTL_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LALT, KC_ENT, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, NUM, OS_LGUI, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
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KC_LCTL, OS_LGUI, KC_SPC, LOWER, RAISE, KC_SPC, OS_LGUI, KC_RALT
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),
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[_GAMING] = LAYOUT(
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LCTL, TD(TD_C),KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_ESC, KC_ENT, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, NUM, OS_LGUI, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
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KC_LALT, KC_V, KC_SPC, LOWER, RAISE, KC_SPC, OS_LGUI, KC_RALT
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),
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[_LOWER] = LAYOUT(
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_LPRN, KC_RPRN, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,
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_______, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
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_______, _______, _______, _______, _______, _______, KC_LCBR, KC_RCBR, _______, _______, _______, _______, TD(TD_MD), KC_MNXT,
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_______, _______, _______, _______, _______, _______, _______, _______
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),
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[_RAISE] = LAYOUT(
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, _______, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
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_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU,
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_______, _______, _______, _______, _______, _______, _______, _______
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),
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[_ADJUST] = LAYOUT(
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_______, _______, KC_PGUP, _______, _______, _______, SQWER, _______, _______, _______, KC_INS, _______, KC_PSCR, _______,
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_______, KC_HOME, KC_PGDN, KC_END, _______, _______, SGAME, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______
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),
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[_NUM] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_7, KC_8, KC_9, KC_ASTR,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_4, KC_5, KC_6, KC_MINS,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DOT, KC_1, KC_2, KC_3, KC_PLUS,
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_______, _______, _______, _______, _______, _______, _______, KC_0
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)
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};
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uint32_t layer_state_set_user(uint32_t state) {
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return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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void matrix_init_user(void) {
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}
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void matrix_scan_user(void) {
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}
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void led_set_user(uint8_t usb_led) {
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}
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void td_common(qk_tap_dance_state_t *state, void *user_data) {
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switch (state->count) {
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case 1:
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/* this case handles ctrl+o which is my tmux prefix
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*/
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tap_code16(C(KC_O));
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reset_tap_dance(state);
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break;
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case 2:
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/* this case handles shift+insert which is a common way
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* for me to paste text in linux
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*/
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tap_code16(S(KC_INS));
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reset_tap_dance(state);
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break;
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}
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}
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void td_media(qk_tap_dance_state_t *state, void *user_data) {
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switch (state->count) {
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case 1:
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tap_code16(KC_MPLY);
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reset_tap_dance(state);
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break;
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case 2:
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tap_code16(KC_MUTE);
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reset_tap_dance(state);
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break;
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}
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}
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_C] = ACTION_TAP_DANCE_FN(td_common),
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[TD_MD] = ACTION_TAP_DANCE_FN(td_media),
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};
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