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qmk_firmware/keyboards/cheshire/curiosity/curiosity.h
Sid Carter f6bdb6afba New PCB - Curiosity - Alice Layout PCB ()
* add new keyboard

* update config to use

* confirm config that works

* fix the keymaps and what not

* default keymap update

* update readme

* update and remove unncessary files

* update IDs and remove unused definitions

* update readme

* add new keyboard

* update config to use

* confirm config that works

* fix the keymaps and what not

* default keymap update

* update readme

* update and remove unncessary files

* update IDs and remove unused definitions

* update readme

* remove unused stuff

* update default keymap and add my own with layer indicator LEDs

* update README

* add crd's layout as part of the default as well

* some specific space fixes

* update readme for flashing

* remove code and use mcu selection instead. yay!

* remove vlk from default and enable velocikeys in madhatter

* remove BL_  from default

* and remove BL_ from madhatter as well

* Update keyboards/cheshire/curiosity/keymaps/crd/keymap.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

Co-authored-by: Khader Syed <35927972+chapter63@users.noreply.github.com>
Co-authored-by: fauxpark <fauxpark@gmail.com>
2019-12-31 02:29:36 +11:00

43 lines
2.1 KiB
C

/* Copyright 2019 zvecr<git@zvecr.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#define ____ KC_NO
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_default( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, K015, \
K100, K101, K102, K103, K104, K105, K106, K108, K109, K110, K111, K112, K113, K114, K115, \
K200, K201, K202, K203, K204, K205, K206, K208, K209, K210, K211, K212, K213, K215, \
K301, K302, K303, K304, K305, K306, K308, K309, K310, K311, K312, K313, K314, K315, \
K401, K403, K405, K406, K409, K411, K414 \
) \
{ \
{ K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, K015}, \
{ K100, K101, K102, K103, K104, K105, K106, ____, K108, K109, K110, K111, K112, K113, K114, K115}, \
{ K200, K201, K202, K203, K204, K205, K206, ____, K208, K209, K210, K211, K212, K213, ____, K215}, \
{ ____, K301, K302, K303, K304, K305, K306, ____, K308, K309, K310, K311, K312, K313, K314, K315}, \
{ ____, K401, ____, K403, ____, K405, K406, ____, ____, K409, ____, K411, ____, ____, K414, ____}, \
}