mirror of
https://github.com/qmk/qmk_firmware.git
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80 lines
5.2 KiB
C
80 lines
5.2 KiB
C
/* Copyright 2020 Martin J. Potier
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_number {
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_QWERTY = 0,
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_NAV
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};
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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NAV,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* ,-----------------------------------------. .-----------------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* |DELETE| A | S | D | F | G | | H | J | K | L | ; | " |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Shift| Z | X | C | V | B | | N | M | , | . | / |RGBMOD|
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* |------+------+------+------+------+------+------. .--------+------+------+------+------+------+------|
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* | Ctrl | GUI | Alt |RGBTOG| NAV |Space | ESC | |Enter|Space/NAV| AltGr| NAV | | - | = |
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* `------------------------------------------------' '--------------------------------------------------'
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*/
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[_QWERTY] = LAYOUT(
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
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KC_DEL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, RGB_MOD,
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KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, MO(_NAV), KC_SPC, KC_GESC, KC_ENT, LT(_NAV, KC_SPACE), KC_RALT, MO(_NAV), _______, KC_MINS, KC_EQL
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),
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/* NAV
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* ,-----------------------------------------. .-----------------------------------------.
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* | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | |RGBSAI|RGBVAI|RGBSAD| | [ | | ] | Pgup | Up | Pgdn |Insert| Home |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | |RGBHUD|RGBVAD|RGBHUI| | | | | Left | Down | Right|Delete| End |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* |Shift | | | | | | | | | | Pause| Back | Next |
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* |------+------+------+------+------+------+------. .------+------+------+------+------+------+------|
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* | Ctrl | GUI | Alt |RGBMOD| | | | | QK_BOOT| | | | Mute | VOLUP| VOLDN|
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* `------------------------------------------------' '------------------------------------------------'
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*/
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[_NAV] = LAYOUT(
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
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_______, RGB_SAI, RGB_VAI, RGB_SAD, _______, KC_LBRC, KC_RBRC, KC_PGUP, KC_UP, KC_PGDN, KC_INS, KC_HOME,
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_______, RGB_HUD, RGB_VAD, RGB_HUI, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_DEL, KC_END,
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KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MPRV, KC_MNXT,
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KC_LCTL, KC_LGUI, KC_LALT, RGB_MOD, _______, _______, _______, QK_BOOT, _______, _______, _______, KC_MUTE, KC_VOLU, KC_VOLD
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),
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};
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