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Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Suschman <suschman@gmail.com>
35 lines
1002 B
C
35 lines
1002 B
C
#ifndef SIXKEYBOARD_H
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#define SIXKEYBOARD_H
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#include "quantum.h"
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// This macro is an example of using a non-standard row-column matrix. The
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// keyboard in question had 11 rows and 8 columns, but the rows were not all
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// horizontal, and the columns were not all vertical. For example, row 2
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// contained "Print Screen", "N", "M", ",", ".", "/", "Right Shift", and
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// "Left Alt". Column 0 contained "F6", "7", "O", "'", "Q", "D", "B",
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// "Left Alt", "Up Arrow", and "Down Arrow".
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//
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// The macro makes programming the keys easier and in a more straight-forward
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// manner because it realigns the keys into a 6x15 sensible keyboard layout
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// instead of the obtuse 11x8 matrix.
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/*
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* ┌───┬───┬───┐
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* │ A │ B │ C │
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* ├───┼───┼───┤
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* │ D │ E │ F │
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* └───┴───┴───┘
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*/
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#define LAYOUT_ortho_2x3( \
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k00, k01, k02, \
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k10, k11, k12 \
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) { \
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{ k00, k01, k02 }, \
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{ k10, k11, k12 } \
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}
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#endif
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