mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-12-18 07:33:26 +00:00
c5ffd182c8
* 🎉 Building simple flasher * 🎉 Flashing works * 🎨 Cleaning up * 🐛 Being more specific with board identity * 🐛 Flashing correct keymap * 🎉 Adding keymap * ✨ Updating keymap * 🚨 RGB * ⏪ Revert "🚨 RGB" This reverts commit9ceabfb267
. * ✨ Improvements to flasher * ✨ Layout tweaks * 💄 Messing around with LCD * 💄 Enabling LCD backlight matching * 🔧 Updating layout * 🐛 Fixing console logging * 🎨 Cleaning up indentation * 🔧 Adding editorconfig * ✨ Adding game layer * 💄 Changing numpad layout * ✨🔥 redoing entire layout It's now more similar to the Planck default layout * ✨ add workman and dvorak layouts * 🐛 fix numpad * 🐛 fix layer orders * 🐛 fix layer toggling * 🐛 fix tri-layer switching * 🐛 fix LCD colors for adjustment layers * 🔥 remove old flasher project * 🔥 remove simple_visualizer * 💄 update LCD colors * 📝 fix layout comments * 💄 swapping 2u buttons * 🔥🔧 removing editorconfig * 🚨 using 2 spaces * 📝 add README * ⏪ Revert "💄 Enabling LCD backlight matching" This reverts commit51577903df
. * ⏪ Revert "💄 Messing around with LCD" This reverts commitfdd9acdae5
. * 🐛 fix thumb inconsistency in QWERTY * 🐛 fix media keys * ✨ add F# shortcuts to vertical 1.5u buttons * ✨ hold enter for RShift * ✨ hold for numpad * 🎨 remove unnecessary breaks * 🎨 reoganizing layers * ✨ add Colmak layer * 🚧🔧 add basic config * ✨ use more standard numpad layout * 💄 change layer orders * ✨ add caps lock on adjust layer * 🔥 disable space cadet * 📝 update README * 🔨 use userspace config * 🎨 clean up a bit * 🐛 undefine tapping toggle from base config * 🔨 rename LED functions * 💩 someone commited Windows line endings * ✨ left hand thumb is space * ♻️ extract layers def to new file * 🔥 remove unnecessary hooks * ✨💄 set LCD text and color by layer * 💄 update keymap removing layer buttons that I don't really use * ✨ set backlight to full brightness on boot * 🔥 remove unnecessary includes
80 lines
2.7 KiB
C
80 lines
2.7 KiB
C
/*
|
|
Copyright 2017 Fred Sundvik
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "./simple_visualizer.h"
|
|
#include "util.h"
|
|
#include "layers.h"
|
|
|
|
// This function should be implemented by the keymap visualizer
|
|
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
|
|
// that the simple_visualizer assumes that you are updating
|
|
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
|
|
// stopped. This can be done by either double buffering it or by using constant strings
|
|
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
|
|
switch(biton32(default_layer_state)) {
|
|
case _QWERTY:
|
|
state->layer_text = "QWERTY";
|
|
state->target_lcd_color = LCD_COLOR(0, 255, 128);
|
|
break;
|
|
case _WORKMAN:
|
|
state->layer_text = "Workman";
|
|
state->target_lcd_color = LCD_COLOR(80, 255, 128);
|
|
break;
|
|
case _DVORAK:
|
|
state->layer_text = "Dvorak";
|
|
state->target_lcd_color = LCD_COLOR(194, 255, 128);
|
|
break;
|
|
case _COLEMAK:
|
|
state->layer_text = "Colemak";
|
|
state->target_lcd_color = LCD_COLOR(18, 255, 128);
|
|
break;
|
|
}
|
|
|
|
switch(biton32(state->status.layer)) {
|
|
case _LOWER:
|
|
state->layer_text = "Lower";
|
|
state->target_lcd_color = LCD_COLOR(141, 255, 255);
|
|
break;
|
|
case _RAISE:
|
|
state->layer_text = "Raise";
|
|
state->target_lcd_color = LCD_COLOR(18, 255, 255);
|
|
break;
|
|
case _ADJUST:
|
|
state->layer_text = "Adjust";
|
|
state->target_lcd_color = LCD_COLOR(194, 255, 255);
|
|
break;
|
|
case _NUM:
|
|
state->layer_text = "Numpad";
|
|
state->target_lcd_color = LCD_COLOR(80, 255, 255);
|
|
break;
|
|
case _MOUSE:
|
|
state->layer_text = "Mouse";
|
|
state->target_lcd_color = LCD_COLOR(300, 255, 255);
|
|
break;
|
|
case _GAME:
|
|
state->layer_text = "Game";
|
|
state->target_lcd_color = LCD_COLOR(300, 255, 255);
|
|
break;
|
|
case _QWERTY: case _WORKMAN: case _DVORAK: case _COLEMAK:
|
|
break;
|
|
default:
|
|
state->layer_text = "NONE";
|
|
state->target_lcd_color = LCD_COLOR(0, 255, 255);
|
|
break;
|
|
}
|
|
}
|