mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-12-18 07:33:26 +00:00
465 lines
13 KiB
C
465 lines
13 KiB
C
/* Copyright 2016-2017 Jack Humbert
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "quantum.h"
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#include "magic.h"
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#ifdef BLUETOOTH_ENABLE
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# include "outputselect.h"
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#endif
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#ifdef BACKLIGHT_ENABLE
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# include "backlight.h"
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#endif
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#ifdef API_ENABLE
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# include "api.h"
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#endif
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#ifdef MIDI_ENABLE
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# include "process_midi.h"
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#endif
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#ifdef VELOCIKEY_ENABLE
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# include "velocikey.h"
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#endif
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#ifdef HAPTIC_ENABLE
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# include "haptic.h"
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#endif
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#ifdef AUDIO_ENABLE
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# ifndef GOODBYE_SONG
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# define GOODBYE_SONG SONG(GOODBYE_SOUND)
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# endif
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float goodbye_song[][2] = GOODBYE_SONG;
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# ifdef DEFAULT_LAYER_SONGS
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float default_layer_songs[][16][2] = DEFAULT_LAYER_SONGS;
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# endif
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# ifdef SENDSTRING_BELL
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float bell_song[][2] = SONG(TERMINAL_SOUND);
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# endif
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#endif
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#ifdef AUTO_SHIFT_ENABLE
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# include "process_auto_shift.h"
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#endif
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static void do_code16(uint16_t code, void (*f)(uint8_t)) {
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switch (code) {
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case QK_MODS ... QK_MODS_MAX:
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break;
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default:
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return;
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}
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uint8_t mods_to_send = 0;
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if (code & QK_RMODS_MIN) { // Right mod flag is set
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if (code & QK_LCTL) mods_to_send |= MOD_BIT(KC_RCTL);
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if (code & QK_LSFT) mods_to_send |= MOD_BIT(KC_RSFT);
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if (code & QK_LALT) mods_to_send |= MOD_BIT(KC_RALT);
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if (code & QK_LGUI) mods_to_send |= MOD_BIT(KC_RGUI);
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} else {
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if (code & QK_LCTL) mods_to_send |= MOD_BIT(KC_LCTL);
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if (code & QK_LSFT) mods_to_send |= MOD_BIT(KC_LSFT);
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if (code & QK_LALT) mods_to_send |= MOD_BIT(KC_LALT);
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if (code & QK_LGUI) mods_to_send |= MOD_BIT(KC_LGUI);
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}
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f(mods_to_send);
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}
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void register_code16(uint16_t code) {
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if (IS_MOD(code) || code == KC_NO) {
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do_code16(code, register_mods);
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} else {
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do_code16(code, register_weak_mods);
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}
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register_code(code);
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}
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void unregister_code16(uint16_t code) {
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unregister_code(code);
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if (IS_MOD(code) || code == KC_NO) {
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do_code16(code, unregister_mods);
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} else {
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do_code16(code, unregister_weak_mods);
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}
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}
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void tap_code16(uint16_t code) {
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register_code16(code);
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#if TAP_CODE_DELAY > 0
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wait_ms(TAP_CODE_DELAY);
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#endif
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unregister_code16(code);
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}
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__attribute__((weak)) bool process_action_kb(keyrecord_t *record) { return true; }
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__attribute__((weak)) bool process_record_kb(uint16_t keycode, keyrecord_t *record) { return process_record_user(keycode, record); }
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__attribute__((weak)) bool process_record_user(uint16_t keycode, keyrecord_t *record) { return true; }
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__attribute__((weak)) void post_process_record_kb(uint16_t keycode, keyrecord_t *record) { post_process_record_user(keycode, record); }
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__attribute__((weak)) void post_process_record_user(uint16_t keycode, keyrecord_t *record) {}
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void reset_keyboard(void) {
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clear_keyboard();
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#if defined(MIDI_ENABLE) && defined(MIDI_BASIC)
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process_midi_all_notes_off();
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#endif
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#ifdef AUDIO_ENABLE
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# ifndef NO_MUSIC_MODE
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music_all_notes_off();
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# endif
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uint16_t timer_start = timer_read();
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PLAY_SONG(goodbye_song);
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shutdown_user();
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while (timer_elapsed(timer_start) < 250) wait_ms(1);
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stop_all_notes();
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#else
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shutdown_user();
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wait_ms(250);
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#endif
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#ifdef HAPTIC_ENABLE
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haptic_shutdown();
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#endif
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bootloader_jump();
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}
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/* Convert record into usable keycode via the contained event. */
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uint16_t get_record_keycode(keyrecord_t *record, bool update_layer_cache) { return get_event_keycode(record->event, update_layer_cache); }
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/* Convert event into usable keycode. Checks the layer cache to ensure that it
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* retains the correct keycode after a layer change, if the key is still pressed.
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* "update_layer_cache" is to ensure that it only updates the layer cache when
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* appropriate, otherwise, it will update it and cause layer tap (and other keys)
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* from triggering properly.
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*/
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uint16_t get_event_keycode(keyevent_t event, bool update_layer_cache) {
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#if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
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/* TODO: Use store_or_get_action() or a similar function. */
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if (!disable_action_cache) {
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uint8_t layer;
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if (event.pressed && update_layer_cache) {
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layer = layer_switch_get_layer(event.key);
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update_source_layers_cache(event.key, layer);
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} else {
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layer = read_source_layers_cache(event.key);
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}
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return keymap_key_to_keycode(layer, event.key);
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} else
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#endif
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return keymap_key_to_keycode(layer_switch_get_layer(event.key), event.key);
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}
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/* Get keycode, and then call keyboard function */
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void post_process_record_quantum(keyrecord_t *record) {
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uint16_t keycode = get_record_keycode(record, false);
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post_process_record_kb(keycode, record);
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}
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/* Core keycode function, hands off handling to other functions,
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then processes internal quantum keycodes, and then processes
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ACTIONs. */
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bool process_record_quantum(keyrecord_t *record) {
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uint16_t keycode = get_record_keycode(record, true);
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// This is how you use actions here
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// if (keycode == KC_LEAD) {
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// action_t action;
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// action.code = ACTION_DEFAULT_LAYER_SET(0);
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// process_action(record, action);
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// return false;
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// }
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#ifdef VELOCIKEY_ENABLE
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if (velocikey_enabled() && record->event.pressed) {
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velocikey_accelerate();
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}
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#endif
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#ifdef WPM_ENABLE
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if (record->event.pressed) {
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update_wpm(keycode);
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}
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#endif
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#ifdef TAP_DANCE_ENABLE
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preprocess_tap_dance(keycode, record);
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#endif
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if (!(
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#if defined(KEY_LOCK_ENABLE)
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// Must run first to be able to mask key_up events.
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process_key_lock(&keycode, record) &&
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#endif
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#if defined(DYNAMIC_MACRO_ENABLE) && !defined(DYNAMIC_MACRO_USER_CALL)
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// Must run asap to ensure all keypresses are recorded.
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process_dynamic_macro(keycode, record) &&
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#endif
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#if defined(AUDIO_ENABLE) && defined(AUDIO_CLICKY)
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process_clicky(keycode, record) &&
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#endif // AUDIO_CLICKY
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#ifdef HAPTIC_ENABLE
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process_haptic(keycode, record) &&
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#endif // HAPTIC_ENABLE
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#if defined(VIA_ENABLE)
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process_record_via(keycode, record) &&
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#endif
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process_record_kb(keycode, record) &&
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#if defined(SEQUENCER_ENABLE)
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process_sequencer(keycode, record) &&
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#endif
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#if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
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process_midi(keycode, record) &&
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#endif
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#ifdef AUDIO_ENABLE
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process_audio(keycode, record) &&
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#endif
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#if defined(BACKLIGHT_ENABLE) || defined(LED_MATRIX_ENABLE)
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process_backlight(keycode, record) &&
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#endif
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#ifdef STENO_ENABLE
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process_steno(keycode, record) &&
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#endif
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#if (defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))) && !defined(NO_MUSIC_MODE)
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process_music(keycode, record) &&
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#endif
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#ifdef TAP_DANCE_ENABLE
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process_tap_dance(keycode, record) &&
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#endif
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#if defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)
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process_unicode_common(keycode, record) &&
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#endif
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#ifdef LEADER_ENABLE
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process_leader(keycode, record) &&
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#endif
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#ifdef COMBO_ENABLE
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process_combo(keycode, record) &&
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#endif
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#ifdef PRINTING_ENABLE
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process_printer(keycode, record) &&
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#endif
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#ifdef AUTO_SHIFT_ENABLE
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process_auto_shift(keycode, record) &&
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#endif
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#ifdef TERMINAL_ENABLE
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process_terminal(keycode, record) &&
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#endif
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#ifdef SPACE_CADET_ENABLE
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process_space_cadet(keycode, record) &&
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#endif
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#ifdef MAGIC_KEYCODE_ENABLE
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process_magic(keycode, record) &&
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#endif
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#ifdef GRAVE_ESC_ENABLE
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process_grave_esc(keycode, record) &&
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#endif
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#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
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process_rgb(keycode, record) &&
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#endif
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#ifdef JOYSTICK_ENABLE
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process_joystick(keycode, record) &&
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#endif
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true)) {
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return false;
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}
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if (record->event.pressed) {
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switch (keycode) {
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#ifndef NO_RESET
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case RESET:
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reset_keyboard();
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return false;
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#endif
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#ifndef NO_DEBUG
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case DEBUG:
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debug_enable ^= 1;
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if (debug_enable) {
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print("DEBUG: enabled.\n");
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} else {
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print("DEBUG: disabled.\n");
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}
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#endif
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return false;
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case EEPROM_RESET:
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eeconfig_init();
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return false;
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#ifdef VELOCIKEY_ENABLE
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case VLK_TOG:
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velocikey_toggle();
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return false;
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#endif
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#ifdef BLUETOOTH_ENABLE
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case OUT_AUTO:
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set_output(OUTPUT_AUTO);
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return false;
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case OUT_USB:
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set_output(OUTPUT_USB);
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return false;
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case OUT_BT:
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set_output(OUTPUT_BLUETOOTH);
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return false;
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#endif
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#ifndef NO_ACTION_ONESHOT
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case ONESHOT_TOGGLE:
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oneshot_toggle();
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break;
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case ONESHOT_ENABLE:
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oneshot_enable();
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break;
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case ONESHOT_DISABLE:
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oneshot_disable();
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break;
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#endif
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}
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}
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return process_action_kb(record);
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}
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void set_single_persistent_default_layer(uint8_t default_layer) {
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#if defined(AUDIO_ENABLE) && defined(DEFAULT_LAYER_SONGS)
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PLAY_SONG(default_layer_songs[default_layer]);
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#endif
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eeconfig_update_default_layer(1U << default_layer);
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default_layer_set(1U << default_layer);
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}
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layer_state_t update_tri_layer_state(layer_state_t state, uint8_t layer1, uint8_t layer2, uint8_t layer3) {
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layer_state_t mask12 = (1UL << layer1) | (1UL << layer2);
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layer_state_t mask3 = 1UL << layer3;
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return (state & mask12) == mask12 ? (state | mask3) : (state & ~mask3);
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}
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void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3) { layer_state_set(update_tri_layer_state(layer_state, layer1, layer2, layer3)); }
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void matrix_init_quantum() {
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magic();
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#if defined(LED_NUM_LOCK_PIN) || defined(LED_CAPS_LOCK_PIN) || defined(LED_SCROLL_LOCK_PIN) || defined(LED_COMPOSE_PIN) || defined(LED_KANA_PIN)
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// TODO: remove calls to led_init_ports from keyboards and remove ifdef
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led_init_ports();
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#endif
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#ifdef BACKLIGHT_ENABLE
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backlight_init_ports();
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#endif
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#ifdef AUDIO_ENABLE
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audio_init();
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#endif
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#ifdef LED_MATRIX_ENABLE
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led_matrix_init();
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#endif
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#ifdef RGB_MATRIX_ENABLE
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rgb_matrix_init();
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#endif
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#if defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)
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unicode_input_mode_init();
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#endif
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#ifdef HAPTIC_ENABLE
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haptic_init();
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#endif
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#if defined(BLUETOOTH_ENABLE) && defined(OUTPUT_AUTO_ENABLE)
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set_output(OUTPUT_AUTO);
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#endif
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matrix_init_kb();
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}
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void matrix_scan_quantum() {
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#if defined(AUDIO_ENABLE)
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// There are some tasks that need to be run a little bit
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// after keyboard startup, or else they will not work correctly
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// because of interaction with the USB device state, which
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// may still be in flux...
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//
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// At the moment the only feature that needs this is the
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// startup song.
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static bool delayed_tasks_run = false;
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static uint16_t delayed_task_timer = 0;
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if (!delayed_tasks_run) {
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if (!delayed_task_timer) {
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delayed_task_timer = timer_read();
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} else if (timer_elapsed(delayed_task_timer) > 300) {
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audio_startup();
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delayed_tasks_run = true;
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}
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}
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#endif
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#if defined(AUDIO_ENABLE) && !defined(NO_MUSIC_MODE)
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matrix_scan_music();
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#endif
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#ifdef SEQUENCER_ENABLE
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matrix_scan_sequencer();
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#endif
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#ifdef TAP_DANCE_ENABLE
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matrix_scan_tap_dance();
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#endif
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#ifdef COMBO_ENABLE
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matrix_scan_combo();
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#endif
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#ifdef LED_MATRIX_ENABLE
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led_matrix_task();
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#endif
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#ifdef WPM_ENABLE
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decay_wpm();
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#endif
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#ifdef HAPTIC_ENABLE
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haptic_task();
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#endif
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#ifdef DIP_SWITCH_ENABLE
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dip_switch_read(false);
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#endif
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#ifdef AUTO_SHIFT_ENABLE
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autoshift_matrix_scan();
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#endif
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matrix_scan_kb();
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}
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#ifdef HD44780_ENABLED
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# include "hd44780.h"
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#endif
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void api_send_unicode(uint32_t unicode) {
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#ifdef API_ENABLE
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uint8_t chunk[4];
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dword_to_bytes(unicode, chunk);
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MT_SEND_DATA(DT_UNICODE, chunk, 5);
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#endif
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}
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//------------------------------------------------------------------------------
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// Override these functions in your keymap file to play different tunes on
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// different events such as startup and bootloader jump
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__attribute__((weak)) void startup_user() {}
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__attribute__((weak)) void shutdown_user() {}
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