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38d8d5445e
* alias KEYMAP to LAYOUT * remove KEYMAP and LAYOUT_kc
157 lines
6.1 KiB
C
157 lines
6.1 KiB
C
#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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//keycode shorthands
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#define KC____ KC_TRNS // three underscores "___" for transparent
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#define KC_SYM MO(3)
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#define KC_MAC TO(0)
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#define KC_PC TO(1)
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#define KC_GM TO(2)
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#define KC_NAVMAC LT(4, KC_TAB)
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#define KC_NAVPC LT(5, KC_TAB)
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//text editor shortcuts for NAV and NAVPC
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#define KC_AL LALT(KC_LEFT)
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#define KC_AR LALT(KC_RGHT)
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#define KC_CL LCTL(KC_LEFT)
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#define KC_CR LCTL(KC_RGHT)
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#define KC_ABSPC LALT(KC_BSPC)
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#define KC_CBSPC LCTL(KC_BSPC)
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//internet browser tab shortcuts and window swapping for Mac and Windows
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#define KC_GSL LGUI(S(KC_LEFT))
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#define KC_GSR LGUI(S(KC_RGHT))
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#define KC_CPGD LCTL(KC_PGDN)
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#define KC_CPGU LCTL(KC_PGUP)
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#define KC_CMBS GUI_T(KC_BSPC)
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#define KC_CTBS CTL_T(KC_BSPC)
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#define KC_C_TAB LCTL(KC_TAB)
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#define KC_G_TAB LGUI(KC_TAB)
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#define KC_A_TAB LALT(KC_TAB)
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//layer shorthands
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#define _COLEMAK 0
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#define _PC 1
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#define _GAME 2
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#define _SYMBOL 3
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#define _NAVMAC 4
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#define _NAVPC 5
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enum {
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// SFT_LCK //tapdance declarations
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COLEMAK = 0,
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PC,
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GAME,
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SYMBOL,
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NAV, //Navigation layer for Mac Colemak
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NAVPC, //Navigation layer for PC Colemak
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SFT_LCK //tapdance declaration
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};
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#define KC_SFLK TD(SFT_LCK) // alias for tapdance
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_COLEMAK] = LAYOUT(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 ,KC_MINS,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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KC_GRV , KC_Q , KC_W , KC_F , KC_P , KC_G , KC_J , KC_L , KC_U , KC_Y ,KC_SCLN,KC_BSPC,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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KC_NAVMAC, KC_A , KC_R , KC_S , KC_T , KC_D , KC_H , KC_N , KC_E , KC_I , KC_O ,KC_QUOT,
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//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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KC_SFLK, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_PC , KC_ENT , KC_K , KC_M ,KC_COMM, KC_DOT,KC_SLSH,KC_RSFT,
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//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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KC_LCTL,KC_LGUI,KC_CMBS, KC_SPC, KC_SYM, KC_LALT
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// `----+----+----' `----+----+----'
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),
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[_PC] = LAYOUT(
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KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ ,
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KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ ,
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KC_NAVPC,KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ ,
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KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC_GM, KC____, KC____ , KC____ , KC____ , KC____ , KC____ , KC____ ,
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KC_LGUI , KC_LCTL , KC_CTBS , KC____ , KC____ , KC____
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),
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[_GAME] = LAYOUT(
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KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ ,
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KC_B , KC_T , KC_Q , KC_W , KC_E , KC_R , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ ,
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KC_TAB , KC_LSFT, KC_A , KC_S , KC_D , KC_F , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ ,
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KC_LALT, KC_LCTL, KC_Z , KC_X , KC_C , KC_V , KC_M, KC_P , KC____, KC____ , KC____ , KC____ , KC____ , KC____ ,
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KC_G , KC_I , KC_SPC, KC_BSPC, KC_MAC, KC____
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),
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[_SYMBOL] = LAYOUT(
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KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ ,
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KC_LBRC, KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_RBRC,
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KC_BSLS, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL ,
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KC____ , KC_HOME, KC_END , KC_VOLD, KC_VOLU, KC_MPLY,KC____, KC____,KC____, KC_MINS, KC____ , KC____ , KC____ , KC____ ,
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KC____ , KC____ , KC____, KC____, KC____ , KC____
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),
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[_NAVMAC] = LAYOUT(
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KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ ,
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KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC_C_TAB, KC_AL , KC_UP , KC_AR , KC_DEL , KC____ ,
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KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC_GSL , KC_LEFT, KC_DOWN, KC_RGHT, KC_GSR , KC____ ,
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KC____ , KC____ , KC____ , KC____ , KC____ , KC____ ,KC____, KC____,KC_G_TAB,KC_ABSPC, KC____ , KC____ , KC____ , KC____ ,
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KC____ , KC____ , KC____ , KC____ , KC____ , KC____
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),
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[_NAVPC] = LAYOUT(
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KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ ,
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KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC_C_TAB, KC_CL , KC_UP , KC_CR , KC_DEL , KC____ ,
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KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC_CPGU, KC_LEFT, KC_DOWN, KC_RGHT, KC_CPGD, KC____ ,
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KC____ , KC____ , KC____ , KC____ , KC____ , KC____ ,KC____, KC____,KC_A_TAB,KC_CBSPC, KC____ , KC____ , KC____ , KC____ ,
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KC____ , KC____ , KC____ , KC____ , KC____ , KC____
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),
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};
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// Shift vs. capslock function. From bbaserdem's Planck keymap.
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void caps_tap (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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register_code (KC_LSFT);
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} else if (state->count == 2) {
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unregister_code (KC_LSFT);
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register_code (KC_CAPS);
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}
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}
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void caps_tap_end (qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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unregister_code (KC_LSFT);
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} else {
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unregister_code (KC_CAPS);
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}
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}
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qk_tap_dance_action_t tap_dance_actions[] = {
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//Tap once for Shift, twice for Caps Lock
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[SFT_LCK] = ACTION_TAP_DANCE_FN_ADVANCED( caps_tap, NULL, caps_tap_end)
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};
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