mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-12-21 00:53:23 +00:00
a0fed0ea17
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
345 lines
13 KiB
C
345 lines
13 KiB
C
/* Copyright 2020 Takeshi Nishio
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "keymap_jp.h"
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// Defines names for use in layer keycodes and the keymap
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enum layer_number {
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_MAC = 0,
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_WIN,
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_NUM,
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_LOWER,
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_RAISE,
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_NUM_RAISE,
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_ADJUST
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};
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// Tap Dance
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enum tap_dances{
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TD_LSFT_CAPS = 0,
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TD_ESC_NUM,
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};
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// Tap Dance state
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enum {
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SINGLE_TAP = 1,
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DOUBLE_TAP,
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TRIPLE_TAP,
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TAP_HOLD,
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};
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// Declare the functions to be used with your tap dance key(s)
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// Function associated with all tap dances
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uint8_t cur_dance(qk_tap_dance_state_t *state);
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// Functions associated with individual tap dances
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void ql_finished(qk_tap_dance_state_t *state, void *user_data);
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void ql_reset(qk_tap_dance_state_t *state, void *user_data);
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// Tap Dance definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_LSFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
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[TD_ESC_NUM] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275),
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};
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// Defines the keycodes used by our macros in process_record_user
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enum custom_keycodes {
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MAC = SAFE_RANGE,
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WIN,
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};
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// Key Macro
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#define ESC_NUM TD(TD_ESC_NUM)
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#define S_CAP TD(TD_LSFT_CAPS)
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#define SP_RAI LT(_RAISE, KC_SPC)
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#define SP_NRAI LT(_NUM_RAISE, KC_SPC)
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#define SP_SFT MT(MOD_LSFT, KC_SPC)
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#define S_BSLS RSFT_T(JP_BSLS)
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#define C_SLSH RCTL_T(JP_SLSH)
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#define CT_E LCTL(KC_E)
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#define CT_A LCTL(KC_A)
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#define ALT_GRV LALT(KC_GRV)
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#define LOWER MO(_LOWER)
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#define NUM TG(_NUM)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_MAC] = LAYOUT_jp(
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ESC_NUM,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, JP_MINS,KC_BSPC,JP_CIRC,JP_YEN,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, JP_AT, JP_LBRC,
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KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, JP_SCLN, KC_ENT, JP_COLN,JP_RBRC,
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S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, JP_COMM,JP_DOT, C_SLSH, S_BSLS, KC_UP, LOWER,
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KC_MUTE,KC_LALT,KC_LGUI,KC_LANG2, SP_SFT, SP_RAI, KC_LANG1,KC_RGUI,KC_RALT,KC_LEFT,KC_DOWN,KC_RGHT
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),
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[_WIN] = LAYOUT_jp(
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
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_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,
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_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,
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_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
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_______,KC_LGUI,KC_LALT,JP_MHEN, _______, _______, JP_HENK,JP_KANA,KC_APP, _______,_______,_______
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),
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[_NUM] = LAYOUT_jp(
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_______,_______,_______,_______,_______,_______,_______,XXXXXXX,KC_PSLS,KC_PSLS,KC_PAST,_______,_______,_______,_______,
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_______, _______,_______,_______,_______,_______,_______,KC_P7, KC_P8, KC_P9, KC_PPLS, _______,_______,
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_______, _______,_______,_______,_______,_______,_______,KC_P4, KC_P5, KC_P6, XXXXXXX,_______, _______,_______,
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_______, _______,_______,_______,_______,_______,_______,KC_P1, KC_P2, KC_P3, KC_PENT,_______,_______,_______,
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_______,_______,_______,_______, _______, SP_NRAI, KC_P0, KC_PDOT,_______,_______,_______,_______
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),
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[_LOWER] = LAYOUT_jp(
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KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
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KC_PSCR, _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_HOME, KC_END, KC_VOLU,
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_______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_LEFT,KC_RGHT, _______,KC_VOLD,
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_______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGDN,KC_DOWN,_______,KC_PGUP,_______,
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_______,_______,_______,_______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END
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),
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[_RAISE] = LAYOUT_jp(
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KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
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KC_PSCR, _______,_______,CT_E, _______,_______,_______,_______,_______,_______,KC_PGUP, _______,_______,
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_______, CT_A, _______,KC_DEL, KC_RGHT,KC_ESC, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,_______,_______, _______,_______,
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_______, _______,_______,_______,_______,KC_LEFT,KC_PGDN,KC_ENT, _______,KC_MRWD,KC_MFFD,_______,KC_PGUP,_______,
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_______,_______,_______,_______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END
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),
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[_NUM_RAISE] = LAYOUT_jp(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, JP_MINS,KC_BSPC,JP_CIRC,JP_YEN,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, JP_AT, JP_LBRC,
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KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, JP_SCLN, KC_ENT, JP_COLN,JP_RBRC,
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S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, JP_COMM,JP_DOT, C_SLSH, S_BSLS, KC_UP, _______,
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_______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______
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),
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[_ADJUST] = LAYOUT_jp(
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_______,RGB_HUI,RGB_SAI,RGB_VAI,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
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_______, _______,WIN, _______,RESET, _______,RGB_HUI,RGB_SAI,RGB_VAI,_______,RGB_RMOD, _______,_______,
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_______, _______,_______,_______,_______,_______,RGB_HUD,RGB_SAD,RGB_VAD,RGB_TOG,RGB_MOD,_______, _______,_______,
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_______, _______,_______,_______,_______,_______,NUM, MAC, _______,_______,_______,_______,_______,_______,
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_______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______
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)
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};
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#if defined(AUDIO_ENABLE) && defined(MUSIC_MAP)
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const uint8_t music_map[MATRIX_ROWS][MATRIX_COLS] = LAYOUT_jp(
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51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65,
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38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50,
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25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38,
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11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24,
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0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
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);
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#endif
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case MAC: // Change default ayer --> Write to EEPROM
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if (record->event.pressed) {
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set_single_persistent_default_layer(_MAC);
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}
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return false;
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break;
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case WIN: // Change default ayer --> Write to EEPROM
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if (record->event.pressed) {
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set_single_persistent_default_layer(_WIN);
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}
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return false;
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break;
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default:
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break;
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}
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return true;
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}
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//------------------------------------------------------------------------------
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// RGB Light settings
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#ifdef RGBLIGHT_LAYERS
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// for Default layer (= Base layer)
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const rgblight_segment_t PROGMEM my_mac_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, 1, HSV_WHITE}
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);
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const rgblight_segment_t PROGMEM my_win_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, 1, HSV_BLUE}
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);
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const rgblight_segment_t PROGMEM my_num_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{0, 1, HSV_YELLOW}
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);
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// for temporal layer
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const rgblight_segment_t PROGMEM my_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{1, 1, HSV_MAGENTA}
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);
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const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{1, 1, HSV_GREEN}
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);
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const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{1, 1, HSV_CYAN}
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);
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const rgblight_segment_t PROGMEM my_num_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{1, 1, HSV_GOLD}
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);
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const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
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{1, 1, HSV_RED}
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);
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// Define the array of layers. Later layers take precedence
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const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
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my_mac_layer,
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my_win_layer,
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my_num_layer,
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my_caps_layer,
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my_lower_layer,
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my_raise_layer,
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my_num_raise_layer,
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my_adjust_layer
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);
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void keyboard_post_init_user(void) {
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// Enable the LED layers
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rgblight_layers = my_rgb_layers;
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}
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// Enabling and disabling lighting layers
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layer_state_t layer_state_set_user(layer_state_t state) {
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state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
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rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
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rgblight_set_layer_state(4, layer_state_cmp(state, _LOWER));
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rgblight_set_layer_state(5, layer_state_cmp(state, _RAISE));
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rgblight_set_layer_state(6, layer_state_cmp(state, _NUM_RAISE));
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rgblight_set_layer_state(7, layer_state_cmp(state, _ADJUST));
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return state;
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}
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// Enabling and disabling lighting layers for default layer
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layer_state_t default_layer_state_set_user(layer_state_t state) {
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rgblight_set_layer_state(0, layer_state_cmp(state, _MAC));
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rgblight_set_layer_state(1, layer_state_cmp(state, _WIN));
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rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
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return state;
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}
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bool led_update_user(led_t led_state) {
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rgblight_set_layer_state(3, led_state.caps_lock);
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return true;
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}
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#endif
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//------------------------------------------------------------------------------
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// Rotary Encoder
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bool encoder_update_user(uint8_t index, bool clockwise) {
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if (index == 0) { /* First encoder, Right side */
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if (clockwise) {
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tap_code(KC_VOLD);
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} else {
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tap_code(KC_VOLU);
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}
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}
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if (index == 1) { /* Second encoder, Left side */
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if (clockwise) {
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tap_code(KC_VOLD);
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} else {
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tap_code(KC_VOLU);
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}
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}
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return true;
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}
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//------------------------------------------------------------------------------
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// Tap Dance function
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typedef struct {
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bool is_press_action;
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uint8_t state;
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} tap;
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// Determine the current tap dance state
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uint8_t cur_dance(qk_tap_dance_state_t *state) {
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if (state->count == 1) {
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if (!state->pressed) {
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return SINGLE_TAP;
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} else {
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return TAP_HOLD;
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}
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} else if (state->count == 2) {
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if (!state->pressed) {
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return DOUBLE_TAP;
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} else {
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return TAP_HOLD;
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}
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} else if (state->count == 3) {
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if (!state->pressed) {
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return TRIPLE_TAP;
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} else {
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return TAP_HOLD;
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}
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} else {
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return 8; // Magic number. At some point this method will expand to work for more presses
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}
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}
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// Initialize tap structure associated with example tap dance key
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static tap ql_tap_state = {
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.is_press_action = true,
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.state = 0
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};
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// Functions that control what our tap dance key does
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void ql_finished(qk_tap_dance_state_t *state, void *user_data) {
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ql_tap_state.state = cur_dance(state);
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switch(state->keycode) {
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case TD(TD_ESC_NUM): // ESC key action
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switch (ql_tap_state.state) {
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case SINGLE_TAP:
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case DOUBLE_TAP:
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// ESC
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tap_code(KC_ESC);
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break;
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case TAP_HOLD:
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// temporal layer change
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layer_on(_NUM);
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break;
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case TRIPLE_TAP:
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// toggle layer
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// Check to see if the layer is already set
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if (layer_state_is(_NUM)) {
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// If already set, then switch it off
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layer_off(_NUM);
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} else {
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// If not already set, then switch the layer on
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layer_on(_NUM);
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}
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break;
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}
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break;
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}
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}
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void ql_reset(qk_tap_dance_state_t *state, void *user_data) {
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switch(state->keycode) {
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case TD(TD_ESC_NUM):
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// If the key was held down and now is released then switch off the layer
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if (ql_tap_state.state == TAP_HOLD) {
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layer_off(_NUM);
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}
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ql_tap_state.state = 0;
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break;
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}
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}
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