mirror of
https://github.com/qmk/qmk_firmware.git
synced 2024-12-17 23:23:21 +00:00
251 lines
10 KiB
C
251 lines
10 KiB
C
// Can't Remember Sh*t Keymap for Planck
|
|
// Trying to fit as many characters as possible on the default layer
|
|
// as its easier for me to remember logical functions than characters
|
|
// Also, I like me some numpad
|
|
|
|
|
|
#include "planck.h"
|
|
#include "action_layer.h"
|
|
#ifdef AUDIO_ENABLE
|
|
#include "audio.h"
|
|
#endif
|
|
#include "eeconfig.h"
|
|
|
|
extern keymap_config_t keymap_config;
|
|
|
|
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
|
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
|
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
|
// entirely and just use numbers.
|
|
#define _QWERTY 0
|
|
#define _GAME 1
|
|
#define _LOWER 3
|
|
#define _RAISE 4
|
|
#define _ADJUST 16
|
|
|
|
enum planck_keycodes {
|
|
QWERTY = SAFE_RANGE,
|
|
GAME,
|
|
LOWER,
|
|
RAISE,
|
|
BACKLIT,
|
|
};
|
|
|
|
// Fillers to make layering more clear
|
|
#define _______ KC_TRNS
|
|
#define XXXXXXX KC_NO
|
|
|
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
|
|
/* Qwerty
|
|
* ,-----------------------------------------------------------------------------------.
|
|
* | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
|
|
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
|
* | Tab | A | S | D | F | G | H | J | K | L | ; | ' |
|
|
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
|
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
|
* | Ctrl | GUI | \ | Alt | Lower| Space |Raise | [ | - | = | ] |
|
|
* `-----------------------------------------------------------------------------------'
|
|
*/
|
|
[_QWERTY] = {
|
|
{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
|
|
{KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
|
|
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT) },
|
|
{KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, LT(3, KC_LBRC), KC_MINS, KC_EQL, CTL_T(KC_RBRC)}
|
|
},
|
|
|
|
/* Game
|
|
* ,-----------------------------------------------------------------------------------.
|
|
* | 1 | Q | W | E | R | T | Y | U | I | O | P | Bksp |
|
|
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
|
* |Shift | A | S | D | F | G | H | J | K | L | ; | ' |
|
|
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
|
* | Ctrl | Z | X | C | V | B | N | M | , | . | / |Enter |
|
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
|
* | Alt | 4 | 3 | 2 | Lower| Space |Raise | Left | Down | Up | Right|
|
|
* `-----------------------------------------------------------------------------------'
|
|
*/
|
|
[_GAME] = {
|
|
{ KC_1, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
|
|
{KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
|
|
{KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______ },
|
|
{KC_LALT, KC_4, KC_3, KC_2, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT}
|
|
},
|
|
|
|
|
|
/* Lower (switched to # because KP# were weird in terminal emulators)
|
|
* ,-----------------------------------------------------------------------------------.
|
|
* | Del | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
|
|
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
|
* | Tab | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | . | * |
|
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
|
* | NumLk| F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | / |Enter |
|
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
|
* | Esc | | | | | 0 | | | | KP_+ | |
|
|
* `-----------------------------------------------------------------------------------'
|
|
*/
|
|
[_LOWER] = {
|
|
{ KC_DEL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______},
|
|
{ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, KC_DOT, KC_ASTR},
|
|
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_1, KC_2, KC_3, KC_SLSH, _______},
|
|
{KC_ESC, _______, _______, _______, _______, KC_0, KC_0, _______, _______, _______, KC_PLUS, _______}
|
|
},
|
|
|
|
/* Raise
|
|
* ,-----------------------------------------------------------------------------------.
|
|
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
|
|
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
|
* | Del | Wh Up|RightC| M-Up | LeftC|QWERTY| Left | Down | Up | Right| | | ` |
|
|
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
|
* | | Wh Dn| M-L | M-Dn | M-R | ACL0 | ACL1 | ACL2 | | | \ | |
|
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
|
* | | App | | | | Ins | | Home | PGDN | PGUP | End |
|
|
* `-----------------------------------------------------------------------------------'
|
|
*/
|
|
[_RAISE] = {
|
|
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
|
|
{ KC_DEL, KC_WH_U, KC_BTN2, KC_MS_U, KC_BTN1, QWERTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE, KC_GRV},
|
|
{_______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, KC_BSLASH, _______},
|
|
{_______, KC_APP, _______, _______, _______, KC_INS, KC_INS, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END}
|
|
},
|
|
|
|
/* Adjust (Lower + Raise)
|
|
* ,-----------------------------------------------------------------------------------.
|
|
* | C-A-I|Qwerty| | |Reset |Macro0| | | | | |C-A-D |
|
|
* |------+------+------+------+------+-------------+------+------+------+------+------|
|
|
* | | | |Aud on|Audoff| Game |AGswap|AGnorm| | | | |
|
|
* |------+------+------+------+------+------|------+------+------+------+------+------|
|
|
* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
|
|
* |------+------+------+------+------+------+------+------+------+------+------+------|
|
|
* | Brite| | | | | | | BL_T |BL_DEC|BL_INC|BL_ST |
|
|
* `-----------------------------------------------------------------------------------'
|
|
*/
|
|
[_ADJUST] = {
|
|
{LALT(LCTL(KC_INS)), QWERTY, _______, _______, RESET, M(0), _______, _______, _______, _______, _______, LALT(LCTL(KC_DEL))},
|
|
{_______, _______, _______, AU_ON, AU_OFF, GAME, AG_SWAP, AG_NORM, _______, _______, _______, _______},
|
|
{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
|
|
{BACKLIT, _______, _______, _______, _______, _______, _______, _______, BL_TOGG, BL_DEC , BL_INC , BL_STEP}
|
|
}
|
|
|
|
|
|
};
|
|
|
|
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
|
|
{
|
|
switch(id) {
|
|
case 0: // this would trigger when you hit a key mapped as M(0)
|
|
if (record->event.pressed) {
|
|
return MACRO( D(LSFT), T(LEFT), U(LSFT), D(LCTL), T(X), U(LCTL), T(RIGHT), D(LCTL), T(V), U(LCTL), T(LEFT), END ); // this swaps the characters on either side of the cursor when the macro executes
|
|
}
|
|
break;
|
|
}
|
|
return MACRO_NONE;
|
|
};
|
|
|
|
|
|
#ifdef AUDIO_ENABLE
|
|
|
|
float tone_startup[][2] = SONG(STARTUP_SOUND);
|
|
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
|
|
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
|
|
|
|
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
|
|
#endif
|
|
|
|
|
|
void persistant_default_layer_set(uint16_t default_layer) {
|
|
eeconfig_update_default_layer(default_layer);
|
|
default_layer_set(default_layer);
|
|
}
|
|
|
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|
switch (keycode) {
|
|
case QWERTY:
|
|
if (record->event.pressed) {
|
|
#ifdef AUDIO_ENABLE
|
|
PLAY_SONG(tone_qwerty);
|
|
#endif
|
|
persistant_default_layer_set(1UL<<_QWERTY);
|
|
}
|
|
return false;
|
|
break;
|
|
case GAME:
|
|
if (record->event.pressed) {
|
|
#ifdef AUDIO_ENABLE
|
|
PLAY_SONG(music_scale);
|
|
#endif
|
|
persistant_default_layer_set(1UL<<_GAME);
|
|
}
|
|
return false;
|
|
break;
|
|
|
|
|
|
case LOWER:
|
|
if (record->event.pressed) {
|
|
layer_on(_LOWER);
|
|
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
|
} else {
|
|
layer_off(_LOWER);
|
|
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
|
}
|
|
return false;
|
|
break;
|
|
case RAISE:
|
|
if (record->event.pressed) {
|
|
layer_on(_RAISE);
|
|
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
|
} else {
|
|
layer_off(_RAISE);
|
|
update_tri_layer(_LOWER, _RAISE, _ADJUST);
|
|
}
|
|
return false;
|
|
break;
|
|
case BACKLIT:
|
|
if (record->event.pressed) {
|
|
register_code(KC_RSFT);
|
|
#ifdef BACKLIGHT_ENABLE
|
|
backlight_step();
|
|
#endif
|
|
} else {
|
|
unregister_code(KC_RSFT);
|
|
}
|
|
return false;
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void matrix_init_user(void) {
|
|
#ifdef AUDIO_ENABLE
|
|
startup_user();
|
|
#endif
|
|
}
|
|
|
|
#ifdef AUDIO_ENABLE
|
|
|
|
void startup_user()
|
|
{
|
|
_delay_ms(20); // gets rid of tick
|
|
PLAY_SONG(tone_startup);
|
|
}
|
|
|
|
void shutdown_user()
|
|
{
|
|
PLAY_SONG(tone_goodbye);
|
|
_delay_ms(150);
|
|
stop_all_notes();
|
|
}
|
|
|
|
void music_on_user(void)
|
|
{
|
|
music_scale_user();
|
|
}
|
|
|
|
void music_scale_user(void)
|
|
{
|
|
PLAY_SONG(music_scale);
|
|
}
|
|
|
|
#endif
|